1,516 karma · joined August 8, 2010
[0] - https://docs.unity3d.com/Packages/com.unity.localization@1.0...
[1] - https://docs.unity3d.com/Packages/com.unity.localization@1.0...
The game project has gone quite the distance from everything being quickly sketched sprites + checkerboard textures, to everything being shiny & polished, and running cross-platform on PC and consoles.
As much as I liked Modo, I was paying a monthly subscription, and now with Blender I don't and it's got this enormous open-source community that provides a lot of long-term confidence, which I wasn't quite getting with Modo. The UI changes going from 2.x to 3.x was pretty important in my decision to switch.
One thing I found helpful when moving 3d modelling softwares was to setup all the keyboard shortcuts to your previous software's bindings, and then you can tackle figuring out the UI, the different object modes and the Blender Way To Do Things™. There's plenty of preference files around on the web that you can plug them in and get going quite quickly
[0] - https://www.gov.uk/limited-company-formation/register-your-c...
[0] - https://www.theatlantic.com/science/archive/2022/11/gloomy-o...
That's amazing, using the discovered results themselves to step backwards and find out when the observations were made.
I recall there being a particularly contentious bug report for Adobe Photoshop eight or nine years ago. The original thread is here: https://community.adobe.com/t5/photoshop-ecosystem-ideas/p-g... - but all the users have been replaced by "FeedbackCommunityMember", so it's a bit hard to figure out who is talking to who (perhaps someone can find a properly archived url).
In any case, an Adobe product person was unbelievably stubborn about their assumption there is just a single way colours can blend one to another, and that all the other ways couldn't possibly be desirable. It was pretty hard to read.
I came away with a different impression, in that I certainly don't admire or want to share Jiro's attitude to work, because the perfection-at-all-costs approach looked like it had a pretty devastating fallout on his wife and his two sons. It's a fascinating documentary in that you'll either come away saying "how inspirational!" or "I'm running 100 miles away from that", and that's interesting in itself.
Shapes - https://acegikmo.com/shapes/docs/
Easy Save 3 - https://moodkie.com/easysave/
InControl - https://assetstore.unity.com/packages/tools/input-management... (but I've also heard Rewired is excellent.)
Unity would be far poorer for missing them.
But on the other hand, I've watched from afar enough of the post-Blitz tool development to be skeptical of anything new. Monkey 2 and Monkey X really didn't flourish and a lot of that community get badly burnt and moved on. (Have a cursory scroll of the comments of this itch.io page[0] for a fuller account by people who were closer to the action.)
So while I'm very thankful for the good ol' days of BlitzBasic and BlitzMax that did a lot for me personally, I can't see myself trusting or touching anything else coming from the same place for quite some time.
Adobe Audition (not free) and Davinci Resolve's Fairlight (free, but obviously packaged with the rest of Resolve) have a bunch of filters, effects and even some helpful presets that make this straightforward.
I've also used the Twisted Matrix[1] for some online TCP-based game server work, and that was pretty positive, though the library is quite daunting to figure out. That was 8 years ago though, perhaps there are better libraries nowadays.
Writing an entire game in Python might be an uphill struggle though. The interpreter is really slow, so a JIT alternative like Pypy[2] is very necessary. On my game server project I remember having to use a combination of Pypy and writing the tightest inner-most parts of my simulation loop in Cython to get the server tick to the target. As much as I love Python, if you're comfortable with Godot, it's probably a better long term investment with fewer headaches along the way.
[0] - https://pypi.org/project/PySDL2/
[1] - https://twistedmatrix.com/trac/
[2] - https://www.pypy.org/
The software itself is some of the smoothest and most stable I've ever used. And when there's an update within the software that, as far as I'm aware, takes place over https too.
But the rest of the site and forums, even when signed in, is http, and I don't really know why.
Turning on https mode in my browser brings up, as it should, a large error message saying that the site is insecure. I can't imagine that's a terribly good first impression, even though, again, Spine is one of the best animation packages out there.
[0] - http://esotericsoftware.com/forum/HTTPS-for-EsotericSoftware...
[0] - https://docs.celeryq.dev/en/stable/userguide/periodic-tasks....
It's probably true that most people just get their music and podcasts through streaming services on their phones though, so perhaps they don't care to keep a niche product around.
It's an interesting problem, I'm looking forward to how they approach the proper controller support later in the year. I suspect Keyboard + Mouse will always be the most comfortable way to play though.
Is that true? It sounds counter-intuitive to me, someone who uses SWIFT payments a lot but isn't at all an economist or super into foreign policy, that the US blacklisting a few big Russian banking institutions would cut deeper than the immediate and total removal from the larger payment network. But if that is indeed the case, why not both? The answer the article gives for that is "it would hurt the West's investments/position with respect to China" which, yes, makes sense, but is that pain worth it? A few decades of land wars across the European continent would do that too, right?