Fred Brooks has died
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Thanks for your kind words. You will find lots of condensed wisdom in the three software books I
value most:
DeMarco & Lister Peopleware
2007. Software engineering: Barry Boehm's lifetime contributions to software development,
management and research. Ed. by Richard Selby.
Hoffman, Daniel M.; Weiss David M. (Eds.): Software Fundamentals – Collected Papers by David L.
Parnas, 2001, Addison-Wesley, ISBN 0-201-70369-6.
You might also like my later book on technical design in general: The Design of Design. Start
with Part II.Indeed. The references are full of works to studies from the Design Studies journal, in-situ work studies, works of philosophy etc.
"[Progressive truthfulness] is perhaps a better way to build models of physical objects...Start with a model that is fully detailed but only resembles what is wanted. Then, one adjusts one attribute after another, bringing the result ever closer to the mental vision of the new creation, or to the real properties of a real-world object
...Starting with exemplars that themselves have consistency of style ensures that such consistency is the designer's to lose."
Frederick Brooks - The Design of Design
1. I've got to track down the source of the quote (it may be the linked video), but Brooks has said that the most important architectural decision he made was to have an eight bit byte rather than the cheaper 7 bits (Edit: 6 bits) being considered for the IBM 360. To call that influential is an understatement.
2. And he has said the most important management decision was sending Ted Codd to graduate school, where Codd laid the foundation for what became relational databases.
3. A paper [0] he co-authored with Amdahl and Blaauw introduced the term 'architecture' to computer hardware, later borrowed for software. From the first page: "The term architecture is used here to describe the attributes of a system as seen by the programmer, i.e., the conceptual structure and functional behavior, as distinct from the organization of the data flow and controls, the logical design, and the physical implementation."
He gave an interesting talk at the 50th anniversary of the International Conference on Software Engineering (ICSE) a few years ago, [1]
[0] 'Architecture of the IBM System/360', Amdahl, Blaauw, Brooks.
That's 8-bit vs. 6-bit bytes. See "Interview: An interview with Fred Brooks", Communications of the ACM, Volume 58, Number 11 (2015), Pages 36-40 https://dl.acm.org/doi/fullHtml/10.1145/2822519 .
> Gene's machine was based on the existing 6-bit byte and multiples of that: 24-bit instructions and a 48-bit instruction or floating point ... Of all my technical accomplishments, making the 8-bit byte decision is far and away the most important. The reason was that it opened up the lowercase alphabet. I saw language processing as being another new market area that we were not in, and could not get into very well as long we were doing 6-bit character sets.
From your [0], "Architecture of the IBM System/360" (1964) at https://cpb-us-w2.wpmucdn.com/sites.gatech.edu/dist/8/175/fi... see the section "Character size, 6 vs 4/8", which discusses 4/6, 6, and 8-bit codes and the reasoning for 8-bit, and which comments:
> The selection of the 8-bit character size in 1961 proved wise by 1963, when the American Standards Association adopted a 7-bit standard character code for information interchange (ASCII).
FWIW, [0] is from April 1964. He also used "computer architecture" in the earlier "Architectural Philosophy", which is chapter 2 of the 1962 book "Planning A Computer System" concerning Project Stretch, at https://archive.org/details/bitsavers_ibm7030Plam_46781927/p...
In the 1990s I was was the junior co-founder and, for a while, main developer of VMD, a program for molecular visualization. I wanted to include molecular surface visualization, but me being me, would rather integrate someone else's good work.
I looked around and found "Surf", a molecular surface solver written by Amitabh Varshney when he was at the University of North Carolina. (See "Computing Smooth Molecular Surfaces", IEEE Computer Graphics and Applications, https://ieeexplore.ieee.org/abstract/document/310720 .)
Brooks, you may not know, heard Sutherland talk about using the screen as a window into another world, which got Brooks interested in VR. Back in the 1970s, at UNC, they started experimenting with head-mounted displays. Brooks worked on VR for the rest of his career.
The UNC VR group worked on many different VR approaches, including haptic (tactile) feedback. As I recall, the first was a used hydraulic-powered robot arm. People had to wear a lab coat and helmet when using it because it would leak, and had a tendency to hit people.
