733 karma · joined April 2, 2022
The author is also making a golf game: https://store.steampowered.com/app/2147950/4D_Golf/?curator_...
Housing turns money into living. Don't expect a financial return on things you buy to keep you alive
And if most people end up renters, they've killed their middle-class allies against a robust LVT among home owners.
They have(had?) one on the web version, but I think they cut it.
Also I should really reread Transmetropolitan, its a great series.
It absolutely does come back? I've had major traffic headaches from returning trucks. If I don't build rail for trucks, my cities are usually screwed over by that.
> Maximize the distance of these singular roads, and build out your road system like a computer-science definition of a tree. Its not very realistic, but it solves more or less all the issues of Cities Skylines. (Or perhaps it is realistic, and matches the behavior of neighborhood planners in the real world).
Trees create massive chokepoints when traveling within the city, so I don't think its likely to work in a large city (though if you squint, road hierarchy is somewhat tree-like, I suppose, though with more intra-branch connections). I suspect you simply haven't gotten cities big enough to actually have traffic, especially if you think most traffic is trucks. It does take a bit for personal car traffic to be heavy enough to be a problem.
The unique thing about car traffic vs station demand is that the overall speed depends on the quantity of cars on the road, with maximal throughput occurring before a fully occupied road. That's how you get weird effects like Braess paradox.
OpenTTD is much better at simulating public transit systems, Cities Skylines is better at simulating traffic.
[0]: https://en.wikipedia.org/wiki/Braess%27s_paradox?wprov=sfla1
what in tarnation