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simulo

885 karma · joined April 25, 2015

UX Researcher, Anthropologist (learning, organizations, tech-culture), occasional programmer and data analyst.
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simulo··on The UX Research Reckoning is Here
My point was that "good" is good only in connection to an ecosystem of tech, values, practices and the people judging what is "good". I personally do not think any group of users "drags the field down".
simulo··on The UX Research Reckoning is Here
No. People were not just "better" and I also think that the core motivation was and is making money.

However, how companies earn money changed. In the 80s and 90s computers were marketed at professionals working in offices. Software was sold shrink-wrapped on disks. It was very costly to change software later (send disks?), you better tested it really, really carefully. The promise was often to make experts more efficient at their tasks: Software was customizable, had macro recorders and had a familiar interface of buttons, menus and docking sub-windows. Computers were used with keyboards and (finally!) mouse: Two very efficient input devices. People (including me) are nostalgic for that time, and that makes memory very selective: We probably remember the best software created by large companies with great teams. We also remember software created for specifically for professionals working with computers, many HN readers will be that people. And, last but not least, there were a lot of terrible UIs too, that we gladly forgot and for every fondly remembered non-standard, fun UI (bryce?) there are sooooo many terrible ones.

A lot of what irks people can be explained with shifts in how software got made, for which audience and for which devices: Having many small teams working independently makes a coherent vision for a product more difficult (but has other advantages), user customization became less important since products were more targeted to non-experts and it also can mess with your automated testing; moving to the web as main way to deliver software meant that some types of interactions (drag and drop, using large amounts of data directly) were harder to create than others; on the web, advertisement and subscription models became popular, leading to very different ways to advertise software in contrast to the former "buy the bi-yearly upgrade in a big box" and the web was more OS independent so the old one-system, one UI-standard did not match anymore.

So, a lot of what "got worse" can be explained by changes in the ecosystem that software-creation and software-use happens in and by the position of people that assume it "got worse".

There are many things that I find worse now than in the 90s but this perspective can help to see if software got worse just for people similar to me and it can also help to find ways to make sustainable changes that fit the ecosystem that exists today.

simulo··on User Driven UI
The suggestion is similar to the "search a command"-UI that some more complex destop programs have in their help menu.

The idea to use text more actively in user interfaces is not new, there were/are these ideas, for example:

- Gentner/Nielsen: The Anti-Mac Interface, 1996 ( https://www.nngroup.com/articles/anti-mac-interface/ )

- Raskin’s ideas as in "The Human Interface", 2000 and the Canon Cat, 1987: ( https://www.reproof.app/blog/on-designing-a-more-humane-comp... )

- Wirth’s Oberon Operating System: https://en.wikipedia.org/wiki/Oberon_(operating_system)#User...

simulo··on Krita: A professional free and open source painting program
I see it mainly as an digital painting app and it is advertised by its creators as such ("painting program … art tools"). There, it goes far beyond basic functionality and is very much ready for mainstream.

It does a lot of things beyond that, and some people use it as general purpose tool but given that this is not part of the core purpose, it is not surprising that the mileage varies when it comes to text editing or color correction etc. (Still happy if they manage to improve their text tool!)

simulo··on Future Blues – Emily's Cowboy Bebop Page (1999)
Indeed! Great article on that: https://rachelandrew.co.uk/archives/2019/01/30/html-css-and-... "many of us without a computer science background are here because of the ease of starting to write HTML and CSS."
simulo··on DPaint.js: A web-based image editor modeled after Deluxe Paint
> …yet wonder how maintainable it will be in the future.

If the code is well written, is should be no problem and actually be easier because there are no framework you need to keep in pace with.

> DPaint.js doesn't need building.

Was not included in the quote above but it is equally rare!

simulo··on Ask HN: Learning to build small, maintainable web apps
(OP) To contribute some of my own findings:

Some high level infos or ideas on the "small web" or "web 0" can be found on:

– https://ar.al/2020/08/07/what-is-the-small-web/

– https://www.robinsloan.com/notes/home-cooked-app/

- https://neustadt.fr/essays/the-small-web/

Books I found helpful:

- Ship it (Richardson, Gwaltney)

- Clean Code (Martin)

Aside of that:

- I experimented a bit with DDD, but that feels massively oversized (though some of the concepts are useful)

- I found Pythons opinionatedness and documentation very helpful in contrast to Javascript, where it is hard to find "a good way" to do things (You see, I like dynamic languages…)

simulo··on Ask HN: Learning to build small, maintainable web apps
I have some places where I use vue.js since I could not easily implement the interactivity otherwise, but in general, I agree.
simulo··on Religious and spiritual folklore surrounding programming
Related academic publication: "Worship, Faith, and Evangelism: Religion as an Ideological Lens for Engineering Worlds", Ames, Rosner, Erickson,2015

"...a common ideological framework that appears across four engineering endeavors: the OLPC Project, the National Day of Civic Hacking, the Fixit Clinic, and the Stanford d.school."

simulo··on The Californian Ideology (1995)
– A version that is better formatted and has links to serveral comments (praising and adversarial ones) is avaliable on the article’s original author’s website: http://www.imaginaryfutures.net/2007/04/17/the-californian-i...

