Apple's products are getting harder to use, ignore principles of design (2015)
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Fast forward to a month ago. I purchased one of the newer low-end iPads as another gift for someone else who didn’t use computers.
It was depressing.
The setup process was kinda annoying. No, we don’t want Apple Pay, thank you. I had to enter the Apple/iCloud account credentials multiple times at different points before it stopped asking me to sign in again.
There were a lot of bugs in the system UI and the preinstalled apps.
I had to disable the multitasking gestures because they would be confusing for a new user.
They have removed labels for the Dock icons with no way to restore them, so I had to keep apps with less obvious icons out of the Dock, so they could have labels. Because a flower for photos is not a connection that many people can intuitively make.
I had to explain that dragging down from the right corner of the top edge brings up the brightness control.
Dragging down from anywhere else on the top edge brings up the notifications.
Dragging down on a blank part of the home screen’s background, away from edges, brings up the search bar.
Fuck.
Wait, what?
Getting at least one user's opinion about a redesign might have nipped some of this in the bud
It doesn't feel like they have anyone who uses their own products anymore (dogfooding.)
The one thing about Steve Jobs was that he was a user like us, sharing most of the same annoyances and frustrations and in a position to make the engineers do something about them.
Just all of us who don't live at apple 24/7.
[1] - I remember when Google first added enabled automatic app updates and one of the most common retorts, including on here, was "can you say bricked" and similar nonsense.
More stuff should allow for the latter option.
I'm not defending Apple here. I only accidentally discovered this shortcut. I feel that designers these days expect users to explore a lot of things out of blind faith in order to discover functionality.
find it much faster to just pull down and search for apps
Something must be going wrong here. It doesn’t appear the ‘automatic’ part of that is working :P
Along with the email inbox bug they claim to have fixed but is still very much live and well on my iPhone 7 Plus.
e.g. This was definitely a change for the better. They're pushing something that shouldn't be first class into the background, in the same way that you don't manage memory or decide which apps in the background to close.
Want to switch which user account you're using? No problem, simply find the picture of the current user account that you definitely don't want to use, and click on it.
Also, it's really a stretch to say that an action related to account x is "switch to account y."
I also know the long press shortcut to get to updates, but often forget that. As well as the copy/paste swipe gestures.
I know when people say "it's like they don't even use their products" it is usually hyperbolic, but I don't know how they can explain the seemingly random continual prompting of Apple/iCloud login on OS X I see a few times a year.
You can also drag an icon out of the search UI when you're in another app, but only if you have a keyboard attached, because other than Cmd+Space there's no longer a way to access Spotlight without going back to the home screen.
Absolutely bonkers.
[1]https://eclecticlight.co/2019/03/03/last-week-on-my-mac-keyb...
A few things which hugely annoy me;
- Saving a photo from iMessage.... the option has disappeared. I get a popup to airdrop the file, interact with some apps and a huge copy button. In fact, I can scroll down in this menu but there is not a single visual indicator that I can scroll. No scroll bar, no icon... nothing. I've had to read somewhere online that I could scroll there, and I work in IT. How is this usable for people who don't work in IT.
- After updates I'm frequently asked to provide my Apple ID password, and yet iOS doesn't allow me to interact with Password Managers at this moment. I've got a 36 random character password, and it is a pain in the ass to enter this.
- 3D touch has been removed in newer iPhones. Fine, but why cripple older phones which still have the hardware to use 3D touch... Now it takes me an extra action to re-arrange my icons.
Edit: nvm I think this is an issue on ios13. Definitely weird design choice, wonder what is the story behind this decision.
First screenshot: "Wait, why is 'copy' the only option?"
Second screenshot: What shows if you scroll past "copy", for which there's no visual indication showing that's even possible.
There's no rational reason for "copy" and all the other options to be visually separated, either. They could've been obviously part of one continuous set of options and it'd be a lot clearer to people.
One caveat is that you have to drag away from the context menu.
'Repeat' and 'next up' are below the play/pause button. But the spacing makes it look like there's no possibility to scroll!
I feel like I see the root of this problem everywhere in "card"-based UIs. The share button opens a "card" on top and you can move the card up in the view. There should definitely be some consideration for how to represent that there's more "card" outside of your screen.
The new share sheet in iOS/iPadOS 13 is not great -- the two rows of horizontal scrolls (one for contacts, the other for apps) was much more discoverable.
I'm the opposite, I didn't even try to click on the image and save from the screen that appears.
At least that's how it works on my iPad Air 2, which is a bit outdated, but has the latest iOS.
I hate that apple doesn't let you export your iMessage history.
It's self serving on many levels.
Like the whole need for installers/uninstallers, worrying about drivers, separate menu bars for each window, and so on.
Some of those things will never change as long as Windows remains Windows.
Yes! What on earth is this for? My girlfriend picked up an iPhone after a series of awful Android phones and it's still sitting on her desk in a half-setup state a few days later because she got frustrated inputting her iCloud credentials constantly for god-knows-what and dismissing unhelpful help messages. Next she's gonna ask me how to migrate her pictures to the new phone and I've no idea what to tell her ...
I would presume that it's an overreaction to cover their asses if users get "hacked", and also a more aggressive DRM authentication to keep making sure you paid for all those apps/books/songs/shows.
It's like being dropped into a dungeon where helpless people are endlessly flailing about trying find an answer so they can escape and instead being told useless, out-of-date, or crazy information by other clueless users.
This icon only makes sense if you used earlier versions of iOS where the icon was an actual photo of a flower. Objectively bad design.
The Photos app icon is a blurred version of the Slack app icon. Ugh.
Edit: put them next to each other and took a screenshot to underline my post above: https://imgur.com/jPFJMx4
• Be intuitive for new users
• Have features for power users
• Sane number of customization options
Like the dock labels issue. I personally don't need or want labels in the Dock. But there should be an option to enable dock labels for people who are not familiar with all the icons.
In fact I would like to hide the labels for ALL icons on the Home Screen, with a tap-and-hold to show them temporarily, like the mouse hover on the Mac Dock.
Now you need 2 more options to satisfy everyone.
And then you need to keep the Settings app from becoming too cluttered or intimidating.
So I believe the cornerstone of all good design is a good settings/preferences system, that is easy to navigate, discover, search and filter. And to selectively restore defaults when you fuck shit up.
1. You can largely escape the trifecta by hiding advanced customization options inside of the Terminal, where they're 100% invisible to anyone who isn't explicitly searching for them.
2. For a long time, Apple's way around the problem was to have different platforms for different markets. The iPad was a simple computing platform for very casual users, and the Mac was the more capable option for more advanced users. For some reason, Apple has now decided that their simple platform needs to be as capable as the more advanced platform.
Which of course makes them completely undiscoverable, too.
How would I see all the options available for an app? We're back to googling and peer support.
> For some reason, Apple has now decided that their simple platform needs to be as capable as the more advanced platform.
Because they were getting crap for it.
Googling and peer support is much more acceptable for advanced actions than simple actions.