One of the experiments, the NanoManipulator, hooked up the VR and haptic feedback (not that same robot!) to an atomic-force microscope, so people could feel the surface and move nanoscale objects around. http://www.warrenrobinett.com/nano/ .
Brooks felt that VR would be very useful for molecular visualization, and developed the GRIP Molecular Graphics Resource. Quoting https://apps.dtic.mil/sti/pdfs/ADA236598.pdf , some of its early achievements were "the first molecular graphics system on which a protein was solved without a physical model", "using remote manipulator technology to enable users to feel molecular forces", and "Real-time, user-steered volume visualization of an electron density map".
As that document points out, their goal was to "wildcat radical new molecular graphics ideas to the prototype stage. Winning ideas are spun off to the thriving commercial industry or into autonomous research projects."
Surf fit very well in those lines, as VMD was an "autonomous research project".
My exchange with Brooks and UNC was 1) to get permission to distribute Surf as part of the VMD distribution, and, 2) a few years later, to provide numbers about how many people had downloaded VMD with Surf.
The big arm from Figure 2 is "an Argonne III Remote Manipulator".
Oddly, I can find no mention of that ARM outside of its use for the NanoManipulator. I did find https://www.ks.uiuc.edu/History/VMD/ (my old haunting grounds!) say:
> Computer scientist Frederick Brooks describes his chance encounter with the man who designed the manipulator as providential. In the 1950s, at Argonne National Laboratory near Chicago, Raymond Goertz and his group developed the ARM, the Argonne Remote Manipulator, a force-feedback device used to manipulate radioactive material in contaminated areas unsafe for humans to enter. Users gripped a device and moved it with their hand, and then signals were transferred to a robotic hand inside the contaminated area, which the users could see through glass. In the late 1960s or early 1970s Brooks met Goertz, the primary developer of the ARM, and Goertz arranged for Brooks to receive a manipulator that was no longer in use. ...
> While trying to use the donated remote manipulator with a computer in the 1970s, Brooks realized that he needed at least a hundred times more computer power than was feasible at the time, and he sidelined his work with the ARM until 1986, the arrival of the VAX computer. ...
Oooh! And you can see a few pictures of a young me in that UIUC link!
A favorite quote of mine from MMM: "The programmer, like the poet, works only slightly removed from pure thought-stuff. He builds his castles in the air, from air, creating by exertion of the imagination. Few media of creation are so flexible, so easy to polish and rework, so readily capable of realizing grand conceptual structures...."
I have a beautiful Docubyte print of the IBM-360 in my room, as a reminder of the great endowment that is our computing past. Well done to Brooks on a remarkable life’s work.
> Yet the program construct, unlike the poet's words, is real in the sense that in moves and works, producing visible outputs seperate from the construct itself. It prints results, draws pictures, produces sounds, moves arms. The magic of myth and legend has come true in our time. One types the correct incantation on the keyboard, and a display screen comes to life, showing things that never were nor could be.
I bought the book years ago when I was on my 'let' s learn everything I can about computers and software ' spree. Very few books have left such a lasting impression on me, even though at the time I had no notion whatsoever of what professional software engineering was like.
The important thing is not to worry that what we have is merely good, because the perfect might be waiting around the corner. It's not.
The other "standing on the shoulders of giants" is used as justification for accumulating more and more dependencies and not writing stuff oneself, no matter how simple, which is how we get into left-pad-like territory.
We should indeed focus on reusing libraries, but please, _good_ libraries and not ones, which impose limitations in implementation as well as future thinking, by creating a high mental barrier to change ("But if we switch out this library we need to change aaalll this stuff, because our code is adapted to how the library works."). Sometimes adding a dependency is simply not worth it, like in the left-pad scenario. Just write that one function yourself and don't add more dependencies to the project. Always weigh the benefit against the additional load of dependencies added directly or indirectly as dependencies of dependencies.
