Microsoft launches an HTML5 version of Cut the Rope
cuttherope.ie
cuttherope.ie
Runs great in Chrome for me. I have the android app and this html5 version runs really well... after playing the first couple of levels, it runs just a well as the android game.
Tried loading the game in android browser, no go... also tried loading it in the dophin browser within android... no go (both just site at 00%).
Was curious what they were using for playing audio so I had a look at the code. They are using SoundManager2 (http://schillmania.com/projects/soundmanager2/) which will play audio using either html5 or flash (it's great, have used it on a few projects in the past)... I believe it dynamically detects what's available. Looking at the code though, I see they (MS/Zepto Lab) are only using html5 audio on IE9 or greater, and flash for everything else... if you want to force html5 audio, use this link:
http://www.cuttherope.ie/?html5audio=true
This might fix issues people are having for browsers that don't support (or block) flash. Haven't tried in an iOS browser, but that link might increases your chances of it working there :)
Using that link I was able to get it to load in browser on Android and started the game, but couldn't cut the rope, likely cause it's not built to handle touch events. Too bad.
Animation is very fluid, perfect. The sounds seemed a bit choppy, but otherwise it looks very, very playable if touch events were supported!)
Nope. At least on iOS devices, they have a free edition which includes the same levels (except for the IE-only ones.) You get many more levels if you buy.
Dolphin is just a different GUI for the Android browser, so this will never help. You need to try Firefox or Opera Mobile, which have their own rendering engines.
This is starting to become a trend, but it needs a strong driver. The Windows 8 App Store may provide the push needed to get HTML5 adoption up for applications. It's a different ball game in the web, but I think we'll start to see the web playing a bigger role in the marketplace.
Just curious: Why the down vote?
It's sad when company acting as someone for open and standard web is doing this. And Google is doing this user-agent sniffing across all their products.
Maybe Google is just playing safe and only launches when they are 100% sure the browser supports the app.
Also, some features have been blocked for a long time for no apparent reason, for example background image on search. It worked from the day one (when you changed the user-agent), there is nothing scientific about it, yet it is still blocked years later.
Although the senior developer says in the video: "Objective C is object oriented, has classes and structs. And those things just don't exist in JavaScript." .. Well, except object orientation, of course ;-)
Is the plan that the Windows8 App Store feature Chrome Store-style URLs-as-applications?
1. Microsoft is attempting to pique interest in gaming because they see Xbox Live as a key differentiator for the Windows Phone platform. 2. Microsoft is just trying to prove relevance for IE, since their numbers have been slipping for so long (a "me too", if you will).
With some guidance from Microsoft, we decided to replace the recursive function with an “unpacked” iterative version of the same code. The results were amazing. We saw a 10x improvement in every browser! Frankly, we would have never found that without the profiling tools in Internet Explorer 9.
Striking excerpts:
*
> cuttherope._ie_
> Canvas is an amazingly fast rendering surface, especially in a browser where that API is hardware accelerated (like Internet Explorer 9).
> Internet Explorer 9’s Chakra JavaScript engine pre-compiles the code on a background thread [...] The result is near-native execution speeds. Amazingly, this is something that you just get for free.
> while we can say Internet Explorer 9 users get a great plug-in free experience, Chrome and some Firefox users could have run into an audio problem
> Much of our development was done in Visual Web Developer 2010 (the "express" version is available for free here). This is a really robust web editor with autocompletion for JavaScript and CSS. It’s great that the express version is free.
> in most cases, anything we tested in Internet Explorer 9 “just worked” everywhere else.
> With some guidance from Microsoft, we decided to replace the recursive function with an “unpacked” iterative version of the same code.
> Frankly, we would have never found that without the profiling tools in Internet Explorer 9.
*
The whole performance part is worded to sound like porting from Obj-C to JS is a breeze, JS code is actually cleaner and more straightforward than Obj-C, Canvas offers more features and performs better than OpenGL ES, and so on.
This is not so much an ad for IE9 as an ad targeting developers, showcasing the (present and future) Microsoft development ecosystem as best class.
Microsoft bashing is getting old.
My suggestion for the like-minded is to either try MS tools for yourself, pick a new target, or modify own identity to not require for self to be the victim oppressed by an evil giant.
Version 5 of the HTML specification (colloquially known as HTML5) has a number of new features that support Flash-like interactive multimedia content.
See http://en.wikipedia.org/wiki/HTML5 and http://en.wikipedia.org/wiki/Canvas_element, for example.
but I see what you mean about compatibility, with canvas they get ie9 + firefox + chrome + safari, almost everything for desktops.
UK = Great Britain + Northern Ireland
Great Britain = England + Scotland + Wales
So technically if they're registered in the UK they're a part of Ireland I suppose.
http://www.google.com/events/io/2011/sessions/super-browser-...
I don't get all the hype for the HTML5 bandwagon. I would never actually play a game this way "for real" because perf is too poor.
Really impressed otherwise.
Seems to work OK in Chrome 16, though.
http://www.cuttherope.ie/?html5audio=true
(see my other longer comment for why)
[In IE, balloon presses are laggy - not so in Chrome.]
Works really well (Chrome 17.0.963.26 dev, Linux), I got sucked in and played several levels.
Kind of sad that at the end of the "trial", you're prompted to buy the game on iOS or Android.
http://www.cuttherope.ie/?html5audio=true
Let me know if that works.
Yup, doesn't even try to load Flash at all now, great!