cough cough
Or is it that I used the most trivial particle rendering ? :)
I don't really mind though, the whole point was to get people to use the platform. Just found it funny :)
Just a side-node: the API docs were the biggest obstacle in the whole process. W.r.t to platform usage I think this would be one of the top prio things to get even more people using Three.js.
Would be wonderful if IE supported WebGL so these features could find their way into more apps.