Thankfully, Spreedly does support European payment gateways, and that's why Spreedly kicks ass.
I remain stunned that neither Google, Amazon, or PayPal have brought serviceable solutions to the continent yet. It's 2011, for Christ's sake!
2,627 karma · joined May 19, 2010
Thankfully, Spreedly does support European payment gateways, and that's why Spreedly kicks ass.
I remain stunned that neither Google, Amazon, or PayPal have brought serviceable solutions to the continent yet. It's 2011, for Christ's sake!
Thanks for sharing Adam, there should be more articles like this!
Just wanted to post this since I feel like not enough people speak up to represent the not-so-paranoid crowd.
It basically comes down to this: Nintendo wants to protect the traditional videogame market because it views it as a market of craftsmanship. By that they mean that when you invest in the development of a game, you price it accordingly, and that has led to the current market, which to some extent is healthy (certainly on Nintendo platforms).
Compare that to the App Store market where prices are low and, on other mobile platforms like Android, sometimes free, developers have less incentive to invest much as the expected return on investment is less stable. Sure, there are huge hits, but the long tail of the market is full of low-cost, low-investment stuff. Or as you called it, "shovelware".
I for one see Iwata's point of view and although it differs substantially from Apple's, I think both companies serve different markets, with different goals and ideals, and both can exist. That's why Reggie says they're not currently interested in serving that market. It's a different market.
Here's what I pay: €3/month for 50 minutes or texts and €9.95 for unlimited data. If I go over, I pay a premium of €0.25 for each minute/text I go over. Simple.
It can be done!
I mean, sure, before reading this I thought Etsy was cool because of the continuous deployment thing, but now I think two things:
1. perhaps continuous deployment leads to launching features without thinking about their consequences for long enough; 2. Etsy's team is more interested in thumping its chest about continuous deployment than owning up to a serious mistake.
What a great way to summarise the difference between the two.
There needs to be more, and hopefully Microsoft will grow in that direction. Obviously their decision right now was to spur the growth and sales of the Xbox brand for the next few years by releasing Kinect as an addon instead of a separate device, but there was a lot of wisdom in Nintendo's move away from the "Nintendo" people associate with 80's videogames and Super Mario.
It was unbelievable to me then that they would delete your email after 30 (?) days of inactivity, and it's unbelievable to me now, especially after Gmail changed the game for them in 2004 by essentially saying that diskspace is a commodity and you can therefore store as much as you want with them (within reason) for as long as you want.
Sure, there are things in the ToS that cover Google's ass, but no Google engineer in his right mind would write code that automatically deletes someone's email after a predetermined (way too short) time period. There would be too many alarm bells going off in their head, they'd talk about it with the team, and they'd make the right call. Something tells me that with Hotmail, it was just an exec somewhere looking at a balance sheet and trickling an order down the waterfall so the revenue looks nicer.
Jaded, but goddamnit.
Allowing you to change back to your old profile at will wouldn't be a very feasible move, I'd imagine. You want to move your userbase over to the new code as soon as possible so you can start iterating on that for everyone, without worrying about maintaining two versions.
You sign up for the new profile and your friends are going to see you did. If several of your friends do it, you're going to see that a number of them did. This is bound to be at least somewhat convincing, given that you trust your friends more than the faceless evil of Facebook Corp, and therefore it might be worth doing, and your curiosity will be piqued.
Given Facebook's history with negative feedback around new features, this seems to me like the most brilliant part of the entire new profile - and it's very subtle, too.
I'd love to write about jMockups in our blog, but I try to keep our posts limited to truly interesting apps. Could you summarise a few really unique features that only jMockups has, compared to competing wireframing and prototyping tools?