If I need to Google how to disable labels in the dock, that's probably ok. If I need to Google how to turn down the brightness of the iPad...that's not great.
An interface can only ever have a finite number of discoverable actions. So choose what actions are core functionality, and make those discoverable. Hide what's left.
Nova Launcher is an example of a pretty good piece of software that fulfills all 3 requirements in my mind (it's a 3rd party launcher, or desktop, for Android). It's what I use personally so it fits my power user and ricing needs, but it's also what I set up for less computer literate relatives.
It has every option one could want, but they are organised sanely and are kept separate from the basic interface. I don't see why this is difficult.
As a power user you could easily set up your click and hold labels with KWGT or KLWP. Having this option available doesn't make the phone worse to use for normal users. All hail the android ecosystem!
It is super annoying.
They really need an option to tell it "Yes, I have an Apple/iCloud ID that I want to use with this device, and I can even tell you that ID now, but my password is a strong password in my password manager and I really do not want to try to type it right now...so how about we just finish setting things up without it, and then as soon as I get my password manager installed I can get that password for you?"
It should then finish setup without further Apple/iCloud ID prompts, deferring setting up things that need it.
Furthermore, it should but on icon on the front page named "Finish Setup" or something like that which kicks off finishing setup of everything that needs your Apple/iCloud password.
They do have that, but it may ask you to sign-in again when you download apps, books, music etc. or sometimes seemingly at random.
dear god yes. I stopped using my ipad because of this, and I would never purchase another one.
Apple Integration is still top notch, but I agree 100% about their UI. I don't run mac, but I've been an ipad/iphone user for many years and it's definitely gone downhill. I disabled automatic updates and live in fear every time there's a new major version.
The other replies frustrate me as much as Apple’s design direction, in that they “get it” even less than Apple.
Bad design is not that I can’t figure out how to copy an image from mail. That’s annoying, that could be better, but you’re not even seeing the wood for the trees at that point - it’s the fundamental concepts of design that escape most people.
Like, what do these rows of icons even mean? What do they do? Why is it that tapping on them opens a window with their name in? Is that the right design? What does your user actually want to do, how are you guiding them?
There’s this conceptual clarity to design, and when you see it you shout “yes!” And when it’s absent you mumble a lot, and most nerds cannot even recognise those two modes, let alone approach devising the concepts that underly the clarity. The dead giveaways are the minor pedantic points vs how the entire paradigm is designed.
Android, for example, has this home screen versus the app grid, and it’s not clear why that exists. It seems like a hangover from desktops - here’s my “desktop display” and here’s my “app bank” and no designer would ever think of inventing that paradigm if they were truly reimagining how a omnitool should work. A mobile device isn’t “computing in your pocket”, it’s “a tool that allows you to do things that can change its face and use a network” and you go from there.
This is what Apple get and others don’t, but that should really be past tense as Apple have completely forgotten the thoughtful and deliberate design they’ve always made. Hold and press an icon and you can “share app”, you waaat, like how is that even a feature. Imagine you’re using a penknife and you can “share blade” or you can “share this channel” on a TV. You just totally don’t get it at that point, you’re not designing for the user at that point (cue comments of “yes, I love sharing apps that way” from the 0.0001%).
Despite their nosedive, Apple devices are still the best, and it just feels like we’re waiting for them to get so bad that Android is a cheaper version of awful, and no other company is coming to save us. Someone, for the love of god, start an electronics company that is dominated by a small team of great designers.
This gets worse whenever I see new Apple keynotes about their latest iPad gestures for multitasking or text editing. On the computer I have visible menus where I can peek the shortcut for each action but is there anything like that on i(Pad)OS? Just adding more and more gestures without giving the user some intuitive hints/signifiers seems like a degradation of usability. The scrollbar tells me that there is more to show and auto-hiding it was a first step into the wrong direction.
I am glad that Android got rid of the dedicated menu button which only worked in very special places without showing any on-screen indication for its availability and I feel like the Option key on Macs is still hiding important things from their users.
The now deprecated(?) 3D Touch on iPhones also seems to suffer from this issue. I was expecting some sort of visual clues to the user (like differently colored buttons) that certain elements offered special actions with a harder press but instead the 3D Touch-enabled elements continued to look the same and mostly the tech-savvy users kept up with where this feature was enabled and where not.
This appears to be fixed on iOS 13. Actions are now arranged vertically. The app bar above the actions still scrolls horizontally but it now hints at that by cutting off icons.
https://tyler.io/perfectly-cropped/
But at least we've rotated the problem by 90 degrees :P
When I got my first iPhone, my first touch screen device, I noticed their beautiful little slider switches for all the settings. They didn't work very reliably, though. I would use the touch interface to drag the slider, and it sometimes worked but often failed. Well, touch screens aren't perfect, right?
Until someone eventually saw me doing it and said, "You can't drag it, you have to just tap it." It turns out to be just a checkbox. A real slider switch has to be dragged and won't work if tapped, and an on-screen checkbox is the reverse, and they decided to use an image of the former as their standard implementation of the latter on a touch screen. Someone at the very top very deliberately decided that was what they wanted most.
The amount of designers who abuse minimalism because they misunderstand Apple's industrial design and other great design companies, because they only have a surface level grasp of Human Computer Interaction and the wider UX of accomplishing tasks, really bothers me.
And I happen to like the gray text underneath the setting name that tells you the current value of the setting. It makes it clearer what the setting does, and saves you a tap if it's already set how to want it.
For a few minutes I desperately searched for any menus, long presses, weird nearly hidden menus, finger gestures etc. but couldn't discover anything. Apparently there was no way to undo!
After some googling I found out you have to shake the phone a few times. Seriously?
I think there must be a lot of people who simply lost their notes due to a small mistake.
What phone? Do you recommend it?
I'm really sad that it feels like we're dwindling down on physical keyboard phones.
I can't recommend it for everyone, but since you're reading HN here's the hacker pros/cons:
Pros:
* Every physical alphabet key can be mapped to two app/action shortcuts (long press/short press)
* Good construction, satisfying to use
* Great battery life
* Great security and permissions management
* Unlocked version is more or less bloatware-free (bundled BlackBerry software is there but is either useful or easy to disable/ignore)
Cons:
* Due to hardening, not all apps are available (I do miss Ruboto)
* Due to hardening, root is not currently possible (I'd like to root my device but I appreciate the security of BB-hardened Android)
* Camera isn't up to iPhone standards (I don't care as much about this and find it kinda nifty that the camera app allows fine control over shutter speed, etc even though I rarely take photos)
* Some of the BlackBerry-specific features are pretty poorly documented (there's a hover gesture that's only available while the phone is charging which shows the charge level as a line extending around the edge of the screen. It's difficult to Google and not very useful, but I got it disabled.)
All in all, I'm happier with it than I've been with a phone in a long time. It's got two SIM slots if you care about that kind of thing. It hits a particular sweet spot for me. Ymmv.
I have a Cosmo Communicator. No comment yet on recommendation (or not). F(x)tec is another one.
flow typing wasn't possible last time I used it, however.
