146 karma · joined November 18, 2008
Is it basically the idea that the good we've gotten out of it (like driving down extreme poverty) has required 'social democracy' as another concept or force, to bend capitalism towards something better? And that a more useful perspective is zooming out from just capitalism by itself to include that?
I do feel like I still have a pretty limited understanding of how all of this fits together, so I appreciate you trying to teach me something here.
I'm not sure if this on its own is enough to make up for the negatives, but it did personally restore some perspective that there is some real good to it alongside the bad. So I've personally shifted from more doomer sentiments on peak capitalism to feeling a little more hopeful. (That despite the dysfunctions of it there could still be a functional good foundation worth keeping and iterating on rather than the only solution being throwing the baby out with the bathwater.)
If my favorite hobby store kept on expanding and expanding and the ratio of great stuff to garbage kept going down, I would definitely perceive the overall quality as being well into some death spiral.
The B2B stuff seems like things YC companies can just sell each other and make startup pain points easier, like pick axe stuff that doesn't require as much original vision or as much risk.
Today Geoff Keighley's Video Game Awards basically took over that role and similarly is the single biggest stage/audience to announce a new game to. If you had a game that they were interested in revealing + you thought it would sparkle to its audience it's a powerful platform.
And if you found this secret process or meta formula for coming up with new amazing game formulas, why not just keep it to yourself to build the most spectacularly successful game studio in history. (Maybe that's Nintendo? Blizzard at its best also has some magic touch on any new genre they touch, even where they mess up like Overwatch they end up making and taking down the entire genre with them.)
I dunno, maybe in ten years game development will be like some automated AI windtunnel/R&D lab remixing various game genres and formulas and spitting out new fun things. But I like that there is a sorcery to it for now that elevates human creativity over process.
Personally my take on Elon is something like this – he found a vacuum in the industry of smart engineers who want to work on something truly ambitious, the kind of people who feel most SV startups are bullshit. And as a sci-fi nerd he came in with money and pitched several sci-fi ambitious project ideas/visions that attracted these engineers etc. to make them happen. And I think he was rewarded for this. You could tally that as another vision that he had that was onto something.
I'm honestly hoping I'm entirely ignorant of his substance and would feel better if someone here can explain there's more to him than that… I would feel better knowing that what could be history's most disruptive tech is being led by someone with some vision for it, beyond the apocalypse that he described in 2016 that he tries not to think about too much:
"The other most popular scenarios would be A.I. that attacks us and nations fighting with nukes over scarce resources.” The Shypmates looked grave. “I try not to think about it too much,” Altman said. “But I have guns, gold, potassium iodide, antibiotics, batteries, water, gas masks from the Israeli Defense Force, and a big patch of land in Big Sur I can fly to.” https://www.newyorker.com/magazine/2016/10/10/sam-altmans-ma...
Edit: snipped the bit about Hero's of the Storm since that was post acquisition
There's fair criticism to how it monetizes but it still dominates its category for a reason, they continue to own it like the MMO genre with WoW.
I don't know where I'm going with this, I guess just that between Overwatch and Hearthstone I actually mostly enjoyed this recent era of Blizzard and I'm more hopeful for what's next. I didn't feel contempt from them playing these games, I felt that old Blizzard spark.
These three I've seen personally are all good and have a lot of overlapping themes and premises, like mysterious charismatic figures in a slightly off kilter, ambiguously fantastical world convincing people to believe and follow them and their reality.
It's almost comforting to know that The OA is a third or fourth shot at that kind of premise by Brit and her collaborators. Maybe that's why it felt so beautiful and out of nowhere and perfectly formed.
Work on a game your friends and family love playing and have a huge impact on a tiny team (4 people) responsible for a super popular game. Heads Up! has been a top paid app for 5 years straight and we’re looking for someone great to work with on it full time for its next 5 years.
More info and email to apply here: https://paper.dropbox.com/doc/4wwVXRJndzBBBTXoSQPvN
Does anyone know if these gif 'samples' from movies and TV shows fall under fair use? They seem so brief and low fidelity, surely they aren't infringing on copyrights?
Our marketing was definitely competent. Realmac Software worked with a local video producer and shot a great sizzling video, and we reached out to a bunch of people with the beta and promo codes before the app hit. But there wasn't anything special or crazy going on in the external marketing.
I can't stress enough, the answer to the submitter's question is the app, and what I would describe as a design and feature reboot to a very crowded space. I think this resonates with iPhone users.
The app got people who saw it and tried it very excited. It sells itself, and seems to make evangelists out of its users. Sure, our marketing and press efforts helped accelerate its spread through twitter and stuff on launch day. But as a random anecdote, we've had thousands of people send out copies to friends as gifts already, and I've simply never seen that before.
If we're onto something here, it's definitely with the app and its design and not so much its marketing. Clear's marketing is very vanilla. Its design, not so much.