521 karma · joined July 23, 2014
Current side-project: http://www.howtomakeanrpg.com/
- Like normal software engineering - building small parts in isolation, verifying they work and then bringing them together to make the whole.
- Asking Claude to do things using sub-agents to keep the parent context clean. i.e. reviewing plans, research, code reviews
- If there's ever something you can have verification on - a test suite, a screenshot with pixel reading, a certain output to match. Then with `/goal` it tends to work very well with little guidance (in my experience)
- If it keeps getting things wrong, then I make it write a skill. i.e. for some reason it always had errors running playwright but would get there in the end, and it would always have trouble with auth on my NAS but with the skill it can follow the path that's worked for it in the past and not burn tokensThat doesn't sound like a scalable solution. These apps are so pervasive and their use adopted at such a young age (with a large degree of social pressure) it seems like legislation is the only way to curb these dark patterns.
Like other commentators have said these are extremely well resourced companies looking for ways to exploit human psychology at scale. It's in a walled garden, compiled app so it's you have very limited ability to modify what you're shown. End-users of apps need to be given more power over what they can be shown and if that kills companies then to me that's an acceptable tradeoff.
I've read many many anecdotes over the years of Europeans learning or perfecting their English language skills playing classic point and click adventure games that were either unavailable localised or the localisation was bad. It feels like that's an interesting language learning entry point.
I also like the idea of an AI plugged into a glasses video camera just narrating what you're doing in your target language.
PROCEDURE PAUSE1; (* P010011 *)
BEGIN
FOR LLBASE04 := 0 TO TIMEDLAY DO
BEGIN
END;
END;
The perks of having standard hardware and a compiler that doesn't optimise away empty loops.There used to be cool art forum called eatpoo that lots of nice art and tigsource is no longer anywhere near what it was.
https://games.slashdot.org/comments.pl?sid=23752&cid=2567054
Oubliette (https://howtomakeanrpg.com/r/l/g/oubliette.html) was a precursor to Avatar, so it goes a little further back than even that!
I don't think this is going to be reality anytime soon. In order for the LLM or agent to do what you want, you'd need to be able to precisely specify what you want and that's a hard problem all on it's own. And if you were able to do that precise specification you would be the programmer.
Not say the software developer paradigm won't change but it seems very unlikely to become "make me a better google ads system" anytime soon. I could see getting to something were you are given a result by an agent and then can iterate on it, towards some solution.
The larger possibility is that video has shown the AI has some capacity to preserve structure overtime. The objects in the video maintain their dimensions and appearance as we would expect. This suggests there's some representation of objects or an equivalent to it. If that could be controlled more then potentially you have the ability to hold something like a game in working memory and iterate on parts of it.
GEB isn't much to do with philosophy at all, it's more focused on computing and touches on philosophy where that seems relevant.