[0]: https://play.google.com/store/apps/details?id=org.pocketwork...
Maybe because in russian Undo == Cancel and they had no courage to make it “Undo”: “Yes” - “No”.
Not trying to defend Apple, but really just that interfaces in general haven't always been perfect and still have issues, not just one (mobile) platform.
1. win+<number> opens the <number> program on the taskbar from the left. So having a bunch of pinned programs makes opening them very fast and easy.
2. Holding the windows key down then pressing the number multiple times allows switching between multiple instances of the program, similar to holding alt and hitting tab multiple times.
For example, chrome is the tenth icon pinned to the taskbar (counting from the left). So win+0 open chrome or if already open switches to the first window. Holding the windows key and hitting 0 allows me to quickly switch between multiple chrome windows.
So I don't have to mentally keep track of the current alt-tab order to switch between the second putty window and third chrome window. I just hit win+77 for putty and win+000 for chrome.
This, of course, was a long time ago. My guess is that today this would be the case for any computer user, Windows or MacOS. At the time this was simply hilarious.
In terms of iOS, the overloading of buttons and gestures makes for a situation where most users don't use any of that stuff. The simplest example I have of this is using the volume switch to take a picture, nobody does not. I know about it and never do it. In fact, when I do it is because I pressed it by accident and end-up unintentionally taking a picture or more.
I have another example that is unrelated to computers. We have these dimming light switches in several areas of our home. If you want to turn on the lights to the pre-established dimming level you single-click the switch. If, on the other hand, you want to go to full intensity, you double-click them. Despite having explained this, everyone uses the little tiny dimming lever on the side of the large push-button plate to go up to full intensity. And visitors, of course, have no clue because the feature isn't discoverable except for a fortuitous accident.
Progress isn't without side effects I guess.
Not for everyone. I could probably get by fine, if slowly, if you took away my trackpad. I can navigate with full keyboard access and shortcuts, and VoiceOver if necessary.
> The simplest example I have of this is using the volume switch to take a picture, nobody does not.
I do :( It give me feedback on whether I took the picture or not.
This doesn’t sound right. I once installed a corrupted version of OS 10 Jaguar on my laptop that resulted in a non-functioning mouse and touchpad. I managed to reinstall the old OS using only the keyboard. Prior to the post-Snow Leopard era when they started stripping down the file system and muddying the navigation, OSX’s interface was really easily navigable.
As a side note, this was also the pre-Google Internet era, with super early Linux (can't even remember the version). I remember using NCSA Mosaic!
On your Linux setup, could you do just fine without a mouse AND without a keyboard?
Why is it OK for the keyboard to be an essential required device but a mouse should be optional?
The key is flexiblity. On Linux, I could avoid my mouse or my keyboard or my entire graphical desktop if I wanted to and still be productive. Macs don't have that flexibility.
I single out a mouse because it is a very low information density device. It doesn't really do much, so it is the low hanging fruit. Whether a mouse is required by an OS is like a litmus test of "can the user configure the OS the way they want, or does the OS dictate how the user will use it"
Requiring a mouse and assuming it to always be present is not a bad thing; it's progress.
macOS has good accessibility features, so you can set it up to use it without a mouse if you really need to.
Glad my work isn't impacted by such pranks!
A user was having a really bizarre problem: They could log in when they were sitting down in a seat in front of the keyboard, but when they were standing in front of the keyboard, their password didn't work! The problem happened every time, so they called for support, who finally figured it out after watching them demonstrate the problem many times:
It turned out that some joker had rearranged the numbers keys on the keyboard, so they were ordered "0123456789" instead of "1234567890". And the user's password had a digit in it. When the user was sitting down comfortably in front of the keyboard, they looked at the screen while they touch-typed their password, and were able to log in. But when they were standing in front of the computer, they looked at the keyboard and pressed the numbers they saw, which were wrong!
My go-to pranks on Magic Mouse users are to turn the mouse around or cover the laser. Righting the mouse is usually only the second or third thing they try.
What's sad in this little sub-thread is to watch people down-voting and taking this too seriously. These are healthy jokes, just good fun. Nobody is saying Macs are bad or inferior in any way. Heck, I own a bunch of them, PC's as well. Lighten-up people!
...and then there was this time when I spent a full hour with an x-acto knife above the dropped ceiling carefully, silently, carving a hole right behind one of my co-workers to drop a firecracker right behind him. Yeah, that's how we rolled.
I have a feeling that today's workplace has become far more rigid and intolerant of, well, being human. People would get fired for probably every single thing we did back then...like wiring-up a fire extinguisher to discharge into someone's crotch (male coworker, 'cause someone is likely to assume the worst) when they sat at their desk. Or how about jumping out of the bushes with two water hoses to hose down someone when they got to work? There's more...we had lots of fun and worked 14 to 16 hour days. That was twenty years ago, we are still good friends.
Oh, I have to mention one more. I bought a new car and proudly showed it off to everyone in the team at the time. One of the other engineers rented a crashed version of exactly the same car from a junk yard. He had the tow truck swap my car for the utterly destroyed car in the parking lot. He also swapped the license plates. My car was towed and parked around the corner. Imagine my reaction when I came out of the office to get lunch and my car looked like Optimus Prime stomped on it! It was absolutely hilarious beyond description.
I wrote a "Flakey Keyboard Simulator" in 6502 assembly on the Apple ][ to drive my brother crazy.
Here's a quick one: One of my coworkers watched my frustration level rise throughout the day as I was debugging one of my hardware designs. The thing was failing intermittently and I just couldn't figure out what was going on. Being a hardware + embedded software project made it that much more difficult.
At the end of the day he calls me over to his workbench. He doesn't say a thing. He opens a drawer, grabs hold of a large knob on a variac, turns it down and all the alarms on my workbench --at the other end of the room-- go off. He turns it back up to 120 V, looks at me and smiles. The SOB got me good. Brilliant!
I think, at least in Word you could Cmd + Tab (or pressing "." on the numeric keypad) to transfer focus to the menu bar. (Then simply navigate by cursor keys and use Enter or Space to select an item.)
However, Mouse Keys may be generally of help. I think, in System 7, they are part of the "Easy Access" system extension (be sure to have this in your system folder). Mouse Keys are activated by Cmd + Opt + Clear and allow you to navigate by the numeric keypad. (Up, down, left, right, diagonally, 5 is equivalent to a click, 0 to holding the mouse button pressed, the decimal point [dot] to releasing it.) On a PowerBook, you probably have to use the function key as well. (Using Mouse Keys, you may activate a menu by the 0 key. Normally, once the menu bar has focus, you can navigate by cursor keys and select a menu item by the space bar.)
I had to use the key map once to type without a working keyboard. That was bad.
I don't mind this that much. It just shows that Apple elevated the mouse to an essential input system that must always be available, as opposed to being an optional accessory, and designed the system around that requirement.
You can make the same argument about not being able to do anything with a mouseless computer if the keyboard was disabled too.
