[0] - https://en.wikipedia.org/wiki/Bundesliga#List_of_champions
1,515 karma · joined August 8, 2010
[0] - https://en.wikipedia.org/wiki/Bundesliga#List_of_champions
For anyone else, here are some links:
This is not 'Incredible Machine' related, but while I'm here, I'm working on an engineering-adjacent game where you build and automate a zoo full of spooky monsters. Might be of interest to some! https://store.steampowered.com/app/654960/The_Eldritch_Zooke...
Eurogamer seems to cover the games news and reviews in the way I like best right now, and Digital Foundary's writing and videos that lean on the more technical side of games are just excellent. (I believe DF also have an arrangement to do some content for RPS, so it's probably being shared around as it should.)
Personally I enjoyed the Lemmings Revolution game in the series, and that was much later than the Amiga version.
[0] - https://www.mobygames.com/person/685/russell-kay/
[1] - https://en.wikipedia.org/wiki/David_Jones_(video_game_develo...
[2] - https://en.wikipedia.org/wiki/Mike_Dailly_(game_designer)
This did break down for Sony later on in a way it hasn't for the Nintendo Switch, a widely shared opinion on why the PS Vita flopped was because it was incompatible with standard SD cards _and_ that their own flash game cart and memory card offerings were so incredibly expensive. (And there were cheap SD-to-PSVita adapters that were released anyway. [0])
[0] - https://en.wikipedia.org/wiki/PlayStation_Vita#Hardware
• You enjoy playing Pokemon but you don't want to or cannot find the time to grind out the few hours of leveling up you need to progress, or to find your specific favourite handful of Pokemon, so you use a device like this to save yourself some time.
• You want to succeed in the competitive space (yes, competitive Pokemon is a thing[0] and is ongoing right now in fact[1]) and you don't want to grind for Pokemon with specific Effort Values, which are the randomly generated numbers that effect how strong your Pokemon attacks are. So you use a device like this, though probably altering a save file would be just as easy and not detectable by Game Freak/The Pokemon Company.
• You don't really care about Pokemon, but you know you can sell Pokemon on eBay[2], so you automate it with a device like this.
[0] - https://www.pokemon.com/us/play-pokemon/pokemon-events/pokem...
But the linked post describes a Raspberry Pi + Capture Card + OpenCV solution that is scanning the screen to detect when Shiny Pokemon are found, which is much more involved.
The $30 'Switch Up' device I linked to seems to operate only on emulating button inputs. Like, you can record and playback a macro.
For Pokemon I think it's more interesting than simply memory hacking your save file and altering the Effort Values of the Pokemon, which is the simple way to go about this, though a bit boring and as I understand it very widespread if you battle online.
[0] - https://collectiveminds-ca.myshopify.com/collections/nintend... [1] - https://www.switch-up.ca/pokemon-sword-and-shield-mode
Now, I work independently, there's no publisher or licensing partner, perhaps if I were working for Ubisoft or Activision Blizzard or Rockstar Games I might not enjoy it so much? But I found lots of things to like working on an accounting SaaS project, so if I ever did try it, perhaps it would be just fine.
Seems to have worked though, the dentist's office has lots of 5 star reviews.
In addition, I think in the last few years the swing has been towards bigger publishers or corporate holding groups (Embracer, Microsoft/Sony, Tencent, etc) sweeping up lots of previously independant studios (Eidos, Riot, Double Fine, Mojang, etc) in acquisitions - for the sake of owning the intellectual property and freedom to do more with the license. But also, and crucially, stopping other rival companies doing the same thing first, leading to big arguments like this one: https://www.theverge.com/2023/3/3/23623363/microsoft-sony-ft...
Perhaps the colder global financial situation will cool this acquisition/centralisation spree, but maybe not!
The only non-keyboard-and-mouse RTS I can think of is Tooth and Tail[0], designed to play nicely with controllers (in a similar way that that Halo Wars was back in 2009), and while I'm sure high-level play in those games was indeed very high-level, the whole experience nonetheless just doesn't work for me, it feels 'dumbed down' still.
[0] - https://store.steampowered.com/app/286000/Tooth_and_Tail/
Clicking through the available pages it seems like a lot of 'coming soon' talk, so there's not really any detail about any of the underlying process.
[0] - https://www.pcgamer.com/fall-guys-once-had-a-secret-cheater-...