But should I really start writing a graph algorithm for the 15th time? I believe the point of the quote is not “blindly add dependencies”, but that a significant boost in productivity can come from reusing already existing, high quality code that fits in with the projects requirements. Left-pad is clearly not such for most projects, and “it is not a free lunch” (:D) in that maintaining dependencies also has a cost.
His argument is developers use a lot of time on the intrinsic complexity of designing solutions for complex problems. Representing these solutions in code is a smaller part of the job. So even if a new language increased coding productivity by 10x (like going from assembler to C might) it wouldn't increase overall productivity with the same factor.
In short, the bottleneck is not the coding, the bottleneck is our minds thinking about how to solve the problem.
But it does also mention that since the appearance of high level languages, we are on a path of diminishing returns:
“The most a high-level language can do is to furnish all the constructs the programmer imagines in the abstract program. To be sure, the level of our sophistication in thinking about data structures, data types, and operations is steadily rising, but at an ever-decreasing rate. And language development approaches closer and closer to the sophistication of users. Moreover, at some point the elaboration of a high-level language becomes a burden that increases, not reduces, the intellectual task of the user who rarely uses the esoteric constructs.”
Also, Brooks originally wrote this paper for a 10 years timeline, and my point was mostly that even though we are like 3 times over its original length, I still don’t think languages would be even 3 times more productive, let alone more (and I won’t buy empirical evidence of your fav language, but some form of objective one).
Yeah, and then you have the core banking system tied with scotch tape and bubble gum in the 1950s, that drives a business worth tens of billions of dollars and for which a modern rewrite would probably cost a billion dollars.
And then you realize some pieces of software are harder than a mountain made of titanium.
A favorite, lesser known quote of Fred's from his technical communications course at UNC and a SIGCSE talk. Beyond a software engineer and researcher, he was an extraordinary educator. His design ethos carried through to pedagogy, as well, and has been an inspiration to me. Thanks, Fred.
When we talk about Fred Brooks now, we're usually talking about the things he's written (MMM, No Silver Bullet, etc.) or the impact he's had on computing (8 bit byte, founding the CS depts, etc.). He didn't talk about any of that with us freshmen. Other than a brief introduction, he didn't talk about any of that at all.
Instead, he talked to us about what he saw as the future. The most exciting thing going forward, as he saw it in August of 2011, was the development of the interface between biology and computing. One of the things that stuck with me was that he said he hoped students today looked at biology the way he looked at computer science back in the 50s and 60s, as a land of unlimited potential.
that's interesting, i believe ken thompson said something similar re: getting into biology in an interview about 20 years ago.
But I really enjoyed The Design of Design as well.
R.I.P. Mr. Brooks. I thank you for introducing to me the idea of conceptual integrity.
Dear Friends,
It is with great sadness that I must share the following update on the health of the Department Founder Dr. Frederick P. Brooks, Jr. I know how much Dr. Brooks has meant to the department, to computer graphics, to the world of computing, and to each of you. So I wanted to reach out and pass on the following message from his son, Roger Brooks.
Dr. Samarjit Chakraborty Chair, UNC Department of Computer Science
– Begin Forwarded Message – Subject: Frederick's condition and his Hope
Dear ones:
As you may have heard, on Saturday my father came home from the hospital into hospice care. He spends most of the time sleeping. When (slightly) awake, he is only slightly responsive, and not able to respond verbally to questions. He seems to be in no pain and no particular discomfort. He is eating and drinking small amounts, but far from enough.
Frederick P. Brooks Jr. has fought the good fight, run the good race, been an outstanding husband and father and mentor and friend of many . . . and is now fading away. His hope and his coming joy, in death and in life, is in his Lord Jesus Christ, who I know will welcome him with “Well done . . .”.
The hospice nurse tells us that my father may live several days to 10 days or so.
You may share this information with all who would want to know. I know that I am missing email addresses for beloved friends which exist somewhere in my parents’ contact lists, and I apologize that I do not have time to dig for those.
With family and aides around, we have ample help. If you would like to come and visit my mother, or bring your last respects and prayers to my father, please just call the house first. Close friends are welcome, but it is hard to predict in advance when things will be busy or peaceful.
