71 karma · joined May 27, 2011
"I would say similar to the amount now, and less than passcode-based unlock" -- For now this is just a claim. This is why I'm wondering... Yet, imagine needing to place your phone in front of your face, instead of just using your finger.
And they will unlock it while driving.
But... do u have to destroy his future for it? A 14 years old kid should drag a fellony with him till he graduates from university, because he decided to prank his teacher? That if he's allowed access to a university with such a record.
I thought law and punishment's roles are to reform and teach. (slapping myself... wake up!)
...just saying.
this leaves managers with traffic between sales/clients, designers, UX bullshitters and developers. It leaves designers with making the wireframes look better. It leaves developers with production work.
UX developer: "we should do this and this and this." Developer: "yes master"
To me UX is a set of skills that designers and developers should learn and earn. That what makes a Designer and a Developer: SENIOR. What is seniority then? Speed? CEO: "Yes this is our senior designer. He can design a website in 5 minutes. He's senior because he knows all Photoshop shortcuts and is fast with the tools. By the way, his designs look nice and he follows everything the UX Designer tells him to."
Let me tell you what a UX developer is. UX developers are people that couldn't find themselves neither as designers or as developers and got stuck in between. Those became so many over the years; people interested not in being perfect at doing one thing, but at being intermediate in everything. Others are project managers who gained some experience in handling projects, but got bored of all the wire-framing, analysis and actually doing nothing (at least the majority), so they decided to get more involved in projects on a technical/creative level.
The first group, the stuck-in-between, become UX designers/developers with a few technical tricks. The second group, the managers, became UX analysts and experts.
So, in reality, your job as UX designer/developer, is to make real Designers dumb, by not letting them learn how to create usable designs, but designs that follow your lead and your wire-frames which eventually affect real Designers creativity. Or maybe real Designers are too dumb to learn how to offer the user a good experience! The UX developers, on the other hand, don't have an actual role. So if you're doing the wire-framing, the analysis, the content management, the information architecture, can you please specify what is a project manager doing? Plus, if your skills enables you to prototype certain features, what if you're involved in a super complex project, who's gonna prototype now? I know, the one who actually does the prototyping and is actually a real Programmer that knows his language very well and knows its actual limitations. Not the ones UX developers heard about.
The real definition for your job is ripped of from something every human should learn how to do and that's communication.