In fact, even if the keyboard was unavailable, you could still use a computer with just a mouse + onscreen keyboard ...or a touchscreen. :)
So a physical keyboard is actually more expendable than a mouse.
«ng the first Jobsian era at Apple, I used to joke that Steve Jobs cared deeply about Apple customers from the moment they first considered purchasing an Apple computer right up until the time their check cleared the bank. Of course, in later years, the check was replace by a credit card, and check clearance was replaced by the 15-day return period, but Steve’s and Apple’s focus remained the same.»
The rule works great and is easy to follow. But first you have to know it :)
Sadly, the company that taught me this in a previous century, now no longer follows it.
Still every once in a while I get support email telling me that the product sucks "cause it is ugly". Most of those complaining were Apple users who installed a product using Parallels. One of the emails actually was written by pro UX designer (at least this is who the author claimed to be). This got me curios to find out what is really wrong in my GUI that irritates some users so I asked for short interview on Skype/Phone. We had a discussion. Among the things he showed me the example of light gray text on white background and told me that is very eye pleasing an mine are too contrast. For fuck sake I could not read the example he showed to me without glasses and when I complained he said that the beauty trumps usability/ergonomics. I just bailed out. Maybe he is right but I'll stick to what I believe works.
That can not possibly come from a UI designer. Usability is always first, and it’s possible to make it look good while maintaining a11y/usability properties.
• Contrast is bad and hard on the eyes. The less contrast the better.
• Decorative fonts with font-weight: 300 are better than ordinary normal weight fonts designed for readability.
• It's better to have a small font with a lot of extra line-height instead of just making the font bigger.
There are a lot of UI designers that missed that memo.
Apple used to do it...
He’s not. If I can’t use a product, it doesn’t matter how beautiful it is.
In my frank opinion, many designers hold a position of subjective judgement and thrive on the power that comes with that. This is like a developer making arbitrary decisions about a product because they like the technical implementation better.
Data, and actual user preference, should always be the key decider. Not some arbitrary rule-decider.
Furthermore, in my experience the data doesn't necessarily mean what it's believed to mean, with the favored explanation for the data being assumed to be the correct explanation. (e.g. "We want more engagement. This data shows users are staying on this page longer, that's a measure of engagement." It may instead be a measure of your users getting confused, lost, etc.) My point here is that an earnest attempt to be data driven doesn't eliminate the matter of bias. Being cognizant of possible bias when evaluating the data is important, otherwise you'll have a false sense of confidence.
On another topic, putting someone's job into quotes just isn't a good look for any argument. If you have to straw man to get your point across, it might not be that great.
Data doesn't need to be "track everything the user does and do A/B testing", it can come from many sources: user behavior studies done in the past, cognitive psychology, experience gained from mentors, etc.
Would you make the same "they do it every day so they must be right" argument for engineers? Product managers? Stock brokers before data-driven trading? Doctors before the rise of modern medicine?
Those designer might actually be very good one's but they might have different goals. Their design might be all about eye pleasing hoping that mos potential customers will glance at it, like it and buy it. Ergonomics might not be their concern at all.
There are other UX designers though, making GUI for pilots, nuclear station operators etc. etc. They have somewhat different goals. I feel that my brain digests what they do way better then the stuff coming from a first group
I come from a different background where I learned to value reaching the goal in most clear and shortest way
On the other hand, since (insert obligatory joke about $1000 monitor stands), losing customers is no longer their worry.
Actually, would this be so bad?
Faster horses? YESSSSS !!! ;)
What you can get feedback for is how eye popping or outrageous (no F keys!) your suggestions are. People in the office will react, and they are the ones who will decide what actually gets shipped.
I’m with you. Speaking personally, I think he is wrong. My definition of true beauty is both appearance and design. Something that is pretty to look at but not very ergonomic is ultimately not truly beautiful, in my mind. For something to be truly beautiful, it must be both sexy looking and ergonomic (and high quality, etc.). When something cute looking has usability problems, it starts to annoy me, it begins to look cheap and not well thought out, and ironically ultimately ends up looking rather ugly. Once I see bad design, it affects how I feel about the looks.
Stuff around my house has ended up in this category. Throw pillows on the bed look great when the bed is made, but they’re not for sleep and they’re always in the way. Ugly. Cute glass jars in the kitchen that I can’t quite fit my hand into because they were made elliptical instead of round to have a low profile and be cute... they seemed like a good idea in the store, but it only takes trying to use them a few times before they really don’t look cute anymore.
Not trying to insult here. Just general observation
They really don't think about it at all except for when they need to get specific tasks done that the product does well. They are max zoomed out.
I necessarily am zoomed in to the entire product, from every lowly line of code all the way up to the aggregate product. I am max zoomed in.
This leads to a sense of alienation when I observe the relationship between my users and my product. Sometimes it's simpler to think that I actually don't know my own product, so different is the perspective.
Really it's a matter of how much the product occupies in my mind versus theirs; they are using it opportunistically and would prefer to spend as little time as possible thinking about it. Which I suppose is a good argument against over-engineering; for a mass market product, core features beyond the third will only be used by the developers.
Anyhow, all that is to say I can understand your comment, and I often think that I'm lucky the emacs developers or GvR don't look over my shoulder when I use their software because they would give their cats Nobel prizes. :)
Sorry, still an insult.
But ok. So your users have the intelligence of a cat and are generally really helpless with your software. Then the obvious way forward is to include non-discoverable features, hard-to-read text and extra-confusing mouse gestures...?
Sorry I believe it is not because I did say "when it comes to software". I freely admit to being an imbecile in Quantum Chromodynamics. Same goes with my users. Many of them are actually lawyers, dentists and other rather well off people. I am sure they're intelligent in many fields. But for many of them the software is not their cup of tea. That's just life and I do not see too many Leonardo Da Vincis walking around.
"Offering them hard to read text will help" - well I appreciate your sarcasm but allow me configurable option to ignore it ;)
That is just... Why is this person a designer if they don’t want to design? They should have become a painter or a musician.
I bet that beauty wouldn't have trumped usability (in terms of Apple's preference and an elite buyer's purchase decision) if it also wasn't positioned and marketed as an aspirational / cool product.
There's a lot of people that just want to own it because it's the goto for aspirational / luxury electronics.
That aside, I always buy only Apple because other products just deteriorate in terms of performance at an unbelievable rate. Have owned windows and android products and after using them for like a year, it's hard to believe that it's the same shiny machine that you thought would be a good buy.
I use Windows and somehow my laptops and desktops do not deteriorate. Works like a charm. Same goes to my Linux setups. I do not use Android much beyond plain phone calls so can not really judge that one.
E.g. Why does iOS, instead of silently allowing me to use it's new version, feeds me this gamified introduction to "what's new in 13.x.y.z?".
What I want is a piece of software that doesn't change. Or when it changes, it doesn't notify me of it - it just keeps working until I find enough time to actually go on my own journey of discovery.
I am not-so-subtly exhausted by every single half-capable developer spoon-feeding me their "new features". I've downloaded your app because of the features it _had_ - I mostly don't care about what you add later on.
https://www.reddit.com/r/sysadmin/comments/bbof9s/windows_10...
