Wizardry Co-Creator Andrew Greenberg Has Passed Away
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My first job in the industry, back in high school in the mid 1990s, was as a part-time developer at Sir Tech Canada, working on Wizardry. They had a 20-ish person studio in Ottawa working on Jagged Alliance and Wizardry about 15 minute drive from where I was.
How I got in: In high school I saw an ad posted in the local newspaper. Even though I was 17 I applied and got the job as a 3D graphics developer. I had used my work in the demo scene as my resume. I then dropped half of my courses so I could work half days at Sir Tech on Wizardry while finishing high school.
We were using Windows NT 4 machines with Voodoo 3DFX graphics cards as our development machines. The beta of 3DS Max for Windows as the content creation package, although there was an SGI machine with Softimage on it as well. I personally was using Visual Studio with Direct3D 3 doing various experiments on how to render the 3D realistically while being fast.
It wasn't the most successful internship personally, I was pretty green, a bit disconnected from the main development drive and didn't really know how to work in that environment, but it was still fun. The demos I created worked, but my larger system architecture was lacking. Besides meeting the original Sir Tech guys at a Christmas party in the US, I did see Brenda Romero (then Brathwaite) on a regular basis in the office as she was working on the script.
It is a shame we didn't take more pictures back in the 1990s. I don't have any pictures of my time there or with anyone.
I really appreciate your description and the picture it paints; it's a lot more work than taking a photograph. We take so many pics and videos these days that it can make the event or subject feel less valuable.
I didn't realize the Voodoo was running on NT 4 but for CAD/3DS/etc I can see that being a thing. I remember trying to run Quake 2 on NT 4 (Dual P233 Tyan Tomcat IV w/128MB) but there was something that stopped me from doing so, think it was direct sound so no audio? Wasn't until Win 2k could I run games on an SMP machine.
I may be incorrect about the Voodoo cards being in the NT 4 machines, if that was a driver impossibility. I think 3DS Max required Windows NT at the time? I know there was a bunch of Voodoo cards in the office as well, but maybe those machines ran Windows 95.
And, with his intellectual property hat on, he was a regular source of advice to the Squeak community (none of it in an official capacity, he would hasten to add) as they worked through the process of relicensing from the original Squeak License to MIT.
[1] http://www.rickloomispbm.com/starweb.html [2] https://www.madoverlord.com/wiki/doku.php/madoverlord:projec...
Wizardry 6-7 were great from a perspective of becoming overpowered if you wanted to. What you did was get to level 6-8 and then change classes. I forget the exact mechanics of this. But when you changed class you started weak so had to do 1 character at a time from your party of 5. I doubt it was designe dthis way.
Anyway, it was fun. It made you feel like you were beating the game. It made content trivial but I've come to learn that a ton of players like that. It's like seeing a weakness in the system, an unintended consequence and exploiting it.
Wizardry 8 basically removed this and honestly I got bored of it really quickly as a result.
Another way to look at this is that normalizing this made everything feel the same. It robbed me, as a player, of agency. It made my choices basically meaningless. It turned a more open world into a conveyor belt.
I've seen this pattern play out in many games. Like I returned to GTA:SA to have fun shooting down helicopters taking advantages of bugs in police pathing depending on how you stood on a roof or creating massive pile ups and explosion chains on the freeway. GTA5 basically took the "fun" and comerical nature out of this aspect of the game and I basically never touched it again after the campaign.
More generally, you could probably classify this under the banner of emergent game play (not that "god mode" is particularly innovative). But emergent gameplay is both a sign of a well-designed game and what gives it longevity.
Additionally, I miss the days where there were more turn-based games. They were just more chill. The only turn-based strategy game left is Civilization. Games like Elden Ring are great but just not my cup of tea. I miss the days of Bard's Tale, Master of Magic, Heroes of Might and Magic (2 and 3), the old D&D RPG games and so on.
Anyway, RIP.
Did you ever play the early Saints Row series? ie 1-3
Those were pretty fun. The later ones turned to crap though. :(
I never played the Wizardry series myself, but I can see that Might & Magic 7: For Blood and Honor with its turn based combat is the title that defined for me what an RPG should feel like.
Almost all of these are strategy games. Two that I’ve put a lot of hours into in the last year or two are slipways and slay the spire, but there are really a lot coming out all the time.
Fast forward a bit and I had acquired a shuriken. Which if a ninja equips it, they gain a HP. Except that there was no limit to how many times you could do that. So again, because I was in the 4th grade and had nothing better to do, I sat there for hours equipping/un-equipping it to the point where eventually my ninja had hundreds of HP.
Fast forward another bit and I figured out how to duplicate a character. And from that point on my party was fronted by 3 god tier ninjas. Not a surprise that this was my first party where I managed to beat werdna.
<https://en.wikipedia.org/wiki/Andrew_C._Greenberg>
He was also among the hackers featured in Steven Levy's Hackers, and was a regular attendee of the Hackers Convention which has occurred annually since the book's publication in 1986. This year marks the 39th occurrence:
<https://www.hackersconference.org/>
<https://en.wikipedia.org/wiki/Hackers:_Heroes_of_the_Compute...>
His jump from programming to law (which he saw as a form of hacking) was also notable. During the 1990s he'd often be found correcting misapprehensions, and occasionally affirming understandings, of intellectual property law particularly as concerned Free Software licencing and patents.
Edit: He was also a key developer, advocate, and enthusiast of the Squeak Smalltalk OOD language:
<https://web.archive.org/web/20000818185735/http://www.gate.n...>
<https://en.wikipedia.org/wiki/Squeak>
<https://en.wikipedia.org/wiki/Smalltalk>
RIP, Werdna.
https://games.slashdot.org/comments.pl?sid=23752&cid=2567054
Oubliette (https://howtomakeanrpg.com/r/l/g/oubliette.html) was a precursor to Avatar, so it goes a little further back than even that!
Oubliette: https://crpgaddict.blogspot.com/2013/10/game-12-oubliette-19...
Avatar: https://crpgaddict.blogspot.com/2013/11/game-124-avatar-1979...
Before Wizardry, there was Akalabeth.
The price tag is a bit high, but the nostalgia was worth it (for me).
https://steamcommunity.com/app/2518960/discussions/0/7187237...
And it's got the first 3 games on one single disc with very straightforward party import/export features, so you can play through them with the same party as intended. Finding a CD .iso to emulate it is fairly easy nowadays and the games still hold up great.
Once I had the resources I tried to "win" the game and still frequently got stuck because many of the levels had dark areas with teleporters which made mapping really hard.
I've found a couple other people who remember seeing the demo, but I don't know anyone who has it.
https://store.steampowered.com/app/2518960/Wizardry_Proving_...
https://www.wizardryarchives.com/downloadsw4.html
https://archive.org/details/wizardry-proving-grounds-of-the-...
RIP, Werdna
I don't even want to know how many hours I spent playing this in the mid-80s, and always liked the Mac port better than the PC one my friends had.
The kicker is I do have the original box & floppy, so it's "legal". I am skeptical that the disk still works and it's been almost 20 years since I had a floppy drive at all much less attached to a computer that could read this disk.
https://www.macintoshrepository.org/5149-wizardry-proving-gr...
If I had a windows machine instead the remake on Steam looks like it'd also be great to try but alas.
While I've got an acceptable windows gaming machine so the Mac gets less play now, I did have a period of time where I had the Steam Deck and streamed the odd game to my Mac where I played it.