This became Hacker News fare because lots of people were unhappy with the new MacBook Pros for other reasons.
226 karma · joined March 20, 2013
This became Hacker News fare because lots of people were unhappy with the new MacBook Pros for other reasons.
Nintendo's released a lot of products and while not having enough supply is annoying, dramatic oversupply can be catastrophic.
Every variety of plastic or food additive that ended up being proved harmful was thought safe for years. People are right to be skeptical of them for the next thirty years or so.
The only reason it's getting any positive feedback from anyone is because it's Apple and people are charitably imagining that software developers are going to dedicate resources to support a doodad that doesn't even exist on 90% of apple machines (and only ~5% of notebooks/desktops are Apple in the first place!).
None of these attempts ended up being very successful with the exception of the wildly successful Nintendo DS, which is different in a lot of ways (in that the real estate size between the touch screen and the real screen is equal).
The objection that a lot of people here have to the touch bar is that it's a sort-of-nice-to-have, never-essential feature used on very few machines, and these are the sorts of features that developers instinctively smell danger around.
At least a 2x liquidation preference is standard for most VC investments (Y Combinator is an exception to this, I think). In simplified form, this means that regardless of what happens, the investors will get 2x of what they invested before anyone else in the company sees a cent. This means that even if giphy fails, the investors will always get a 2x return on their investment unless the company falls so far that it's no longer worth $24 million when it's sold off somehow.
EDIT: After being informed in responses to this, it appears that 1x preferences are now the standard. I apologize for any misinformation.
To quote someone, "revenue is a lagging indicator in the technology business".
Here's a comment from the article:
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I appreciate this case study, but I feel it doesn’t cover everything.
I backed you on Kickstarter, and you didn’t deliver the features you said you would, even ones that were mainstays of that campaign. Swipe to type, as an example. After beta it just slowly… faded away with little or no communication from you guys.
I believed you when you said you wanted to fix the keyboard, but yet-another-theme won’t do that. More stickers won’t do that. What excited me about Next, initially, was that it seemed like you were going to push the envelope on input methods and keyboard user experience.
Unfortunately, every time I’ve used Next it’s been extremely unstable to the point of being unusable, so you didn’t come close on the things you did deliver. I actually think I had a better experience with it in test flight.
We can blame this on Apple APIs, but I’ve used a number of other keyboard replacements and they haven’t had crazy issues. That includes GBoard, which can be slow loading but then runs smoothly where it counts: when you’re using it.
I know I’m being more than a little bitter, but I wanted you to win.
I’m very sorry to hear that you have to sunset this project, and I’m a big fan of your previous work. I’m also looking forward to what’s next.
But I hope that you spend more time making it work than making it cute.
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Meaning that the answer to the byline - "How our app went from $20,000/day to $2/day in revenue" - is probably "the product wasn't very good".
The pertinent question for these articles is often why the founders thought they could pull of what they were doing with the budget they had in the first place.
Typing is a first step and is a great way of testing the technology and verifying that the sensors are working as expected, as it's extremely obvious how accurately they're working.
Seems twisted to tax the rest of the country who decided not to or weren't able to participate in college in the first place
1.) Your organization is in a rough state right now (for any number of reasons, some outside of your control), and you're likely to have more difficulties going forwards.
2.) You haven't successfully placed a single developer into a job yet even though forty thousand people have signed up.
Both of these statements might be inaccurate, but those were the main things communicated. I'm much less likely to open an account having read this, and I don't understand why new levels are being released when the recruiting pipeline currently seems like the bottleneck of the business.
No surprise, I guess - big names like Andreessen Horowitz invested so now we all have to pretend like this all means something. Watching something as unimpressive as Buzzfeed get treated this seriously in the press makes me wonder just how little you have to pay a tech journalist to own them.