2. You really don't want LTSC on your desktop.
> You really don't want LTSC on your desktop.
Because why?
I have used LTSC, and it is in fact exactly what I want on all my Windows computers. It's just normal Windows 10 except without the Windows Store†, and with a Debian-esque update model.
† And there are ways to add the Windows Store back in, if you really want it.
I imagine frequent users of the app would appreciate knowing what's new more than users that aren't so familiar with the app. I like to know what's new in iOS/macOS, since they update once a year and I'm familiar with it, and they make it brief.
Maybe tackle this problem first, then fall back to exposition.
One suggestion might be to start by removing hieroglyphic icons, or at least augmenting them with text labels.
You assume it can be tackled. Here's a concrete example:
The tool automatically snaps new windows to where user wants them to be. Rarely the user wants to undo that. The core functionality (autosnap) does not require any visible interface whatsoever. If I want user to see the undo button, I have to place it somewhere over his app's window, which bloats the interface (the undo is uncommon), or outright impossible, since some windows have custom titlebars.
So there's a hotkey, configurable in settings. How can you make it more discoverable?
Also, I am yet to find a single piece of software that does snapping better than tiling window managers, so I am not so sure about your use-case.
This is just the first thing I have thought of. There are probably better options that require a little more thought.
That is the real rudeness here!
That I am very tired about and which makes me reluctant to use apps. Too many lazy incompetence ruining app usage. I may be alone with rudeness but definitely not alone with the strong disappointment and reluctance. Just look around here!
We’re all disappointed about something or other, but we still maintain a basic level of courtesy in our posts on this site.
It's representative of users that actually know what the hell is going on and have a clue.
It's less annoying with Apple since they only update apps/OS once a year.
But it seems like every software jumps onto the bandwagon and now you see a changelog opening up an app every other day.
Surely Firefox exports an action to open the URL in the app?
And that’s excluding the apps. CityMapper, Google Maps, Amazon, WhatsApp.
Every day there’s something new released in one of those apps.
I can barely keep up with my email stream - you are either not using enough apps or you have too much free time on your hands.
What I'd really like would be an OS service that could show me a random selection of features from any of the applications I have installed. And, presumably on an opt-in basis, you could share which features you use, thus a bit of analytics could even recommend features I'm likely to find useful.
...do we though? The iPhone came out more than a decade ago now, and I feel like we got it pretty darn figured out around 2015 or so.
Newer versions of iOS have brought some improvements, but also a lot of miss-steps, and performance decreases on older devices (the only place you'd notice).
Not to mention those stupid flashlight and camera buttons on the iPhone lock screen whose only explanation is some manager somewhere wanted to make their mark.
I use those all the time, via muscle memory. Getting to the camera and flashlight ASAP is critical.
Plus the trailing edge triggered nature of them is annoying.
It's also anti-user that they can't be disabled/removed per the user's preference.
How so?
On the other hand... well, for example, I have a puzzle game concept I’ve worked up a prototype for and everyone I show it to needs some things explained that I haven’t been able to figure out how to just make a discoverable part of the UI.
Outright replacing visible affordances with gestures is wrong 9 times out of 10, reorganizing UX in a way that needs a walkthrough is annoying... but sometimes I don’t see another way to get certain things across?
At the other end of the spectrum several times I thought Google maps had removed a feature, only to find they had hidden it somewhere else.
Use one of the stable desktop environments on Linux.
A decade ago I wrote some Cocoa stuff and read the HIG religiously.
Now I'm in my 30s. I can't work out how to do stuff on my iPhone (Android makes perfect sense). mac OS, of which I have used every major version of since 6, is starting to break with the mental model I understand and is becoming slowly less usable to me.
Suddenly I feel old.
It's a sad state of affairs across the board.
Try using a third party launcher, maybe? Nova is a great alternative.
I think iOS and Android are both shit shows. I pick up an android device and it’s a pain in the ass to figure out. That’s terrible design.
iOS seems to break their own rules and hide more and more in the name of minimalism. It’s asinine. 3D Touch was moronic. More than three gestures is moronic. Context sensitive swipes off the screen are moronic.
All of this became abundantly clear seeing my 77 year old grandma, who used a old android phone for years, have so many WTF moments on iOS 13. It’s not clear what is a button. She accidentally gestures and thinks her phone is busted.
Apps like this are usually called "launchers". Personally, I've used and liked Nova Launcher, an app that tries to be like the default Android launcher but with more settings to customize everything: https://play.google.com/store/apps/details?id=com.teslacoils...
Both Android and iPhone have internal inconsistencies along with hidden features that annoy or are gratuitously clever, often added in the yearly fit of featuritis and change for yearly change's sake. Windows and MacOS want to move further away from the desktop metaphor to phone+.
End result is I think just about everything - laptop, phone, tablet, stereo in the car :) is getting worse for usability. Peak on each was half a dozen versions back.
I am old, but I kind of hoped for more. :)
If there was a competition on how many guidelines you can break in a single app, this would take all the prizes home.
The addition of Apple Arcade only increased the amount of WTFs.
[1] There are Apple HIG, and then there is MacOS App Store https://grumpy.website/post/0RsaxCu3P
[2] Here's a quick and easy way to see which apps are currently being downloaded in app store https://grumpy.website/post/0SU9WNFXB
[3] Apple Arcade was made to explore https://grumpy.website/post/0SpwtkNB_
To enable/disable shuffle after selecting a song, you must tap a bar near the bottom (which gives no visual indication that it expands); once expanded, you must then tap an unlabelled button with a “list” icon. This will show your upcoming queue, but also holds the control for shuffle and repeat. These are also unlabelled, but at least the icons are fairly unmistakable.
Source? I know the apps are horrible but I haven’t seen much to make it seem like he’s specifically more full of ego.
My recent gripe is the Recent list: https://grumpy.website/post/0Spuij-7C
Edit: I feel kind of stupid of thinking everyone is stupid on the internet except me.
" This is certainly not an excuse for the clearly bad UI design the article describes for iOS, but unfortunately Apple is not the only one afflicted with that disease. The situation on Android is not exactly rosy either.
I get particularly aware of the serious UI problems when trying to use GPS navigation (waze, here, google maps) in a car. Buttons with various colours, contours and sizes, non-intuitive interactions where one has to swipe starting from various confined areas, annoying dialogs or confirmation screens appearing one after the other, sometimes even spontaneously. There is not even a modicum of consistency regarding the most basic elements, e.g. a yes-no question or a dismissible message.
I hate to say it, but the first iOS of 2016 was (and probably remains) a champion of elegant and consistent UI design. Today, it's almost as if the iOS and Android ecosystems are competing for who has the most unintuitive and confusing UI. "
Copy: three-finger pinch
Cut: three-finger double pinch
Paste: three-finger pinch out (expand)
Undo: three-finger swipe left (or three-finger double tap)
Redo: three-finger swipe right
Shortcut menu: three-finger single tapThat’s not a gesture, that’s you pressing the side buttons.
