87 karma · joined March 11, 2008
http://zealog.com and http://ShowtimeFu.com
Additionally, they run their own crawler so it's not just rehashing Bing results, etc.
While they may be new as phone apps (as opposed to web apps), people have been sharing photos in a million different locations and ways for years (Twitter, Flickr, Facebook, Snapfish, OFoto, MobileMe, Picasa, Email...).
As it stands right now, I can't see Path solving any problem for me that isn't more easily solved by any number of already existing and wildly more pervasive tools.
So, while the TSA may not write the paychecks for those airport screeners, they do set the rules.
Everything else is security theater.
There will always be a tiny fraction of people that want to harm others. Whether it is because they have an agenda or are simply crazy (or likely both), they will always exist.
We have the choice of whether we want to sell our liberties and freedom for the illusion of safety from insignificant, yet inevitable, risks.
It's made me look forward to writing JS in my projects, and that's saying something.
I would be curious to see if there is any performance hit. I wouldn't think so, but sometimes JS finds a way to surprise me like that.
When watching this the first time the facial expression at 2:29 clearly gives away the outcome. The pinched lips is a classic poker tell for discomfort in honesty. While in a poker game an experienced player can hide or mix in false tells, this completely jumped out at me.
Currently trying Lighthouse for a small 2 person project.
I'm actually thinking that Google Wave could be interesting here. We've all got accounts and I'm thinking of giving it a go just to see what happens.
There is more to value and cost than money.
You see, the problem with 3D is that for the addition of the 3D effect you lose SOOO much of the nuance of color and texture as it's masked by the polarizing lenses.
As another voice on the matter, Roger Ebert has a great post on this very subject. http://blogs.suntimes.com/ebert/2009/05/up_up_and_away_in_my...
I will say that I firmly believe competition is a good thing and would love to see competition for Google so they only get better. However, government intervention here is not the way to do it. In fact, that has the opposite effect by giving others the chance to succeed without earning it and dragging down the market leader. Talk about lose-lose.
I certainly hope this article is really just jumping to conclusions and living on hyperbole, but I doubt it.
You're correct in that most CEOs aren't sending out resume "cold calls" or answering ads. However, even when you are suggested for a job via your professional network, the first step is going to be the company wanting to see some sort of career history.
Unless you are going to be hired by people for whom you have worked before (or you are a "name" (i.e. Steve Jobs)), there are some formalities that are usually part of the deal.
I'd been on RedHat before, so I had a slight learning curve to the Ubuntu/Debian ways, but it's a great AMI. Add in a Sprinkle script* to deploy a full Rails/MySql/Passenger stack and I moved a well trafficked production server from Nginx/Mongrel in just a few hours.
*http://www.rubyinside.com/passenger-stack-quickly-install-a-...
On my Mac I can test Mac versions of Safari, Firefox, and Opera. I can also have virtual machines to test for Windows Firefox, IE6, IE7, and IE8 at the same time. If I were on a PC I would only be able to have one version of IE installed.
It's still funny to me that to develop websites that work on all of the Windows browsers a Mac is the only thing that makes sense.
With current gaming systems, everyone's computer/console is rendering a version of the game with all known info. As a player acts, that info is sent to the server and distributed to other participants. If one user is experiencing (or intentionally causing) latency with this exchange of data, there can be what amounts to a "collision" in the state of the game. These problems are solved in various ways (i.e. jumping locations) that affect game play.
In this system, there is one central computer that is managing all happenings in the game and rendering out a unique view for each player. There will be no "collisions" of conflicting information because there are not multiple entities creating and modifying game actions.
I imagine any lag would primarily be experienced as your character responding to your actions in a delayed manner or a drop of video signal. Both would definitely inhibit game play, but they should ONLY be apparent to the user experiencing the lag. A lagged user would just be a sitting duck for any other player, but not change the game play for anyone else. THAT would be a huge improvement.
* As a disclaimer, I do know someone who has an upper level job there, but it's pretty clear that hasn't influenced my opinions about the service. :)