Nintendo to ‘Hobbyist’ Developers: No Thanks
daringfireball.net
daringfireball.net
"Also, in doing so, you're going to force us to completely reverse-engineer your protections and enable trivial piracy."
(Granted, this would almost certainly happen whether hobbyists were welcomed or not -- but by shunning them, they give the actual people with skills reasons to look for weaknesses. Nintendo consoles are all trivially piratable, even the latest and greatest games, and were almost instantly after each console's release. The only one that has stayed intact is the DSi (probably because there's no worthwhile DSi-exclusive software))
Nintendo is effectively saying fuck you to 'kids' Indie devs, and only dealing with 'hardcores' Mature gaming shops. It's dumb because all the up and comers are going to cut their teeth on Android/iOS and not switch because of their invested time in developing their skills.
Le sigh, Nintendo, le sigh.
It basically comes down to this: Nintendo wants to protect the traditional videogame market because it views it as a market of craftsmanship. By that they mean that when you invest in the development of a game, you price it accordingly, and that has led to the current market, which to some extent is healthy (certainly on Nintendo platforms).
Compare that to the App Store market where prices are low and, on other mobile platforms like Android, sometimes free, developers have less incentive to invest much as the expected return on investment is less stable. Sure, there are huge hits, but the long tail of the market is full of low-cost, low-investment stuff. Or as you called it, "shovelware".
I for one see Iwata's point of view and although it differs substantially from Apple's, I think both companies serve different markets, with different goals and ideals, and both can exist. That's why Reggie says they're not currently interested in serving that market. It's a different market.
I'd like to see Nintendo have some sort of arrangement for hobbyists to poke at the platform and make neat stuff, and for Nintendo to partner with them to publish a quality title if something of quality is present. This is similar to how Argonaut and Nintendo started working together and how Nintendo came to produce Star Fox.
And a lot of awful games did have the Seal: http://www.seanbaby.com/nes/w20-01.htm
They can charge up to $5 for their games, and they get stuck in a ghetto that's kind of hard to find on XBL, but it's out there.
The PS3 is much more locked down - the linux alternative was removed.
There are also a whole lot of "Homebrew" scene's out there - some have turned out impressive stuff. If the console can either load homebrew with no other work (as the Dreamcast was) or can have modified bootloaders that allow 3rd party code to run (as the original Xbox and PSP were), then you have a good chance at getting decent stuff ported.
The Japan only Bandai Wonderswan had a homebrew system as well, named Wonder Witch. "Judgement Silversword" was published at retail for the Wonderswan but produced originally via this homebrew system and it is considered to be one of the best games for the platform.
They do that but still spend resources on actually developing proper product.
They don't look for a "rockstar developer" and turnout a awesome app/game with a budget of $1,000.
They really did something new with the Wii controls, landed a huge hit and Sony/Microsoft are only recently getting back with similar controls (Kinect, Move). I think they deserve a point here.
The Wii is still the best selling console and the DS the best selling handheld(by far!). Perhaps it's irrelevant from a HN pov, but certainly not from a familiy/kids/recreational gaming pov.
And the major games from Nintendo itself (Mario Galaxy, Zelda....) are rock solid, high quality games.
Unfortunately the source for that article is buried behind a registration wall.
If you are pushing out shovelware, I'm sure that's profitable, anything else, not so much. Sega in particular has had some really bad luck on the platform.
If you look at the big picture, you will find that Nintendo has been in decline for a long time, and that their questionable business practices will hurt them in the long run. Let's all come back in ten more years and see if I'm right.