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mrdoob2

393 karma · joined July 7, 2010

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mrdoob2··on John Carmack's Keynote at Oculus 4 Live Stream [video]
Noes. Only you.
mrdoob2··on Ultrafast single TCP packet audio/visual experience
So they're using p01's effect and they want to put ADs around it?
mrdoob2··on Show HN: A WebAssembly game demo
Yes, I think you need Chrome 57+.
mrdoob2··on Kkrieger – A 96KB first person shooter
That's what three.js is for <o/
mrdoob2··on Three.js editor
Yup! MIT ^^
mrdoob2··on Three.js editor
01 Alchemist is working on it ^^ https://dump.01alchemist.com/2016/12/31/future-webhpc-parall...
mrdoob2··on Introducing Custom Elements
Some custom elements I worked on this week: https://mrdoob.github.io/model-tag/
mrdoob2··on Wind Waker Graphics Analysis
DOOM (2016) - Graphics Study http://www.adriancourreges.com/blog/2016/09/09/doom-2016-gra...

GTA V - Graphics Study http://www.adriancourreges.com/blog/2015/11/02/gta-v-graphic...

mrdoob2··on Show HN: Blueprint3D – Design interior spaces in 3D with WebGL
Shouldn't just be a matter of running scene.toJSON()? ^^
mrdoob2··on It’s 2015 and drawing text is still hard
Feel free to do a PR with your solution, just so no one has to write a "It's 2016 and drawing text is still hard" blog post next year ;)
mrdoob2··on Famous Engine – JavaScript library for animations and interfaces
2 years ago... http://learningthreejs.com/blog/2013/04/30/closing-the-gap-b...
mrdoob2··on Texgen.js – Lightweight Procedural Texture Generator
Hehe! Thanks for that. But, to be fair, that last example was done by http://alteredqualia.com/.
mrdoob2··on Texgen.js – Lightweight Procedural Texture Generator
I think this is a different issue...

I couldn't claim authorship of a machine generated work. I would feel better about claiming authorship of something I've spent a while working on and finding combinations until I get something I like.

Do you claim authorship of Photoshop's cloud filter?

mrdoob2··on Texgen.js – Lightweight Procedural Texture Generator
I instrumented the code and using conditionals resulted in 2x the generation time per loop. These loops are executed only once so the VM doesn't have a chance to optimise them.
mrdoob2··on Texgen.js – Lightweight Procedural Texture Generator
I did it like this because I wanted to create the drawing loop as efficient as possible, without switches or conditionals. That method gets executed per pixel so the less logic the better.

If someone knows a better way I'm all ears!

mrdoob2··on Texgen.js – Lightweight Procedural Texture Generator
I think a simple way to explain the MIT license is that you can do whatever you want with it as long as you don't say that you created the library yourself.

Textures that you create are as yours are images you create in Photoshop. Probably even more yours than that ;)

mrdoob2··on Why does this Threejs link give me a Blue Screen of Death on iOS?
Should be fixed now I think.
mrdoob2··on The MS-DOS Showcase
Have a read at "Packaging DOS programs" here: https://github.com/dreamlayers/em-dosbox/
mrdoob2··on Realtime Bitcoin webGL globe – visualizing all transactions and blocks
Should be now fixed.
mrdoob2··on Babylon.js: JS framework for building 3D games with HTML5 and WebGL
*babylon.js
mrdoob2··on Babylon.js: JS framework for building 3D games with HTML5 and WebGL
I think competition is good. Soon after babilon.js got released I took a look at their file format and did a loader for three.js. This made me see how much three.js needed some geometry structure refactoring (moving towards a bunch of flat typearrays). I'm slowly working on that but I still need to find a nice API for it [1].

[1] https://github.com/mrdoob/three.js/issues/3672

mrdoob2··on Three.js editor
Considering that the submission is 132 days old, a few things have changed. Feel free to read the change log (pages 1 and 2): https://github.com/mrdoob/three.js/commits/master/editor
mrdoob2··on Three.js editor
Yep, just drop the obj into the editor.
mrdoob2··on Three.js editor
thanks for noticing ;)
mrdoob2··on Three.js editor
I'm personally using it as a level editor. And I also used it for quickly modelling my flat before going to Ikea ;)
mrdoob2··on Three.js editor
I can't wait for the day when three.js gets obsoleted. That would mean that someone would have done a free and open source 3d library that is easier to use and with a better designed API. Until then, we'll keep going.
mrdoob2··on Three.js editor
Anyone is free to fork the editor and build a CAD app out of it :)
mrdoob2··on Visualized user base using Three.js and WebGL
Yup. Working on that... also need to update WebGL Globe so you don't have to :)
mrdoob2··on Visualized user base using Three.js and WebGL
I did the original WebGL Globe (texture, atmosphere shader, interaction, ...). Just sounded like you were taking credit for the overall aesthetics. As far as I can see, aesthetic-wise the difference is that you didn't pass the height for the cubes.

I don't really mind though, the whole point was to get people to use the platform. Just found it funny :)

mrdoob2··on Visualized user base using Three.js and WebGL
cough cough
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