Visualized user base using Three.js and WebGL
leansync.com
leansync.com
I always close the tab before closing the lid.
Also I would really like to see the "address network", e.g. lines between the dots.
- left-button and mouse move = rotation
- mouse wheel = zoom in/out
Plus real-time push visualization using node.js and websocket...
So I'd say with Three.js, Google's code for the Globe it's in the end just a couple of Javascript lines for the page and the customization of the globe. I'd say 98% is open source from a technical perspective.
It happened to me one or two times that I thought the same because the dark color of the sea looks somehow more solid than the continents.
If it's really a rendering bug could you share a screenshot ?
Or is it that I used the most trivial particle rendering ? :)
I don't really mind though, the whole point was to get people to use the platform. Just found it funny :)
Just a side-node: the API docs were the biggest obstacle in the whole process. W.r.t to platform usage I think this would be one of the top prio things to get even more people using Three.js.
Would be wonderful if IE supported WebGL so these features could find their way into more apps.