I recall disabling the `awdl` adapter can stop a lot of this behavior, at the cost of breaking these systems. I used to do this when using Moonlight, as it would cause periodic ping spikes.
137 karma · joined December 19, 2017
I recall disabling the `awdl` adapter can stop a lot of this behavior, at the cost of breaking these systems. I used to do this when using Moonlight, as it would cause periodic ping spikes.
Sadly, it's not quite there for my needs, but it's getting better. Flakes are more fleshed out, the CLI is improving in it's user experience. I still don't feel like I understand the language works and build my flakes off of copying/pasting the one that works.
Most of the actions just duplicated existing UI elements.
It was quite odd because the original herald of Steam Play had macOS front and center, even with exclusive cosmetics if you launched the game on macOS.
I do remember a large kerfuffle over the very poor state of OpenGL on macOS, which if I remember correctly was stuck on 3.2 for a long while, before being completely deprecated.
The repair isn't too tricky and a set of replacements can be had for pretty cheap. I'd recommend people look at getting them repaired, rather than buying a set of (highly overprices) replacements.
I did eye the ProArt board, but considering it was over twice as expensive in my region for a machine not really intended for content creation, i went with the far cheaper option.
Also using the CalDigit TS3+. Fantastic dock.
On the MacBook side the only issue is that when disconnecting, a display won't sleep and just show a frozen image.
So, at least rest well knowing you've cut your losses wasting time with thunderbolt.
I had tried to compile some software that linked against macOS SDKs, and did not realise that Nix essentially maintains it’s own version, and it was quite tricky to adapt to it or get back to using Xcode’s toolchain.
https://reincubate.com/support/how-to/download-run-ios-app-m...
Does make me lament the fact that I can't tap into the perfectly viable OS beneath the hood, but oh well.
Understandably, this was before they transitioned from on-device models to more complex, larger cloud models.
The free 400KB limit is quite generous, but you may need to spend time tuning the ignore if you have junk in your project folder.
It can create extra displays, but you have to buy an Elite license for that.
FWIW, I have an iPhone X. The watercolour trend started around the iPhone 5s, IIRC.
If bigscreen has the option, curved displays are also a great way to preserve clarity, as the lenses start to distort near the edges.
Importing history and indexing that is cool.
I'm in a similar boat with a kext that enables unsupported Thunderbolt 3 docks.
I do criticise the fact that only the Apple Watch contributes to their "Activity" app.