– Adam Curtis’ documentaries convering similar topics have been mentioned here alread, but not…

– …Fred Turner’s "From Cyberculture to Counterculture", als discussing politics and ideas about the future in tech-culture. If you do not want to read the book (which is excellently written imho), you might enjoy his shorter articles like Don’t be evil [1] and Burning Man at Google [2]

– The article has already been discussed several times here (not surprising) [3]

[1] https://logicmag.io/justice/fred-turner-dont-be-evil/

[2] https://fredturner2022.sites.stanford.edu/sites/g/files/sbiy...

[3] https://hn.algolia.com/?dateRange=all&page=0&prefix=true&que...

simulo··on Watching a “language” develop when kids can’t speak to each other (2019)
There is a longer section on the (dis-)connection between thinking and language in the second chapter of Oliver Sacks’ “Seeing Voices” (1989) including accounts by Deaf people, psychological research and philosophical ideas.
simulo··on Watching a “language” develop when kids can’t speak to each other (2019)
If you liked the article, you might enjoy reading "Gesture and the nature of language" (Armstrong/Stokoe/Wilcox), suggesting that language developed both signed and spoken and that grammar in particular relates to these signed origins .
simulo··on Fred Brooks has died
> but I haven't seen the material in there elsewhere

Indeed. The references are full of works to studies from the Design Studies journal, in-situ work studies, works of philosophy etc.

simulo··on The first rule of Microsoft Excel: Don’t tell anyone you’re good at it
Bas Jansen and Felienne Hermans created a block based language, XLBlocks. Read their paper here: https://www.researchgate.net/publication/336187404_XLBlocks_...
simulo··on On Bruno Latour (1947–2022): The world was his laboratory
Very interesting article – I knew some of the books and articles, but I did not know about his (non-)position in French academia.
simulo··on Show HN: A beginner’s guide to finding user needs
Thanks! I pushed a version without the typos and slightly more contrasting colors, including a defined background color.
simulo··on Show HN: A beginner’s guide to finding user needs
Yes, I deliberately avoided to put feature prioritization or even personas or Jobs-To-Be-Done in the book — there are too many ways to do this and it is of no use if I write about one and the team/PM/company prefers another.
simulo··on Show HN: A beginner’s guide to finding user needs
hmm, goooooood point. I wonder why I did this. Thanks for pointing this out!
simulo··on Show HN: A beginner’s guide to finding user needs
I do blog on https://fordes.de (with an RSS to subscribe to)
simulo··on Show HN: A beginner’s guide to finding user needs
Ohno, “reserach” is my favorite spelling mistake. I regularly search-replace for it and regularly create new reseraches.
simulo··on Show HN: A beginner’s guide to finding user needs
Thanks! Feel free to poke me if there in an occasional sentence that is not as plainly written as it could be:)
simulo··on Show HN: A beginner’s guide to finding user needs
I agree that discussing that distinction [ed: between needs and wants] can make sense. Since the book does not use the concept of needs as an abstract concepts (“what is a Need”) nor as research device (“What are your needs?”) I did not discuss it. Fittingly, if you Ctrl+F for "want" you will not find it being use as a research concept either (There are a lot of "wants" in regards to researcher activities as in "You want to do X after Y")
simulo··on Ask HN: Books for Reevaluation of Life
David Graeber's "What's the point if we can't have fun": https://thebaffler.com/salvos/whats-the-point-if-we-cant-hav....

Graeber makes interesting points and also criticizes views that most people in tech will at least be familiar with by now, like Dawkins and Harari.

simulo··on The self-taught UI/UX designer roadmap (2021)
I find coding to be a useful skill when collaborating with developers and for writing my own prototypes, but it is not very valuable for getting jobs as it is rarely a required skill.
simulo··on Penpot, Open Source Figma alternative, raises $8M in funding
They announced that an import for figma files will be added soon: https://community.penpot.app/t/penpot-our-time-has-come/1563
simulo··on Penpot, Open Source Figma alternative, raises $8M in funding
Yes – they have not announced anything to the contrary and the same company also creates taiga, a project management too, which is open source since many years.
simulo··on Penpot: Open-source design and prototyping platform
You can export each artboard. Usually, there would be one design/variant/mockup on one artboard. This is the same model of export as figma does it.
simulo··on Penpot: Open-source design and prototyping platform
It can do components like figma, it does not have autolayout and component variants yet.
simulo··on Penpot: Open-source design and prototyping platform
No - there was some discussion on such a feature, but im/Export from/to such complex formats is very difficult and often impossible to get perfectly right.
simulo··on Penpot: Open-source design and prototyping platform
I guess they will offer premium accounts for a fee at some point, just like they do for their other project, Taiga.io

There is an interview on the company’s sustainability and strategy with its founder at https://opensource.com/article/21/9/open-source-design

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