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mrdoob2

393 karma · joined July 7, 2010

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mrdoob2··on Jam With Chrome
As far as I know http://www.dinahmoe.com did that part. The same engine was used on http://exquisiteforest.com
mrdoob2··on 3D CSS Periodic table with three.js
Fixed. Thanks!
mrdoob2··on 3D CSS Periodic table with three.js
Feel free to hack the code and implement these layouts. Should be pretty easy ^^
mrdoob2··on 3D CSS Periodic table with three.js
Uops! Fixed.

As per the arrangements, I agree. I was just trying to replicate the original demo.

mrdoob2··on 3D CSS Periodic table with three.js
Browser/OS?
mrdoob2··on 3D CSS Periodic table with three.js
What bd said. That logic goes in the application layer and not in the lib.

In this case I hadn't yet optimised the app like that. But I've implemented it now, thanks for pointing it out!

mrdoob2··on Star Wars 3D Scrolling Text in CSS3
Hehe, I did the same thing 2 years ago [1], hooked up the mousewheel and also made it so the text could be selected and modified. Back then the browsers implementation was still very early and the text would disappear. Glad to see that it works properly now.

[1] http://mrdoob.com/lab/css/starwars/

mrdoob2··on Realtime Three.js Coding
As soon as packaged apps gets green light. Not sure if commercial, but sure an installable webapp with some improvements. I guess I'll recode the whole thing :P
mrdoob2··on Realtime Three.js Coding
Maybe I should change the default code to use Date.now()? ;)
mrdoob2··on Realtime Three.js Coding
Glad to hear! :_)
mrdoob2··on Realtime Three.js Coding
I feel that talk made an impression on many people. I think that talk made live editing "mainstream" and Bret "stole" the concept by doing a good show just like Apple does. It's been done for years but no one "bothered" making a good show/product that wowed people.

From the top of my head (fluxus) [1] and impromptu [2]. And I bet every game company have their own live editing tools.

Anyway, </rant>.

What inspired me was this video of Iq's live coding setup [3] from last year. Months later I made a webgl version [4] to help spread glsl know-how. Then doing the HTML/CSS/JavaScript one was just natural de-evolution :)

[1] http://www.pawfal.org/fluxus/

[2] http://en.wikipedia.org/wiki/Impromptu_(programming_environm...

[3] http://www.youtube.com/watch?v=9g8CdctxmeU

[4] http://glsl.heroku.com/e

mrdoob2··on Realtime Three.js Coding
Is not just for three.js. It's for anything HTML/CSS/JavaScript. Originally I built it because I needed a temporal editor for coding on ChromeOS and the new packaged apps -- for which there is an editor in the works already -- hadn't reached the dev channel yet.
mrdoob2··on The future of GNOME
Couldn't agree more.
mrdoob2··on Exquisite Forest, a collaborative animation platform
It's not a Chrome app, is a web app.

However, the guys have just released it and haven't had much time to make sure it works on other browsers yet. The only thing that shouldn't work on Firefox at the moment is the audio as it uses Web Audio API. We'll look into it asap.

mrdoob2··on Linus Torvalds on the Google vs Oracle verdict
You seem to be pretty ignorant about the subject matter. I suggest you do some reading first.
mrdoob2··on Internet Explorer with WebGL
I bet he's just trying to troll the troller :)
mrdoob2··on Physijs - Physics plugin for three.js (bonus: jenga example included)
Because not everyone knows how to code and compile an application that runs on Windows, MacOS and Linux? Neither people tend to download desktop applications nowadays... or is it just me?

Hopefully WebCL will get some traction and the simulation could be moved to the GPU in... a year? That way JavaScript will just have to do a bit of wiring.

mrdoob2··on Physijs - Physics plugin for three.js (bonus: jenga example included)
Strange. What's your system?
mrdoob2··on MusicForProgramming();
I disagree. Datassette and Com Truise are seriously good music producers themselves. And I think both of them and Sunjammer have very good taste and listen a lot of music to be able to put together this kind of compilations. Pretty sure you can't find most of what they listen on iTunes.

Matter of taste. Keep that in mind and you'll become more respectful.

mrdoob2··on ASCII interactive fluid animation
Did you tried creating a imageData for every single character in the "ASCII gradient" and then using putImageData( imageData, x, y )?
mrdoob2··on WebGL Nyan cat
Nope. Wasn't me :)
mrdoob2··on Multiple GLSL effects in WebGL
By reading the code and tweaking in (seeing the result in realtime) you should be able to learn how things work.

Also, don't forget to checkout the rest of effects [1], there are lots! :)

[1] http://glsl.heroku.com/

mrdoob2··on Text Particles
ADs :(
mrdoob2··on Realistic Skin Rendering in WebGL
+1
mrdoob2··on Google Gravity
Mr. Skrebbel! :)

Yes. Chrome Experiments is not about Chrome-specific experiments but about pushing Javascript and the new cross-browser APIs.

I always try to use APIs supported by more than one browser. It just happened that it performed much faster on Chrome than any other browser for a year or so (until the other browsers catched up).

Good to see that, 2 years after relase, people on Firefox/Opera/IE can finally see the thing properly ;)

mrdoob2··on Google Gravity
This experiment was done in 2009 using Box2DJS[1] for the site Chrome Experiments[2]. Since then I've been improving it by cleaning up the code, adding DevideOrientation support and, some weeks ago, updated it to the new google.com design.

Fun fact: The API being used has been deprecated for a while and, as far as I know, there is no alternative.

[1] http://box2d-js.sourceforge.net/ [2] http://www.chromeexperiments.com/

mrdoob2··on WebGL game: Tankworld
I thought it was Canvas2D and not WebGL... ?
mrdoob2··on Super Mario Brothers GameBoy (and all GameBoy games) ported to HTML5
Works fine here... ? ff4.0b11 / Ubuntu 10.10 64-bit...
mrdoob2··on Minecraft WebGL Map Viewer (using three.js)
FTW! ^^

Takes a while to load... WASD to move around and mouse drag to change the POV.

mrdoob2··on Mr.doob adds WebGL Minecraft demo to three.js
If it has anything to do with Mind Game, I'll buy it! http://www.youtube.com/watch?v=XU4EfF85u60
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