A close look at the round-edged Wii U proprietary discs (2012)
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As a result, die hards (admittedly, like myself) were happy to purchase the console, and were willing to get read up on the differences, but capturing the casual, and probably more importantly, the parent audience, who remarkably during the NES -> SNES transition were adamant about not purchasing a new console because "they already have one" didn't understand that, while there was backwards compatibility, the console was certainly capable of standing on its own. It would have offered neat experiences with games like Breath of the Wild taking advantage of the WiiU gamepad with screen, and otherwise been easy to write software for as an existing developer on the previous platforms. It would have been a quite fine stopgap release if it had been marketed appropriately.
The reality is the gimmick of the console wasn't very intuitive/practical (jumping focus between controller tablet and screen isn't fun once the novelty has worn off) and also the OS absolutely crippled the console. It was SO SLOW to do anything. It was also pretty lacking in a lot of hardware areas. The build quality was lacklustre (the Pro controller was so cheap compared to the Switch's), and the memory was so limited that if you hit the home button in Breath of the Wild, when you closed it out the game would have to spin for a few seconds to load the game back into memory.
The Wii U was a chump blocker, basically.
Same here. It's got a lot of great games, has backwards compatibility with the Wii, and because of the hardware similarity, with some homebrew (nintendont) you can load gamecube games and play them natively (ie without emulation). And having a hdmi port makes it more convenient than pulling out my Wii for Wii or gamecube games.
That's three generations of Nintendo consoles in one.
My only complaint is the gamepad. The battery life is terrible, even when not on and the console won't boot without it.
Fun fact is that most of the times that you opened the lid, the small disc would still be spinning. In perfectly normal clockwise direction (as observed from above).
The reality of GameCube discs is that they were standard mini DVDs, but they used a slightly different physical frame layout and a different scrambling seed from standard DVDs, so consumer DVD drivers would instantly reject them because the data frame checksums would fail. By patching out the frame checksum verification in firmware, GameCube discs could be read by some consumer hardware, and once the scrambling seed scheme was reverse engineered, they could be freely descrambled and imaged.
The second protection was a unique identifier burned into the Burst Cutting Area (BCA) at the center of the disc.
Another popular myth is that GameCube discs were protected by being Constant Angular Velocity (versus Constant Linear Velocity) discs - while this is true, and the GameCube drive is a CAV drive, it's irrelevant to protecting or copying the discs as the data is the same either way.
Maybe cutting the disks to show a cross section or photographing through a microscope would have helped. Perhaps both.
anyway the edge is round, as in semicircle
picking one up feels like using windows xp after 98
The edge is in focus, but in this case it's only at the one bright spot where the light is hitting it.
It's the depth of field. It's a limitation of the lens. Taking high detail close-up photos that keep everything in focus is quite a lot more complicated than you might expect. You often can't have high detail and have everything in focus at the same time. The closer something is to the lens, the smaller your depth of field. The larger your aperture, the smaller your depth of field. But those affect other things like the amount of light passing through the aperture and so on.
As long as the overall dimensions are the same as a typical disc I can't see this being a form of DRM. Maybe a subtle way to mark discs as authentic. Nintendo pioneered the "golden seal" after all. I can also see how there might be a mechanical advantage. A rounded edge may have fewer problems while being inserted into the drive.
But why? There must be a reason to use something different than what is normal made.
I have a spool of blank blu-ray-r discs somewhere that are similarly rounded off, and caused me confusion about how proprietary nintendo's discs actually are.
I am surprised to find this out and it does explain a lot. It really was a nicer disk.
This did break down for Sony later on in a way it hasn't for the Nintendo Switch, a widely shared opinion on why the PS Vita flopped was because it was incompatible with standard SD cards _and_ that their own flash game cart and memory card offerings were so incredibly expensive. (And there were cheap SD-to-PSVita adapters that were released anyway. [0])
[0] - https://en.wikipedia.org/wiki/PlayStation_Vita#Hardware
[1] https://news.ycombinator.com/item?id=30076389 - Nintendo Switch game cartridges taste offensively bad (2017)