10,575 karma · joined April 30, 2011
For years (I even pitched it to Dennis Gustafson, the creator of Teardown) I've wanted to do a 3D falling sand game that could naively be described as Noita x Teardown, but outside of the technical challenges I haven't thought of a concept that truly takes advantage of falling sand automata and isn't just a sandbox.
Minecraft, Roblox and Fortnite are close in various ways, and many apps have the feature set but are missing the user base.
https://blog.adafruit.com/2020/07/08/gamekid-a-game-boy-emul...
See all of Peter Molyneux's games post Bullfrog, No Man's Sky at launch, Cyberpunk 2077, Magic Leap. I agree that putting Playdate even in that category because the SDK won't be ready at launch is kind of ridiculous.
I do agree with OP that (some) game developers undervalue IT. Oculus had a similar and pay rate was equal to FAANG (because it is FAANG!), so it came from culture, not pay.
As for VR not picking up, it didn't pick up on startup folks timeline but there has been steady growth in the market and it's close to sustainable for many developers. Facebook, Valve, Sony, Microsoft and Apple have been more persistent and came in with realistic expectations. I think this is a case where Google was premature entering the market and also premature exiting. If they re-enter they'll probably look like Microsoft trying to re-enter the mobile or tablet market in the 2010s after not succeeding in the 90s and 2000s. That's not to say that VR will "take over the world" like smartphones, but its on its way to evolving into a sustainable category with a variety of compelling use cases.