Kori Robbins, associate pastor at Orange Methodist Church, visited yesterday and prayed what I thought was exactly the appropriate, loving, and merciful prayer, which she tells me she adapted from Douglas McKelvey's A Liturgy for the Final Hours. We ask you to join in this prayer:
O God our Father, O Christ our Brother, O Spirit our comforter,
Fred is ready.
Now meet him at this mortal threshold and deliver him to that eternal city; to your radiant splendor; to your table and the feast and the festival of friends; to the wonder and the welcome of his heart's true home.
He but waits for your word. Bid him rise and follow, and he will follow you gladly into that deeper glory,
O Spirit his True Shepherd, O Christ his True King, O God his True and Loving Father, receive him now, and forgive his sins, through the blood of his Savior Jesus Christ.
Roger Brooks Sr.
Rest In Peace.
"Show me your flowchart and conceal your tables, and I shall continue to be mystified. Show me your tables, and I won't usually need your flowchart; it'll be obvious." -- Fred Brooks, The Mythical Man Month (1975)
Stated a different way:
"Bad programmers worry about the code. Good programmers worry about data structures and their relationships." -Linus Torvalds
(a) rename the column, be the guy who broke the system and spend all weekend trying to fix 6 systems he never knew existed, written in Access, Excel, Crystal Reports, VB6, Delphi and a CMD file on a contractors laptop.
(b) keep the column name, deliver the feature, go home.
Bad programmers chose (b). Good programmers choose (a). Better programmers refuse the change request.
Ideally the table would have been named more generically but in an earlier stage startup there will be mistakes in naming things no matter how hard you try to avoid that.
So the only thing that actually breaks here is that a small number of engineers that care about this might misinterpret what it means unless they learn the appropriate tribal knowledge. Ideally it gets fixed but if you look at all of the things that can be improved in an early stage startup, this kind of thing is pretty minimal in importance so it becomes tech debt.
(b) Go home and be happily oblivious that six other systems silently started to produce wrong results since the meaning of the column has changed. But, of course, that is someone else’s problem, some other day, when several months of reports and forecasts have to be recalled and updated.
Self-documenting code (what I take in practice means "no comments"-culture) is something I don't understand how it can work, never seen a good implementation of it. It _can_ be successful in describing the _what_ but is poorly or not at all describing the _why_. Perhaps I'm in the wrong domain for that though.
Fairly hot take from me, life is more ambiguous than that :-).
The "why" is still very much needed since it can have 10 different and even conflicting reasons, and putting it in the code in appropriate amount shows certain type of professional maturity and also emotional intelligence/empathy towards rest of the team.
I mean, somebody has to be extremely junior to never experience trying to grok somebody's else old non-trivial code in situation when you need to deliver fix/change on it now. And its fairly trivial to write very complex code even in few lines, which some smart inexperienced juniors (even older, but total skill-wise still juniors) produce as some sort of intellectual game out of boredom.
People are definitely capable of looking at someone else's code and saying "this crap is completely unreadable, we should rewrite it all", while at the same time believing that their own code is perfectly readable and self-documenting.
It’s really hard to write a good comment that is only “why”. It’s really hard to keep comments up to date as code is moved and refactored. And an incorrect comment is much more damaging than no comment at all.
That’s the driving force behind “self documenting” code. My view is that a comment is sometimes necessary but it is almost always a sign that the code is weak.
Hard disagree with this.
If your comment is so volatile then that really sounds like there's something architecturally wrong with the code.
Most of the time these kind of "comments" can be turned into either a test, or a extensive description that goes into version control.
Because commit messages are just that: a comment for a specific moment in time. There are lots of options to inline comments.
I agree with this, but if the explanation for logic has good reason to be there, then keeping comments up-to-date with code changes is very important and it goes back to seniority and empathy I mentioned earlier - if you understand why its there in the first place, and you actually like rest of your team, you are doing too all of you a big favor with updates of comments.
Each of us has different threshold for when some text explanation should be provided, which is source of these discussions. But again back to empathy, not everybody is at your coding level, you can save a lot of new joiner's time (and maybe a production bug or two) if they can quickly understand some complex part.
