Could Kinect be Microsoft's iPod?
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I heard that were issues with it but it worked fine for us, in a couple of different rooms with adults and kids of 6 and 7 :)
Very very cool to be able to manipulate an interface at a distance and considering that this is v1.0 then I think it is safe to assume that Microsoft will iron out any glitches and improve it as the iterate through the versions.
I'm a Linux and Mac guy but I gotta say that Kinect is superb and they deserve every credit for being innovative here.
After playing with Kinect a bit, I bought Halo: Reach. Same story, it worked, it was good, and I was impressed. Then I saw there were games available for download, like Burnout: Revenge -- but with 720p graphic updates.
I think Microsoft has and will sell a ton of Kinect bundles both this Christmas and in the months to come. Once you play with one, you have to have it. Once you have it, you'll buy games for it. Its a very "hook, line and sinker" approach that is working.
Heck, I saw at least 3 families in Best Buy after New Year's picking up Kinect bundles. For a $3-400 purchase in this economy, where I live, that's something.
If they just make a better Wii, that would be fine with me.
I don't get what you mean by the Nintendo thing ...
It's an xbox.
The whole experience still screams "I'm a hardcore game device". Hell, it's called an "XBOX" for crying out loud. That doesn't sound warm and fuzzy. When you unbox it, you still need to use the xbox controller with it's intimidating array of input buttons, pads, triggers, and sticks. Most people are going to be scared and intimidated by that.
If you power it up, you're going to be confused by xbox live. You're going to be confused by how many accounts you need to create. You're going to be confused by the number of options.
You're going to be intimidated by ads for Call Of Duty.
You're going to be confused what is an arcade game and what is a demo.
In short, as much polish there is on the Kinect, it can't overcome the fact that it's a bolt-on product for an Xbox. If it was a brand-new, $199 device it would fly off the shelves. What it needs is a 60 second demo: when you have a friend over, you need to be able to turn on the device and be playing Kinect 60 seconds later without ever seeing the xbox controller.
Recently got a friend a Kinect for his birthday... turns out you can hit the 60 second mark pretty easily. His mom loved it, and was playing it all the time. Dance Central, in particular, was a hit, as well as the included-in-the-box Dance Central.
It's really not that hard.
There needs to be more, and hopefully Microsoft will grow in that direction. Obviously their decision right now was to spur the growth and sales of the Xbox brand for the next few years by releasing Kinect as an addon instead of a separate device, but there was a lot of wisdom in Nintendo's move away from the "Nintendo" people associate with 80's videogames and Super Mario.
Microsoft is finally succeeding in its quest to dominate the living room. Remember the pre-launch buzz of Project Natal? With this controller, they made all consoles of this generation obsolete.
With future software updates, we will likely see the gaming functionality become less prominent. The box may default to Media Center experience based on user identity.
Microsoft knows what works for Apple and how intuitive UX is essential to its success.
I got nothing..
I think calling Wiimote/Kinect a gimmick shows lack of imagination.
Motion-based UI opens a lot of possibilities that will extend beyond gaming.
Or the XBox was already Microsoft's iPod.
Anecdote aside, Microsoft really has to open up the platform as much as possible and embrace developer inovations. If they do this, they'll finally take over the living room. I have a feeling the media center division needs to get out of the way almost entirely for this to happen, also.
http://www.engadget.com/2011/01/03/primesense-and-asus-team-...
A nifty-looking gadget that's perfectly useless in its manufacturer's intended use, but gained new life once the hackers tore it apart and started doing stuff with it.
I don't see the UX-potential of the Kinect porting to the PC anytime soon. Call me stuck in my ways but I think the mouse and keyboard is pretty effective. Maybe focus-follows-eyeball would be cool, and Compiz's head tracking plugin gives windows some floating perspective, but I don't know if these things are major shifts in the Desktop paradigm or big enough to be iPod-cool.
Hardcore gamers soon realize that jumping up and down is nowhere near as fun as sitting on a couch and pushing buttons. Casual users, while initially sold on the health benefits, soon lose interest as well.
Casual gamers still spend money on games though. And there are a lot of them. Almost as many Wiis have been sold as the population of Germany. Nobody in the game console business would be sane to write off such a large market.
If anybody has marketing data to the contrary, I would be interested in seeing it.
On the one hand you have people who buy a console, buy several games a year, and play games often (several times a month).
On the other hand you have people who buy a console, buy a few games very rarely (maybe not even one per year), and only play games perhaps a few times a year.
If all things were equal then it would be vastly better to cater to the first variety of customer than the second. But things are not equal. There are more of the second kind of customer than the first, seemingly by a large margin. Also, the second kind of customer tends to buy games that are much cheaper to develop.
Overall that adds up to a huge, lucrative, ongoing market for casual gamers.
Wii Fit sold 22 million copies. That's a $90 game including a high markup peripheral. In contrast, Halo: Reach and Modern Warfare 2 have sold fewer than 10 million copies. How much do you think it cost to develop Wii Fit vs. Halo: Reach?
You can write off the casual gamer market all you like but the fact is that the people like Nintendo and the Kinect group who are catering to them will be laughing at you while they are doing backstrokes in their giant money bins.