112 karma · joined July 26, 2017
And the cultural aspect that rather than deliver bad news, they prefer to just not deliver news at all (thinking that that's somehow less of a problem or gets them in to less trouble?).
I completely agree that it's a fascinating wider question I think I'm alluding to here - living in a world where AI/computer brute force can achieve everything is a going to be a strange place to live in in 50-100 years time. Do we want to make humans redundant in this way - sure this is just a silly game, but, as COVID has shown us the last couple of years, supply chains, logistics etc are all minutely tuned and determined by computers with little human involvement - is that a world we all want to live in, I'm not so sure.
It is expected that in the last 1-2 months we're not just working 40hrs/5 days but probably 60,70, even 80hrs a week and likely 6 day weeks (the last project was 7 day weeks and I worked 71 days in a row without a day off). I'm not proud of this in the slightest and indeed will be refusing to do this again.
But - my situation isn't unique or even uncommon in many tech jobs that involve delivering projects to a (small) pool of paying clients. Our profit margins are also slim - there is no way my company is going to hire another person who can share jobs with me and have say 2-3 of us on the same 2-3 different projects in parallel to cover the lack of cover 20% of the time. We need to be really zoomed in on the problems to solve and tasks to do - not being there 20% of the time couldn't possibly work.
The dream of a 4 day week is for many, many workers just that - a dream.
What even is 'great service' as opposed to 'sufficient service'
They employ an outside company to do the bigger CG graphics, promo introductions and renders of the devices
The games you mention all seem to be games with options for dialog which if you think about it is hard to write for, games are the only medium where you're essentially choosing your own adventure and the writing has to be able to account for any/all choices and still end up leading you towards some kind of conclusion that makes some sense.
I wonder what % of gamers actually pay full price anyway. The next 12-24 months look like an insanely busy release schedule, with that long a backlog for many gamers I doubt many but the most hardcore of gamers will be picking up more than 1-2 titles at full price and many (most?) will be picking up games at more like 50% off, many (like me :) ) wait until the price dips below $20...
"Never pay more than $20 for a computer game" - Guybrush Threepwood.
When games are discounted at least 25% within 3 months of release and 50% after 6 months isn't that uncommon, I wonder how launch day sales will be impacted by this change vs longer term sales.
Maybe they've done their sums and realized that the medium term sales would be boosted by this change more than launch day sales.
If you're looking for a more accurate, 'real' simulator it has a lot to offer. MS Flight Sim will be more than real enough for the vast majority of us but if you're interested in contributing to a product you can improve and have fun modelling/texturing additional planes, cities etc this is a project to get involved with.
Combined with VR glasses it would be a great way to preview things like furniture/new kitchen layouts in somewhere like Ikea or paint colours in a hardware store.
1. To management, I would say almost certainly. The first question that is asked these days when new work comes in is not "how do we make this awesome" it's "how much of this can be outsourced".
2. I'm not sure our clients would care to be honest. They probably are happy the project is just being managed and completed on time - who cares who actually does the work :(