Sometimes the 'why' is purely domain knowledge. Sometimes the 'why' is about narrowing down options available in the domain. Sometimes the 'why' is about a choice made for reasons that aren't specific to the domain. And sometimes the 'why' is about the code that wasn't written, so it can't possibly be in the code that was.
Comments are supplemental. If you have just added some weird, non-obvious, bit of code because you needed to compromise, or work around some other quirk, go ahead and comment. No one is going to (sanely) object to that.
I have often had to write extensive comments related to this to prevent well meaning coders who are not expert in the domain from replacing the apparently bad or low performance code with an obvious but wrong 'improvement'.
I remember one time in css I had to do something weird like min-widht:0; It was needed to force the css engine to apply some other rule correctly,. but this will puzzle you when you read it. And this kind of puzzling code needs comments, I prefer to just put the ticket ID there and the ticket should contain the details on what the weird bug was with all the details, so if some clever dev wants to remove the weird code he can understand stuff.
Sometimes I see in our old project code like if webkit to X else do Y , there is no comment with a bug link so I have no idea if this code is still needed or not (Browsers still differ in more complex stuff, like contenteditable )
A great example is AWK: It's a tool, and it comes with a book from the people who made the software. That's how I like my software.
I hear this commonly from coders who haven't had the ambiguous pleasure of working with old, production critical codebases from generations of coders who have come and gone, with technical decisions buffeted around by ever-shifting organizational political and budgeting winds. Knowing the why's that leadership cares about is far more important to your career than the technical why's, which are along for the ride.
Once you go into production with tens of thousands of users and up, with SLA's driven by how many commas of money going up in smoke per minute...yeah, illusions of "pure" domain knowledge driving understanding of function dictating code form evaporate like a drop of distilled water on the Death Valley desert hardpan in the middle of summer.
I used to be like that as well years ago, but some kind greybeards who took me under their wings slapped that out of me.
Now my personal hobby code with an "unlimited" budget and I'm the sole producer and consumer? Yep, far closer to this Platonic ideal where comments are terse and sparse, and the code is tightly coupled to the domain.
A better approach would be that A comment should tell you something that you cannot glean from the code and/or is non-obvious. Yes, I understand non-obvious can have a truck driven through it, but in general it should work.
You can read code and understand what it's doing mechanically, but you may not understand why the obvious approach wasn't taken or understand what it's trying to achieve in the larger context. Feel free to comment on those, but if the code is difficult to understand mechanically, the code is generally bad. Not always, everything has exceptions, but generally that's true.
Like variables called "daysSinceDocumentLastUpdated" instead of "days". The why comes from reading a sequence of such well described symbols, laid out in a easy to follow way.
It doesn't do away with comments, but it reduces them to strange situations, which in turn provides refactoring targets.
Tbh, its major benefit is the fact that comments get stale or don't get updated, because they aren't held in line by test suites and compilers.
Most comments I come across in legacy code simply don't mean anything to me or any coworkers, and often cause more confusion. So they just get deleted anyway.
Self describing code does not need theRidiculouslyLongNamesPerferredByJavaCoders.
Most often I'm just skimming through, and actual descriptions are much better than having to read the code itself.
This whole notion of "documentation can get out of sync with the code, so it's better not to write it at all" is so nonsensical.
Why isn't the solution simply: "lets update the docs when we update the code". Is this so unfathomably hard to do?
Comments allow for a high-level view of your code, and people who don't value that probably on average have a slower overall output.
I simply cannot comprehend the mindset that views comments as unnecessary. Or worse, removes existing useful comments in some quest for "self-documenting" purity.
I've worked in some truly huge codebases (40m LOC, 20k commits a week, 4k devs) so I think I have a pretty good idea of what's easy vs hard in understanding unfamiliar code.
A lot of people think comments are descriptive rather than prescriptive. They think a comment is the equivalent of writing "Fence" on a plaque and nailing it to the fence. "It's a fence," they say, "You don't need a sign to know that."
Later, when the next property owner discovers the fence, they are stumped. What the hell was this put here for? A prescriptive comment might have said, "This was erected to keep out chupacabras," answering not what it is, but why.
