Wonkey: A cross-platform programming language
wonkey-coders.github.io
wonkey-coders.github.io
But on the other hand, I've watched from afar enough of the post-Blitz tool development to be skeptical of anything new. Monkey 2 and Monkey X really didn't flourish and a lot of that community get badly burnt and moved on. (Have a cursory scroll of the comments of this itch.io page[0] for a fuller account by people who were closer to the action.)
So while I'm very thankful for the good ol' days of BlitzBasic and BlitzMax that did a lot for me personally, I can't see myself trusting or touching anything else coming from the same place for quite some time.
I programmed a lot of Monkey (and haXe) when it just came out and liked it but both communities are focused on gaming frontend while I needed more focus on the serverside of gaming at a time and that became somewhat painful as I had to invent everything myself (not sure if that changed; this is a long time ago).
This sentence is a bit confusing. Is Wonkey or Monkey2 the language from Mark Sibley? Searching for Monkey2 suggests that Monkey2 is by Sibley, and Wonkey is a fork of it by someone else.
Now whenever I see a new language nowdays, I look for Goroutines. No goroutines, no interest. Correct me if im wrong, the fibers arent exactly it are they? Are they yielding on io/sleeps for a starter?
Side note: I didn't have an Amiga growing up (I had an Atari ST), so I missed the original Blitz Basic (known for instance for use in the original Worms game), but just knowing that he's still working on game design software is awesome!
If you read this Mark, Zenith says hey!