Physijs - Physics plugin for three.js (bonus: jenga example included)
chandlerprall.github.com
chandlerprall.github.com
The physics is being performed in a WebWorker which is able to operate at a different frequency.
Hopefully WebCL will get some traction and the simulation could be moved to the GPU in... a year? That way JavaScript will just have to do a bit of wiring.
Why hook a bunch of computers together? I can just put my files on a floppy and give them to a friend.
Why do we need wireless internet? I can just run a cat5 cable without sacrificing bandwidth.
To take any emerging technology at face value in it's infancy is doing a disservice to not only the technology but yourself. The quality of graphics and performance you're seeing here is comparable to late 90's early 00's 3d performance. If you put in a little more thought you'll see that in the relatively near future you'll be running full blown games via WebGL with WebSockets and such directly in your browser. No need to install, no need to compile, etc.
It's coming, I'm willing to bet we'll see it become common place within the next decade.