> Who the hell needs all this crap? Who the hell needs keyboard shortcuts?
When trying to find the WiFi toggle button (which is accomplished by "pinching" the screen) I basically just tried every possible gesture until I found the right one (I know that some gesture opened it from watching others). By far the worst and most memorable UX problem of the year.
Besides, none of those gestures are actually necessary; you could have gone settings app > Wifi > turn wifi on/off.
You shouldn't have to Google for basic functionality such as WiFi toggle button.
What if the problem was how to turn it on?
If I wanted to claim that JavaScriptCore was getting slower and I didn't post any data to back that up people would laugh me out of the conversation.
The opinions and debates are not looking well for Apple though.
So what's the point? If it's all just random subjective opinion why are we indulging in it? If you can't even demonstrate any issue in the first place then why bring it up?
(the lack of reliable and exact measurement does not equal to the lack of existence...I thought it is evident)
Opinion of the users, especially repeated ones ought to be enough to justify a concern. There are too many to doubt its validity even without exact but half cooked partial numbers.
Apple hasn't fundamentally changed the UI on iOS or OSX since the initial releases apart from say the iOS look & feel refresh and gestures to support iPhone X. And in the last few releases there have been almost no UI changes.
It's actually one of the disappointments of the Apple platforms.
So for the iPhone alone Apple has changed the 1. look and feel to be more “modern” (which means showing less accordances), 2. fashionably removed the very affordable home-button for no functional reason and 3. replaced it with non-discoverable, complex gestures.
Pardon my math but to me that sounds like ignoring 3 core design-principles just to appear trendy and have something new to sell.
I had the first iPhone and I remember it was really good at selecting text. A far cry from the painful experience today.
Rearranging icons is also pretty awful, it takes me multiple tries to move something into a folder and then rearrange said folder.
“User Selected the text they wanted first try”
“User Selected the text they wanted within 30 seconds”
“User Selected the text they wanted within 1 minute”
“User Failed to select the text they wanted”
I hit that last case probably more than 30% of the time nowadays — and very often it’s not because the text representation on screen makes it impossible — but because it’s just fucking horrifically bad ui and I can’t select the text I’m interested it despite trying for frustratingly long amount of time. I hit categories 2 and 3 frequently when I really need to get the data selected — and that makes me want to throw my Apple iPhone into the sun ...
What I find sad is that computers used to be too complicated for the masses but those who learned could be very productive as the tools were relatively advanced and well thought out so you'd expect that given enough time everyone would become comfortable using these tools and computer literacy would become a basic skill akin to reading & writing. Instead, it seems like we're going the other way, instead of expecting people to learn, we're intentionally dumbing down the tools at the expense of productivity. It used to be that if you invested time to learn how to be proficient with the tools you'd be rewarded with being extremely productive. Nowadays power-user features are disappearing and we're back to the lowest common denominator, up to the point where they're screwing up basic text-editing features.
Can't wait until they remove keyboards completely because "they're too complicated". /s
Seconding this. It literally took me months after I updated to iOS13 until I was able to reliably use copy & paste again.
At some point I had given up completely, but then later on I randomly read an article which explained how this core feature has been changed, how it was supposed to work now.
A seriously wtf moment. Definitely not cool, and definitely not good UX.
Is this the butterfly-keyboard equivalent for touch-interfaces?
How do they expect me to be able to position the cursor precisely when my finger is right over it and they removed the “magnifying glass” that used to appear above it?
The keyboard “hold & swipe the space bar” trick doesn’t really work. It’s really hard to go down vertically (since the space bar is all the way at the bottom), it’s slow especially if you need multiple attempt as each attempt has a delay before the feature activates (3D Touch solves this on my iPhone 8 but they removed it from the new models).
Finally, what the fuck is that idea of moving the cursor by grabbing it directly? It makes no sense, has no “prior art” so nobody is used to it (and why would there be prior art for the dumbest UX ever) and it always gets in the way when trying to scroll (in fact I tried the space bar trick first to avoid this but couldn’t move down with it so had to scroll the text box directly and ended up moving the cursor instead). If I recall correctly even themselves had an embarrassing moment trying to demo it at the Keynote.
I didn’t know you could do that. Thanks. It’s definitely not great, but better than tap-and-hold where you want the cursor to go, and then giving up in frustration because the whole word gets selected.
Both of those behaviours are now gone. Moving the cursor with the finger now scrolls both the text field and the outer page, at a speed high enough to make it unusable.
The “space bar trick” on the other hand doesn’t scroll the text beyond a couple of characters, making it impossible to get to the end of a long URL in the address bar for example.
Except making room for the one thing iPhone has always been about: the touch screen.
It would be a disappointment if I had to relearn a UI I've been using over a decade just because I upgraded my software. I don't have time for that. Go get your crazy wizbang UI interfaces on Linux. There are plenty there.
And here I am, using Window Maker, utterly unchanged for decades, older than the distro I use.
The dozens of us on Linux are excited and entertained that we're now the leading desktop experience.
Also gonna hang out on iOS 12 for as long as possible if what I’ve heard about text selection for 13 is true.
(text selection/navigation in 13 makes me a madman! why the f hey had to fiddle with this, are they f bored to make something f different instead of something better, they are insane! they do this - making differently but not better - repeatedly!)
I switched from an iPhone 4 to Android, and went back to the iPhone when they released the larger size - the 6 IIRC.
It’s bigger, fatter and heavier with a cheaper feeling finish. The 7 feels positively elegant if you hold one after the other.
And apart from the slight camera improvements the performance feels identical.
I’ve had an iPhone for around 5 years now and I still have no idea what 3D Touch is.
I hear it’s not supported on all models, so my phone may be lacking it, but if it does, I wouldn’t even be able to tell.
On all devices that run iOS 13.
Regardless, it's still available as an option for phones with the 3D Touch hardware.
I'd use macOS’s three finger trackpad swipe for switching workspaces as an example of a great gesture. It’s just one of a ton of ways to switch workspaces.
A whole lot of design department got insulted just now! Seeing their focus in product design almost the whole Apple! :)
Jokes apart even I - design/visuals/very-cool-new-feature-wow agnostic - can see serious changes. Changes that are f*ing up my workflow and user experience!!
Their phone UI used to have a button you could tap on the bottom. That button powered many things and now it is gone.
Now ‘take screenshot’ and ‘turn off screen’ are nearly ergonomically indistinguishable. Now ‘shut down’ is somewhere random.
Seeking through text has changed, too. It used to provide a bit of a zoomed in view when you slid your finger across the text, so you could see where your cursor was going. This is gone now, to usability’s detriment, and now you’re required to use the undiscoverable ‘hold space bar to turn keyboard into a seek function’ to see where your finger is moving, if you want precise control.
The swipe down features on the newer iPhones where the side of your mammoth phone needs to be selected to view calendar or help apps is also new and random and forgettable.
iOS UX has changed a lot and a lot for the worse.
