WebGL game: Tankworld
playtankworld.com
playtankworld.com
I wish someone would make a MMO version of the Tank game on Wii Play. (http://www.youtube.com/watch?v=uMqEoZivjnU)
This is not a WebGL game.
## WebGL Test version... ##
The WebGL version of Tankworld is under construction. If your browser supports WebGL then you can already check out a preview level...[1]
1. http://www.playtankworld.com/level/60_second_shooting_range?...
One of the major problems with the test version was the rotation of the tiles which was done within the perspective matrix. The tiles were also rendered separately. In the new engine those problems are fixed along with the texturing of the ground.
So consider yourself lucky.
It's almost like Google and anything graphics related don't mix, even though improving full hardware acceleration performance is probably as important for the further development of the web as improving Javascript performance was. I think this will be where the new battle between browsers will be in 2011 and 2012 at least.
Here's the benchmark video:
In 11.0.691.0 canary, GPU acceleration of Canvas is still an option in about:flags, just as it is in 9.0.597.107. GPU accelerated compositing is no longer optional, though, it appears. Of course, that's only the canary build, and I expect that the 11.x build that's actually released will be somewhat different, but still.