You might know about the chupacabras, but if you don't pass it on then you clearly don't care about who has to inherit your property.
What's amazingly funny is that many people think this is a positive, because they ascribe more value to working hard than to achieving results. I even thought your comment was going to go that way when I first read it.
I do believe that in a lot of case an outdated, wrong or plain erroneous documentation does more harm than no documentation. And while the correct solution is obviously "update the doc when we update the code", it has been empirically proven not to work across a range of projects.
I just had a semi-interview the other day, and was talking with someone about the docs and testing stuff I've done in the past. One of the biggest 'lessons' I picked up, after having adopted doc/testing as "part of the process" was... test/doc hygiene. It wasn't always that stuff was 'out of date', but even just realizing that "hey, we don't use XYZ anymore - let's remove it and the tests", or "let's spend some time revisiting the docs and tests and cull or consolidate stuff now that we know about the problem". Test optimization, or doc optimization, perhaps. It was always something I had to fight for time for, or... 'sneak' it in to commits. Someone reviewing would inevitably question a PR with "why are you changing all this unrelated stuff - the ticket says FOO, not FOO and BAR and BAZ".
Getting 'permission' to keep tests and docs current/relevant was, itself, somewhat of a challenge. It was exacerbated by people who themselves weren't writing tests or code, meaning more 'drift' was introduced between existing code/tests and reality. But blocking someone's PR because it had no tests or docs was "being negative", but blocking my PR because I included 'unnecessary doc changes' was somehow valid.
To me, this feels similar to finding the correct granularity of unit tests or tests in general. Too many tests coupled to the implementation too tightly are a real pain. You end up doing a change 2-3 times in such a situation - once to the actual code, and then 2-3 times to tests looking at the code way too closely.
And comments start to feel similar. Comments can have a scope that's way too close to the code, rendering them very volatile and oftentimes neglected. You know, these kind of comments that eventually escalate into "player.level += 3 // refund 1 player level after error". These are bad comments.
But on the other hand, some comments are covering more stable ground or rather more stable truths. For example, even if we're splitting up our ansible task files a lot, you still easily end up with several pages of tasks because it's just verbose. By now, I very much enjoy having a couple of three to five line boxes just stating "Service Installation", "Config Facts Generation", "Config Deployment", each showing that 3-5 following tasks are part of a section. And that's fairly stable, the config deployment isn't suddenly going to end up being something different.
Or, similarly, we tend to have headers to these task files explaining the idiosyncratic behaviors of a service ansible has to work around to get things to work. Again, these are pretty stable - the service has been weird for years, so without a major rework, it will most likely stay weird. These comments largely get extended over time as we learn more about the system, instead of growing out of date.
I recently had an interview with what struck me as a pretty bizarre question about testing.
The setup was that you, the interviewee, are given a toy project where a recent commit has broken unrelated functionality. The database has a "videos" table which includes a column for an affiliated "user email"; there's also a "users" table with an "email" column. There's an API where you can ask for an enhanced video record that includes all the user data from the user with the email address noted in the "videos" entry, as opposed to just the email.
This API broke with the recent commit, because the new functionality fetches video data from somewhere external and adds it to the database without checking whether the email address in the external data belongs to any existing user. And as it happens, it doesn't.
With the problem established, the interviewer pointed out that there was a unit test associated with the bad commit, and it was passing, which seemed like a problem. How could we ensure that this problem didn't reoccur in some later commit?
I said "we should normalize the database so that the video record contains a user ID rather than directly containing the user's email address."
"OK, that's one way. But how could we write a test to make sure this doesn't happen?"
---
I still find this weird. The problem is that the database is in an inconsistent state. That could be caused by anything. If we attempt to restore from backup (for whatever reason), and our botched restore puts the database in an inconsistent state, why would we want that to show up as a failing unit test in the frontend test suite? In that scenario, what did the frontend do wrong? How many different database inconsistencies do we want the frontend test suite to check for?