* You start downloading a movie. It doesn't show it downloading anywhere that I could see it. The only place I could find it was by going back * I had to login about 5 times * The Apple TV app is so new that you can't give Apple Feedback because the app isn't listed. * Supposedly I get a free year of apple tv with my new mac. I have no idea where to find that option to sign up. * When in you own library you can't seem to search your own library.
It just isn't thought through. And don't even get me started on the migration assistant. Buggy, and a poorly tested pile of crap.
There is so many problems with it it’s like they invented AppleTv+ solely to raise money to pay a team to basically entirely rewrite AppleTV.
It’s hard to believe Apple even sells the AppleTV.
ugh the TV app on the Mac is riddled with bugs and BS.
Just trying to see all the things I get with an Apple TV+ subscription is a labyrinth of clicks here and there.
Or the episodes of a show. Multiple different pages for show, episode, downloads and unintuitive ways of navigating between them.
Only a single player window allowed.
Clicking on "Resume Episode" if it's already open in a player window, fucking closes the player!!
Office is a tool that works. People still complain about the Ribbon UI change, despite (possibly jusifiable) assurances that it really is a better UI.
Sooner or later somebody will take all the good ideas from Apple's heyday and make another good OS. Maybe, if we're lucky, it'll even be open-source.
It's the kind of thing I dream of doing myself one day. But if someone beats me to it, that's fine too :)
The generational knowledge transfer seems to have broke down somewhere within Apple, that only the superficial aesthetic is being carried on, while the fundamentals - user-friendly design, repairability, extensibility - are getting left behind.
> ..take all the good ideas from Apple's heyday and make another good OS. Maybe, if we're lucky, it'll even be open-source.
There are a number of open-source community projects that impressed me as having such a vision, going back to the roots, keeping the dream alive and designing the way forward.
I feel like designers today want "sleekness" more because it sells when people look at it. Ohh...look at that shiny animation, so impressive.
I want instant actions at the expense of not knowing where something poped-up from. This is usually the case made by designers that animations help you understand the "Context" of where something came from. I feel like this needs to be toned down a bit. UI would feel 1000% faster.
So I set about making a set of laminated cheat sheets of my own, with a consistent design, using screenshots of all of the applications I had installed, and so on. One points out all of the buttons on the iPad, another one shows the different screens, and a third was a diagram of common gestures.
Finding the gesture list itself was ... well, quite a bit harder than I thought it ought to be. Everything seems opaque. I am reminded of one of those escape room puzzles where one must painstakingly iterate through an array of taps, drags, swipes against each and every corner, edge and pixel. It seems that one must flail about against all of the idols, oh, I'm sorry, icons, hoping that one of the motions I have just performed will propitiate the gods. Watch for signs.
It seems, from my vantage, that learning the Apple Way was done with the very first Apple products and that now there is an expectation that everyone has been following along all this time. Certainly, that was my experience with my first smartphone, the iPhone SE. I was constantly having to look up how to do the smallest things and hoping that the information I found was not outdated. I also had to pester other Apple users for tips. My high school computer science teacher would be appalled at the lack of forthrightness.
While I think I did an alright job with the cheat sheets, she never did use that iPad much.
The problem is, the gesture metaphor is deeply rooted in manipulation of window pane of desktop based OS, which normally has menu bar and controls.
What does iOS lack? Both. Most gesture-based controls are torturous workaround the absence.
I have new ipad and it pains me to look at this cheat sheet.
https://www.cnet.com/how-to/16-gestures-that-will-make-you-l...
1. GIMP, which is unusable to such a degree that somebody actually decided to make a version with a decent interface, called GIMPshop... what happened to GIMPshop you can only guess [1].
2. LibreOffice which is much much worse interface-wise than Apache OpenOffice, although hyper-aggressively promoted. That being said, neither of them are even remotely capable of licking the knee of Microsoft Office.
3. systemd, which "suddenly" found its way in all distributions, even though it goes against everything that GNU/Linux or Unix-like philosophy represents.
All this makes me think that unusable interfaces are an intentional "feature" of "some" software.
[1] https://web.archive.org/web/20190608205114/https://en.wikipe...
On GIMP: There have been various forks throughout the years led by various groups of artists, but they have typically been very hacky. Currently the Glimpse fork is planning to do a redesign of the UI.
On Libreoffice: This is the result of the split from Oracle -- the project is now driven by consultants and ISVs. It works if you're willing to pay one of those or become one yourself. If you pay $0 and expect to get a perfect clone of MS Office then you will be disappointed.
On systemd: The design seems to be heavily inspired by the "giant ball of C" design that is already used by the Linux kernel. I would argue that GNU/Linux in general is too decentralized to have an overarching philosophy.
From my perspective as someone who does UI on open source projects, ultimately a lot of the high-level problems come down to lack of resources. It's hard to find good designers who are willing to contribute to open source, and it's expensive to put together a focus group to gather feedback. The typical corporate methods of gathering telemetry and doing A/B testing are not really useful to any of those projects you mentioned.
GIMP: "Groups of artists." See, there's your problem. As much as I despise Steve Jobs, I finally came to understand why he was so appreciated.
Libreoffice: What you said doesn't explain why Apache OpenOffice is still better. I do not expect an MS Office clone (although an MS Word clone would be welcome) but I do expect those writing the software to check out MS Word and point out why it is better... and then slowly but surely move in that direction, not away from it.
systemd: You can't compare an init system, which has the role of starting daemons and whatnot, to a kernel which is basically hardware drivers.
As for your perspective... if you are working for 0$ do not complain about lack of resources. You said it yourself, didn't you?
Moreover, the headlined article is talking about graphical user interface design, something which is largely inapplicable to systemd, and to system/service management toolsets in general.
But anyway the reason Apple doesn't allow for customisation of the home screen is because it adds complexity. And given they are trying to sell to people who are computer and technology illiterate you don't want complexity.
iOS has gotten already too complex that I don't think avoiding complexity is a strong enough reason for not offering home screen customization.
I always wonder what iOS 13 would look like if they didn't dump iOS 6's design so thoroughly.
This is bad on a mobile operating system. I had the displeasure of trying a device running Android's default UIs a few weeks ago: it felt like a Fisher-Price toy. Apple's model of organization is better in every way.
Sometimes it seems like Apple's lack of choice is the primary reason people prefer Apple.
A lot of times, it's easier to write something like a narrative when you're working within certain rules. Or to design a powerpoint when you're given a corporate style guide.
Starting from scratch is difficult because it doesn't give any ideas to bounce off of. And with something like a smartphone - which users need constantly, but never seem to have the time to configure - any half-hearted configuration by the average user is going to benefit dramatically by having basic rules in place.
For power users - like all of us on Hacker News - sometimes the blank-slate approach is preferable, but there's nothing wrong for liking Apple because of the lack of choice.
Edit: actually, I like the addition of Finder > Cut, and Finder > Rename. So, hey, there is something!
I’d say Spotlight was a pretty big deal on the whole.
I can confirm all (95%?) the features I've grown to love about macOS and regarded as innovative human design are still there.
