Nintendo’s Sad Struggle for Survival
theatlantic.com
theatlantic.com
The stock drops like 15% in a weekend, because Super Mario Run came out and made a ton of money...? It's got numbers comparable to Pokemon Go, which tripled Nintendo's stock price and Nintendo only owns 1/3 of Pokemon, but Run brings it down? And it's not even on Android, which makes up what, 80% of all mobile devices? (I know, not in the US, but still...)
It's like someone writes an article about how gamers don't like a specific design decision, and all of a sudden Nintendo is about to go out of business?
Nobody talks about Nintendo's successes, like Pokemon Sun/Moon kicking ass, Amiibo still selling like hotcakes, the Switch coming out with tons of first and third party support, game sellers and game makers endorsing the Switch as something awesome. Who was the king of the last console wars? Pretty sure it was the Wii.
Can you even name a famous video game character, other than Sonic, who isn't a Nintendo brand? Can your kids?
Enough of this bullshit. Nintendo isn't going anywhere.
Master Chief (Halo). Lara Croft (Tomb Raider). Duke Nukem. Cloud Strife (Final Fantasy VII). Solid Snake (Metal Gear).
there are a few. I could go on. a lot of extremely famous/popular game franchises don't stick with a single iconic character though. Assassin's Creed is a good example. The archetype is consistent but it's a different character in each game. A lot of games are like this. Nintendo has pursued a branding strategy based around a handful of "mascot" characters (Mario, Link, Samus, Donkey Kong) but it's not like those are the only famous video game characters around.
Maybe that's what you're pointing out though? Besides Sonic (which was Sega's attempt to make a Nintendo style mascot character) most other game developers don't use mascots. That's true. They generally don't. The games themselves are still incredibly well known and popular though.
Edit: I guess OP said "famous" characters, as in generally known by non-gamers, and that makes lots more sense
In my opinion, their largest threat is a new generation that does not know who their characters are. Mario has a ridiculous level of nostalgia for me as someone in his early 30's, but who knows if my son will have anything close to that.
Disney solved this problem through a literally awe-some multi-channel strategy combining movies, both new and re-releases on latest platforms, theme parks, video games, TV shows, toys, etc. My nieces are very familiar with Cinderella and Snow White, who is as old as my grandma, but their brother probably doesn't know who Yoshi is.
I think the trick is to ride the generational wave. Again, something Disney excels at. A young mother takes her daughter to see the live-action Cinderella movie because of the nostalgia she has for the character, which she in turn got when her mother bought the VHS for her because of the nostalgia she had from seeing it in the theater as a little girl...
There is a limited window of opportunity that Nintendo has. Personally I would love to share Mario, Yoshi, Donkey Kong, Link, etc. experiences with my son vs. random new IPs that mean nothing to me.
Speaking of Disney, the Nintendo catalogue is one of the few remaining significant cast of characters not owned by Disney. If Nintendo does hit dire straits and I were Disney, I would aggressively try to bring them into the fold, although it is extremely unlikely Nintendo would capitulate.
On a smaller scale: Studio 100 https://en.wikipedia.org/wiki/Studio_100
See: Hollywood in recent years and its constant need to do sequels because they guarantee a successful and profitable venture.
Isn't it kinda Nintendo's thing to bottleneck their consoles? Does anyone else remember having to wait in huge lines to get a Wii? The Switch will likely have the same "issue"
The truth then (and likey today) was that demand is hard to calculate and supply costs money. Nintendo I'm sure greatly underestimated the demand for NES Mini convincing themselves that 'nobody wants to play classic games today but what people actually want is new games with our characters and bits of nostalgia put in'.
They were wrong of course as evident by NES Mini sales versus that of Wii U sales.
Nintendo's released a lot of products and while not having enough supply is annoying, dramatic oversupply can be catastrophic.
Although Nintendo doom and gloom has been a popular theme for many years I'm a little surprised to see it here.
I think Nintendo can lose up to $250 million a year until the year 2052... so not too sure if they are struggling for survival like the title claims.
I once considered a print subscription since their writing quality was high and they weren't as high brow add the New Yorker, but a lot of their output over the past few years had been embarrassingly desperate.
This was written by Ian Bogost. He's not an industry outsider, he knows his stuff.
You mean like virtually every software company on the planet? Or storylines or characters from franchises like Star Wars, Star Trek, Marvel/DC et al.
Give me a break. It's called working a series of franchises that people like.
What's been shown about the Switch so far looks pretty tepid. Its clumsy publishing of Mario Run doesn't give much faith that Nintendo has improved since the days of the Wii U rollout [0]. I recently got a PS4 to try out its VR and think I'll be sitting out the Switch as I don't need a console for portable gaming in my life. Hoping Nintendo regroups in the VR age though, which will seem ripe in 5-6 years for a Wii-like system to dominate.
[0] http://www.eurogamer.net/articles/digitalfoundry-2014-secret...
[0] https://techcrunch.com/2016/12/20/super-mario-run-sees-37-mi...
* The Switch is a giant question mark that could be good * Nintendo is sitting on a lot of money. That money and fan goodwill means it has the time to figure out its future.
it's such a bizarre and distorted premise to write the article from that I can't help but wonder if it's a plant.
They also need to stop hand-holding gamers. Nintendo Hard doesn't exist anymore.
They don't make the same game in different clothing just because they can. And their games generally age well.
A different approach when compared to most game makers nowadays, surely. But one I can definitely respect.