Text Particles
william.hoza.us
william.hoza.us
var homeDX=this.homeX-this.x;
var homeDY=this.homeY-this.y;
var homeDistance=Math.sqrt(Math.pow(homeDX,2) + Math.pow(homeDY,2));
var homeForce=homeDistance*0.01;
var homeAngle=Math.atan2(homeDY,homeDX);
It seems it is just using gravitational like force, where a point is attracted to its original position. So I guess it is a more common effect for particles.What they did is used smooth particle hydrodynamics to simulate water, but then also use the text mesh as a local attractor. So the water would drip onto the invisible mesh, but then it would stick to the text just a bit more than normal allowing the words to form.
Link: http://directtovideo.wordpress.com/2011/05/03/numb-res/
Which is a shame - it looks like it might be very impressive.
It got a lot better from 4+. On the other hand it works great on Chrome. Opera is a bit slow as well, not as bad as FF 3.6 (using Ubuntu 10.4 as well).
Second Reality by FUTURE CREW