775 karma · joined October 13, 2011
You do, however, receive the login prompt if your browser is logged in through another Google service (like search). Check to make sure nobody has you logged into Google search or something.
This sort of half logged in status is very annoying.
Yes, but being inspired to write a similar book is now a grey area.
As a some-time composer / musician, I like to play around with existing themes and thus create new themes. Many of history's greatest musical pieces reference other pieces (J.S. Bach referenced traditional church pieces, Mussorgsky referenced many traditional folk songs, the list is probably endless), indeed the vast majority of popular music rarely strays from a handful of progressions around a limited palette of chords. Imagine if someone had managed to patent the 12 bar blues early on... No blues explosion, no Rock & Roll, no Elvis, no Beatles, etc. etc.
The argument that patents are for protecting original ideas is becoming more specious with time. It seems that the primary reason many companies now apply for patents is to either protect themselves from future patent cases, or, as is the case with IV, to prosecute any company or individual who tries to bring a similar idea to market.
Steam has always been designed on both osx and windows to be a portable folder that you can move around from system to system and run stuff out of wihout worrying about installers and dependancies.
Even the steam client package itself is something like 100megs, so it becomes painful without diff/delta patches. (steam updates a LOT)
As paths to libs and stuff are hardcoded as part of the ELF spec, it becomes difficult to implement something like this and ive not seen a package manager that can do it.
Also steam has diff based patching (which requires accress from whoever is running the steam binary) which makes a lot more sense than how package managers operate for large packages, imagine downloading an entire 20 gig game every time there was a minor bugfix, it would be very obnoxious.
Unless the design of both package managers, and how steam games store settings/etc both change radically, this really is the only workable solution.
Luckily, you will still be able to share steam folders cross user, just simply give both users read/write access to the folder.
IE, nothing about network neutrality, except telling people what you throttle/etc should apply to wireless.
AVPlayer *player = <#A configured AVPlayer object#>;
CALayer *superlayer = <#Get a CALayer#>;
AVPlayerLayer *playerLayer = [AVPlayerLayer playerLayerWithPlayer:player];
[superlayer addSublayer:playerLayer];
https://developer.apple.com/library/ios/#documentation/AVFou...https://d35lb3dl296zwu.cloudfront.net/uploads/photo/image/50...
Whats more they try to justify it with sickeningly transparent lies like ads being "Content users are demanding" now.
I had previously heard rumours of sales of only 50000 units worldwide (Cannot source atm)
http://bits.blogs.nytimes.com/2012/05/29/few-buy-chromebooks...
Desktop mode might be there for now, but how comfortable should a user remain when everything that gives the system value for them just got marked "legacy"
I for one am moving away from windows as much as i can
If you allow stuff like "shared source" to be called open source, you reduce the term to a meaningless buzzword, like how the term "open" is frequently abused.
citing trademarks is a heavy handed approach, but many parties with a profit motive don't care about anything except strict legality.
This is relevant in particular to this blog because Microsoft has a history of attempting to change what the term means
It is damaging to the ideas of FLOSS to allow stuff like "shared source" to be called open source.
EDIT: Removed reference to "open source" being trademarked, it is in fact not, apologies for the confusion.
After all, all science amounts to an approximate model, even your vaunted "hard sciences".
you are clearly not familiar with the history of minecraft, they have a long history, especially in the begging of pushing out features very rapidly, along with the bugfixes that inevitably come with rapid development, not to mention their recent weekly development builds anyone can run.
this kind of very rapid development/response was a big factor in the "viral" nature of minecraft, users could get excited about new features that might be comming tomorrow
How much of this would have been possible, while waiting for months for apple/etc approval?
not to mention the huge modding community that has grown up around minecraft, with virtually every multiplier server and most single player clients being heavily customized and modded.
That would be completely impossible under an iOS style system.
At least we arn't as bad as THAT guy.
If the USA does not have the level of human rights abuses of say china, does that give them a free pass? They cannot be questioned or criticized until china "cleans up its act", and everyone complaining should complain about china instead?