I suppose this is not limited to multiple datacenters, but to multiple script instances in one datacenter as well.
2,312 karma · joined November 6, 2012
I suppose this is not limited to multiple datacenters, but to multiple script instances in one datacenter as well.
It generates perfect mazes of arbitrary size M*N, using only O(max(M, N)) memory.
But it also might be their way of saying "also pls do not attend again, we do not want ya".
HP regen was added as a fast&hacky way to make the game less difficult (non-regen versions were hard to beat).
(Also, you can F12 your JS console and hack the game's internals to your likings, adjusting your HP as necessary.)
For a non-PoC game, this would need to be more balanced.
If this was a full-blown game (and not a 7-day proof of concept), I would try to make the combat UI more robust.
Tab works once you focus the map itself by e.g. clicking a node.
would you mind opening an issue (at GitHub) and attaching the problematic .mm file?