Lego Island Rebuilder
legoisland.org
legoisland.org
I remember being super-disappointed as a kid that it wasn't a free-build type game. There was building, but it was rather guided and there was a story.
I wanted something more like Lego Creator but in first-person. Lego never really produced something like that but sometime in the mid-2000's someone cranked out Blockland which scratched that itch and then Minecraft came along and I was addicted to that in the early days before it became a big smash hit and was sold to Microsoft.
Edit: Also the multiplayer aspects of Blockland and Minecraft put anything LEGO ever created to shame... they just couldn't grasp the online/community thing and I'm not sure they wanted to handle the moderation for it either.
Minecraft fulfils that fantasy far better than most (all?) of the video games lego has made. I wonder if it’s just that, like banks, software is outside of lego’s core competencies. When it comes to software, their leadership has no taste.
The Lego video game series by Traveller’s Tales may be weirdly un-Lego-like, but they are also quite good. So I wouldn’t discount their taste too much.
I work as a developer @ LEGO in Denmark, but I'm speaking purely for myself here.
My only knowledge is of internal software, and I assume you're speaking about consumer facing software. LEGO did do video game publishing where e.g. the LEGO Island sequels were released through. And the team at LEGO Interactive, the video game publishing arm of the company, later merged with Traveller's Tales to form TT Games that created the LEGO Star Wars games. While they weren't developed by LEGO there was a close relationship.
On the more technical software side I'm personally very fond of LEGO Mindstorm and its ability to make programming more intuitive and tangible while still facilitating "playing with LEGO".
And of course, when I first got the job I (as a Dane with Danish family) wasn't told "congratulations with the job". I was, however, told "congratulations with the job at LEGO" with a very big emphasis on the last at LEGO. It's a point of pride when extended family asks because it's so revered.
But mindstorms, PoweredUp, Boost and the whole lego ecosystem at the moment is a mess. The point of lego bricks is that they're inherently compatible - any brick can connect to any other brick, going back for decades. But strangely, lego's software doesn't follow this at all. Despite all running through bluetooth, Mindstorms and PoweredUp work through entirely different (and as far as I can tell, incompatible) software and protocols. Mindstorms programs (which can run on either a mindstorms brick or a PC) should be able to, through bluetooth, connect to and drive any number of mindstorms/poweredup/boost controllers and use them to connect to additional sensors and motors. Then you could use the mindstorms software to program poweredup robots, use mindstorms bricks as the brain for large robots with poweredup hubs, use train controllers as inputs into mindstorms programs, and so on. But you can't. Its all strangely siloed by "theme". Despite using the same plug, you can't even use all of the poweredup / train / mindstorms sensors and motors interchangeably with all of lego's microcontrollers.
On the software side lego maintains two separate & mutually incompatible scratch style programming languages, driven through different apps, to talk to physical hardware that is fundamentally, technically deeply compatible. From any other company I would understand. But this is LEGO. The whole point of lego is that it all connects together. If you have a voice at lego, please help the software teams understand and uphold the same mandate for fundamental interconnectedness in code.
https://www.lego.com/en-us/aboutus/news/2020/december/lego-g...
A good place to start is https://www.ldraw.org/ https://www.ldraw.org/downloads-2/third-party-software.html
They had plugins for awhile that exported to 3d programs (blender, pov, etc) for awhile if I remember correctly. There are also links to semi reasonable CAD style programs. There is another editor someone recently came out with (the name escapes me at the moment) that looks very promising.
I would combine the ldraw programs with sites like brickset and others to get the exact pieces in the sets I knew I owned. That way I could build things in 3d then build them for real. I think one of the programs I used had a instruction builder too that you could print out.
[0] https://isometricland.net/blog/2021/03/datsville-rpg-synopsi...
The idea of 'free bricks' such as were available in software was a thing that horrified Lego management, and that's why they couldn't have invented Minecraft. If they had it would have been buried deep. The obvious next step was to allow anything created in such an environment to be immediately orderable, Lego experimented with that for a bit, shipping 'MOC's, but ended up having to withdraw it due to overwhelming success. Obviously that is something you should then fix but instead the idea was - as far as I know - abandoned.
It seems that 'free bricks' in general horrifies them. I went to visit one of the biggest sellers of Lego in Norway and they had been told that Lego no longer wants stores to sell plain lego bricks, but only Lego sets. Which for me seems rather strange.
Capitalism gonna capital.
I actually really wanted to like that game as a kid, but either my computer wasn't beefy enough to run it, or it was a buggy crashy mess (not totally sure which).
The problem is that there really isn’t an interface for building with Lego freeform that doesn’t suck for new users. Not many people are willing to get good at something like that for purely creative reasons.
Minecraft works because it’s limited to 1x1x1 bricks. The interface you can make with such a restriction is significantly better.
But I don’t think anyone thinking about lego would have seen that as an acceptable trade off before minecraft.
Most LEGO products are directed building toward one (or a few) models. Even the yellow boxes in the Classic theme (many different bricks).
Free building is just frightening to most customers.
Or are you referring to a tabletop replacement style game?
https://store.steampowered.com/app/502370/Warhammer_40000_Sa...
The core fantasy of Google is supposed to be "collect the world's information to put it at your fingertips", when in reality it's more like "...to sell it to big advertisers".
Same deal with Lego. I doubt they could transition to freeform creativity when their entire business process is oriented towards a diametrically opposite goal.
(This is speaking as a person with three kids and a whole storage rack dedicated to Lego.)
https://splinternews.com/lego-universe-had-a-huge-dong-detec...
The LEGO Bits n' Bricks podcast is very insightful about LEGO story in the digital world.
https://www.lego.com/en-us/aboutus/news/2020/december/lego-g...
I particularly recommend episode "A Fabled Story" which features 2 LEGO top executives. The LEGO CEO in the 90's was himself a computer programmer.
Anything targeted towards children was basically not a good candidate for online collaboration because of the fear of predators.
I think we have a good model now of how to do it correctly and what sort of safe guards are expected in the software to protect end users so it's less of an issue now.
Minecraft also did a good job of separating public/private server (or at least it did back in the day).
So self hosting LEGO-branded games open to the world will never happen.
I was completely blown away that I could build my own car and race in it. Furthermore, you could free-roam the world with your car, exploring the tracks, finding shortcuts, discovering secrets, and completing missions.
I felt very disappointed that I could not build my own house, but I was still amazed by the (limited) creativity that the game provided.
Funny how just a bit of freedom to create and explore in a game kicks off the fantasies in a child.
Classic Space trailer: https://www.youtube.com/watch?v=KqTpW4wQznQ
> Infamously, Mindscape fired the developers of LEGO Island the day before release to avoid paying bonuses and continued salaries.
Holy crap that is disgusting.
[1] For a first-grade "write a book" project, I presented a Lego Racers strategy guide. Marked for geekiness from a young age...