1,909 karma · joined October 17, 2012
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It'd be great if each hook linked to the Github code for that hook, as the first thing I thought of was (a) what is the hook doing, and (b) is it easier to adapt my existing hook and reduce the number of dependencies I have to track?
Google has a distribution channel via Android, but I don't think it's strong enough (otherwise Stadia would still be around). They'd still have to build a destination for consumers to remember, in addition to the interface, matchmaking, billing, etc.
I guess in any deal like this, there's the potential for advantage and disadvantage from both angles. As Clay said, a good compromise is one where both parties are dissatisfied.
I bought Threes for $3 in 2014, and I still play it for hours each day -- on the subway, while waiting at restaurants, while watching TV, wherever.
A lot of people play 2048 because it's free, but it's not nearly as polished.
The use case I can see is streaming from my personal Plex server from anywhere outside my home, but maybe I'm not thinking big enough.
I've read a lot of business writing where the writer's mindset is clearly:I am writing for business, therefore I must sound business-like. Lots of "in terms of", "for the purpose of", "ideation", "develop needs", "affect change", "going forward". From what I hear and from what little I've read, a similar overwrought voice has developed in academia too.
I've fallen into this trap before, partially to "fit in" and partially because it's hard to simplify. But many famous business communicators -- Steve Jobs and Warren Buffett come to mind -- show that clarity is more effective than sounding like the context.
> First they made specious claims about gas stoves, and I made a big stink about it because it got me activity on social media.
EDIT: Now that I've read up on Greig Fraser's reasoning, it makes a lot more sense for Dune! https://ymcinema.com/2021/12/03/dune-was-shot-on-alexa-lf-tr...
Do admins usually upgrade their DBs with each major release? I'm guessing it's highly contextual and depends on how easy it is to do so, but I've heard about places that never upgrade until it's a huge problem for them to do so (in order to avoid an even worse problem.)
Source: I just dealt with this problem a few weeks ago. I also spent all last week implementing a custom OG image in Canvas. Wish Satori had come out a week earlier!
This is already the case with different image compression algorithms improving on one another. Users couldn't and shouldn't tell the difference between JPG, or slightly smaller / resized JPG, or WebP, or whatever. I personally don't think image hosts should have to alert users when making undetectable changes to their images like this.
And even if these fonts don't hit, people will make more!
[1] https://forecast.weather.gov/MapClick.php?lat=40.71234500000...
[2] https://forecast.weather.gov/MapClick.php?w0=t&w3u=1&w5=pop&...
https://www.youtube.com/watch?v=rMz7JBRbmNo
The way I've heard most competitive gamers talk about the line between leveling and tail-chasing is to play at level 2:
Level 1: The obvious strategy
Level 2: Strategy that beats the obvious strategy <-- Default to this level
Level 3: Strategy that beats level 1
The problem is, if you're playing in a competitive environment, everyone knows about leveling, so you may actually gain more edge by picking a strategy randomly. I've heard competitive Magic player Huey Jensen would make random plays when he was behind on the chance he could throw his opponent off and trap them in leveling second-guessing.
This is basically all I want from anyone I work with.
He also has a Substack where he does the same for other stories, in addition to answering misc questions.
> Ferrari and some of the other high-end car manufacturers still use clay and carving knives. It’s a very small portion of the gaming industry that works that way, and some of these people are my favourite people in the world to fight with – they’re the most beautiful and pure, brilliant people. They’re also some of the biggest fucking idiots.
Their CEO is certainly not calling everyone an idiot, just that there are some in that group of people. And personally, I greatly prefer this sort of frank talk to run-of-the-mill generic PR speak that usually comes from CEO interviews.
The next thing he says in the interview:
> I’ve been in the gaming industry longer than most anybody – getting to the grey hair and all that. It used to be the case that developers would throw their game over the wall to the publicist and sales force with literally no interaction beforehand. That model is baked into the philosophy of a lot of artforms and medium, and it’s one I am deeply respectful of; I know their dedication and care.
Basically, they kept as low as possible the number of people who knew their real identity. That person or persons would verify employment and file the appropriate paperwork.
The key to this idea, which I don't see covered in the blog post, for making future decisions is that you shouldn't let past bad luck affect your future decisions. If you lose a positive EV bet, it shouldn't shy you away from making the same bet again.
Some examples off the top of my head about decision-making traps people could make: - Continuing to bet at the roulette wheel to "regain" what you've lost - Not going to a well-rated restaurant again just because you had a random bad experience - Not investing in ETFs after being burned by past downturns - Playing MTG and not burning them out just because they had a counterspell last game