Though, interestingly enough, I have built a test that could have caught similar problems back when we switched databases from mysql to postgresql. It would fire up a mysql based database with an integration test dump, extract and transform the data with an internal tool similar to pgloader, push it into a postgres in a container. After all of that, it would run the integration tests of our app against both databases and flag if the tests failed differently on both databases. And we have similar tests for our automated backup restores.
But that's quite far away from a unit test of a frontend application. At least I think so.
It would seem that the unit test itself should be replaced with something else, or removed altogether, in addition to whatever structural changes you put in place. If you changed db constraints, I could see, maybe, a test that verifies the constraints works to prevent the previous data flow from being accepted at all - failing with an expected exception or similar. But that may not be what they were wanting to hear?
I think this is a well put and nuanced insight. Thank you.
This is really what the dev community should be discussing; the "type" of comments and docs to add and the shape thereof. Not a poorly informed endless debate whether it should be there in the first place.
The fact is that, when you zoom out to org level, comments do quickly drift out of sync and value, and so engineering managers must encourage code writing that will maintain integrity over time, regardless of what people "should" be able to do.
1) Communicating with computers
2) Communicating with other humans
Self-documenting code is essentially writing prose. Granted, to someone with similar knowledge as you.
But most people suck at writing.
Drifting off-topic, but I wonder how close to the top of the list TMMM is for "on loan" duty cycle in the software world. My copy also seems to be persistently in someone else's hands.
When a developer wants to switch from one area to another, they go through an accelerated program (takes only about a month).
In my experience, studying the database schema and IO data structures is indeed the best way to begin understanding a complex system.
Showing things acts as a forcing function to fix the thing being shown
I mean I've waded through tons of code where the original author abused strings to indicate relationships in a table - a column with semicolon-separated values referencing other tables / rows. And a ton of code to check references.
Mind you, that's more database design than data structures, but they're close enough for this example.
I always attributed it to Rob Pike, but it turns out Pike's is following:
> Rule 4. Fancy algorithms are buggier than simple ones, and they're much harder to implement. Use simple algorithms as well as simple data structures.
> Rule 5. Data dominates. If you've chosen the right data structures and organized things well, the algorithms will almost always be self-evident. Data structures, not algorithms, are central to programming.
https://users.ece.utexas.edu/~adnan/pike.html
Interestingly enough, the above link has this to say:
> Rule 5 was previously stated by Fred Brooks in The Mythical Man-Month.
Which I guess references GP's excerpt.
Also says this, which kinda loops back to Linus's way of saying it:
> Rule 5 is often shortened to "write stupid code that uses smart objects".
To me, the first (by Brooks) seems to be about grasping the domain model to understand what the system does (or can do) in general.
Wheras the second (by Torvalds) seems to be about how best to organize data in code for efficient processing. Array, hash, tree, heap, etc and their associated access time complexity. The efficiency of your solution depends on your choice of a data structure that fits the local problem.
In a word, the computer scientist is a toolsmith--no more, but no less. It is an honorable calling. If we perceive our role aright, we then see more clearly the proper criterion for success: a toolmaker succeeds as, and only as, the users of his tool succeed with his aid. However shining the blade, however jeweled the hilt, however perfect the heft, a sword is tested only by cutting. That swordsmith is successful whose clients die of old age.
When I was in high school and learning how to program, he let me borrow a copy of his Mythical Man Month book.
Was he at the school somehow?
Was Mythical Man Month useful for a high school programmer?
But when I got to grad school.. their convervsations about "the industry" and ways of working was massively inexperienced. I also read a lot at that age. It also did give me a leg up in identifying high pressure of delieverying. (The 9 women in 1 month for a baby reference).
He will always be remembered for “Brooks’s Law”, colloquially, “adding people to a late software project makes it later”:
https://en.wikipedia.org/wiki/Brooks%27s_law
And for his timeless essay, “No Silver Bullet”, which introduced the idea of accidental vs essential complexity in software:
https://en.wikipedia.org/wiki/No_Silver_Bullet
RIP.
― Fred Brooks
I printed this out and taped it to the whiteboard at my desk. Handy to point out to the manager in various situations.
RIP Dr. Brooks.
Brooks's observations are based on his experiences at IBM while managing the development of OS/360. He had added more programmers to a project falling behind schedule, a decision that he would later conclude had, counter-intuitively, delayed the project even further."
I'm glad I got to at least shake his hand. One of the lawyers at Google had studied under him, and when I saw them crossing the street I just assumed the older gentleman with the visitor's badge was Brooks (I didn't even know what he looked like, but I found out later I'd guessed correctly).
https://www.goodreads.com/book/show/7157080-the-design-of-de...
RIP Mr. Brooks
I admire his ability to move back and forth between industry and academia and move the entire field forward.
One of my favorite quotes: "A scientist builds in order to learn. An engineer learns in order to build."
I mentioned Fred Brook in a comment just earlier in the week. The Mythical Man Month is such an obviously and well known trap it's still surprising so many projects still fall into it.
Whilst his work is mostly seen as for software engineers, really it should be more well known by project and senior managers in general.
Brook law of late software project will be quoted for the rest of times, because software projects will be late for the rest of time.
May Mr. Brooks rest in peace until then.
You might want to consider reading The Design of Design if you liked The Mythical Man-Month.
Reading his works elucidated so many ideas and experiences that I could not myself articulate, and helped set the foundation for my own ideas further down the line.
RIP Fred, thank you for all your warm kindness and endless contributions to our field at large.
He, along with folks like Watts Humphries, and Donald Knuth, were some of the earliest published "Computer Programming As An Engineering Discipline" types.
It's Friday, and I'm grumpy, so I could very well argue that the age of the "thinkers" is dead and gone for software, and that everything that comes from now is just rehashing old good ideas (at best) or propagating new bad ones.
Let's be charitable and assume there is still 1% a good stuff among the junk. Who's writing it ? Who's on the good side of the tar pit, and has the potential to lend a hand ?
We are quickly passing the golden age when anyone can see the obvious problems and write on them. There will be many thinkers to come, but they are all building on the giants of the past and so will mostly not be commenting on the obvious.
Exhibit A : every single project manager who tried to address a tight schedule on a late project with a "well, we'll get more people in.". Today.
Inventing on Principle by Brett Victor: https://www.youtube.com/watch?v=PUv66718DII
Growing a Language by Guy Steele: https://www.youtube.com/watch?v=lw6TaiXzHAE
We Really Don't Know How to Compute! by Gerald Sussman: https://www.youtube.com/watch?v=HB5TrK7A4pI
RIP Fred, you were a giant and will be missed.
I've still got my copy of MMM from 20 years ago. I re-read it recently (~2 years ago). Such great wisdom in that book. Would highly recommend it.
Hopefully this will encourage more to read his work. It's about human behaviour and timeless.
Quite the legacy, long may it last.
sure, but
> even Wikipedia hasn't been updated
how would you rank the possibility that Wikipedia is updated from that same source? It's an open article. If a piece of news, say, "goes viral", how do you know this does not directly affect sources you would have used for comparison - /especially/ a wiki?
PS: I just realized the coincidence that I have just submitted a piece about "Epistemic Vigilance in teams, esp. in the context of news sources", https://news.ycombinator.com/item?id=33651906
I'd rank it as definitely possible. No idea how often it happens.
The thing that really persuaded me to put the story back up was the source of the tweet. A Columbia CS prof and law prof who had apparently studied with Brooks would not likely have posted that if he hadn't had a genuine notification.
1. Adding more people adds overhead which slows down productivity. Might even make it worse
2. 10X developer (100X) mythology and how other programmers should be their support secretaries
(1) is too obvious and (2) I didn’t like for self-interest reasons.
If only.
https://www.military.com/daily-news/2013/06/19/lockheed-reas...
> Lockheed Martin Corp. has reassigned 200 engineers to work on the F-35 fighter jet's software, a problem area that Defense Department officials fear could cause more delays to the program.
Somehow obvious to DOD, but not to LM. And that's just one of the more high profile incidents I know of, I've witnessed plenty of others (directly or indirectly) that never made news. Nearly 40 years after MMM was published and people in major corps still have to relearn the lessons.
Lockheed Martin knew precisely that obvious fact of overhead.