Edit: I do however think iOS has been steadily improving, with some mild-moderate missteps. iOS 8 on my first 5s is a far cry from iOS 13.3 on the 11P. For comparison Snow Leopard was 2009, iOS 8 was 2014.
Lion (10.7) has all of these features—Apple added a lot in that release. And while Lion itself was a buggy mess, Mountain Lion (10.8) and Mavericks (10.9) are basically just Lion with stability fixes.
I do prefer Snow Leopard aesthetically for it's higher contrast UI, but 10.7–10.9 are still well ahead of modern macOS in that respect, and there are even some individual visual elements I prefer in those versions, such as the Dock.
Mavericks is my favorite release overall. Launchpad is stupid, and probably the first place where Apple really began to break OS X's internal consistency, but it can be hidden away easily enough. Yosemite (10.10) is where things got really bad.
(Just for fun: Mavericks > Snow Leopard > Mountain Lion > High Sierra > Sierra > El Capitan > Mojave > Lion > Yosemite > Catalina)
First thing she couldn't figure out is where the "cut" functionality is.
Then, Apple decided that this may endanger their precious industrial design. Finder icons, especially those for folders, are to be clean and uniform – and to be exclusively chosen and delivered by Apple. (Also, color must not serve a purpose and isn't allowed to transport any information.) Icons are not for everyone, quot licet Iovi non licet bovi. Now, it's all about reading, or, if you maintain a really clean and short sidebar, about position. Still, every time a Finder window or file dialog is accessed, some precious seconds and some maybe even more precious focus is lost. However, these are apparently not that precious as Apple's pristine looks. – OK, Apple, now I know, where I rank in your esteem. Thanks for letting me know.
Suggestion:
1. One Pro OSX version for Pro users (cut all services that eat ram and can be security hole) and add more options for advanced users.
2. Cut price around $800 or if you can cut more without damage in "real" performance and quality. Because not all apps use all power anyway.
3. And most important, fix broken flat UI, find balance. We have lot talented designers without job.
4. Don't break old apps with new update, find way for LTS.
MacOS is still my favourite BSD distro and mac from 2013/15 is perfect HW. So, if you do not know how to improve it, then keep what works and what users like or ask.
Thankfully, they're going back to a real escape key in the latest MacBook Pro.
And what happened to the backlit Apple on the lid? Another sacrifice to the god of thinness?
Like getting rid of the Kensington security slot. My first MacBook had that and I used it with a cable lock in coffee shops. Also sacrificed to eliminate size and weight, I suppose.
Accidentally pressing the escape key is just one of many issues I have with that "feature".
Nowadays, I get more questions than ever asking for help on how to do X Y or Z thing that seems really trivial on Android/Linux/Windows systems (like copying files without iTunes/iCloud, a frustration I remember dealing with even almost 10 years ago). It's now to the point where I just recommend 3rd party apps and alternatives for basic utilities for Apple's macOS and iOS to my family.
And that's just one tiny facet of a single set of features that they got terribly wrong. There's so many other things wrong with Macs, macOS, iPhones and iOS... I could go on for hours and hours detailing these things.
Despite all of that, like you, I will happily recommend a Mac to beginners because they do have system stability down to a science. I also use an iPhone and I recommend them to everyone since they're just safer and more secure than Android as far as I have seen. I'm hoping one day I can stop giving Apple money though because I don't want to support their shit attitude towards power users. I used to only buy used iPhones, but now I stay about 2 or 3 models behind their current offering (and I buy them at a deep discount - my new iPhone 8 was only $350 with no contract from Boost Mobile which works just great for my needs).
I'm really hoping my iPhone 8 will be my last iPhone because the task switching shortcut for the newer home button-less iPhones is very finicky from what I can tell experimenting in stores. Maybe they'll bring the home button back one day or I'll finally switch back to some other mobile OS.
https://en.wikipedia.org/wiki/Bomb_(icon)
>The Bomb icon is a symbol designed by Susan Kare that was displayed inside the System Error alert box when the "classic" Macintosh operating system (pre-Mac OS X) had a crash which the system decided was unrecoverable. It was similar to a dialog box in Windows 9x that said "This program has performed an illegal operation and will be shut down." Since the classic Mac OS offered little memory protection, an application crash would often take down the entire system.
Unfortunately, the Mac's error dialog could cause naive users to jump up out of their seat and run away from the computer in terror, because they though it was going to explode!
And Window's error message was just as bad: it could cause naive users to fear they might get arrested for accidentally doing something illegal!
'''could'''?
I definitely agree with the general idea of the article, but, on the other hand, a typical non-technical user doesn't have to know every little nuance of the system to use it effectively.
The original iPhone didn't do 10% of what smartphones are capable of now. It couldn't install apps. It couldn't copy and paste. A massive amount of functionality has been added since 2007.
In the end we are limited to a small screen that can fit in our pockets. Adding buttons to the phone really isn't an option. Adding a plethora of menus and buttons to the screen UI to make everything infinitely discoverable isn't really an option, either: again, you're working with a relatively small screen here.
Since the article was written some improvements have been made. I find that the new pop-up long-press menus you can find around iOS 13, like on the home screen icons, are an improvement. Removing 3D Touch is an improvement.
Things like the three-finger copy, cut, and paste gestures sound completely ridiculous, but they aren't for non-technical users. They are for power users who will absolutely remember those gestures. macOS is praised for its extremely smooth, useful trackpad gestures but it isn't like my parents are using any of them.
I see a lot of comments complaining about things like the multitasking gestures in iPadOS, the app switching gestures on iPhone X and above, or those aforementioned undo/copy/cut/paste gestures, but on a smartphone or tablet, very few people actually end up needing them. Remember, there are still copy/cut/paste context menus when you select text.
Not only that, when you look at the competition, I don't think Android has a standardized Undo function at all? I could be wrong about that. If you Google that sort of thing you are met with a good amount of confusion, or suggestions to install add-on apps.
Is Alt-Tab (Command-Tab) discoverable? How about Command-`? Or any keyboard shortcuts that power users insist on during their daily lives? No, they're not discoverable outside of a manual or keyboard shortcut screen. But we wouldn't live without them. And the fact that non-technical users may never learn those shortcuts doesn't make the rest of the system unusable or unintuitive.
Exactly the same could have been said 40 years ago. Computers have (almost) always been outperforming humans and certain tasks, even if just calculus. The increase in capabilities due to more computation power has been happening constantly for several decades. It lead to some revolutions in terms of human-computer interaction, like the switch from text-based UIs to graphical ones.
The challenge of spreading between simplicity, discoverability, and capabilities has always been around, just the topics are shifting over the years. The reason for the decline in user-friendliness as in the article lies in the motivation of companies building software: They expect higher returns by oversimplifying things (as plain-looking sells easier), or nagging users about registration (as they can send promotional content later), even though they're perfectly aware about the usability trade-off.
It's a way to inhibit people from switching to a competitor, but of course it's possible to go too far. People joke about BMW drivers not using their turn signals, and as it happens, the traditional turn signals on their car work quite differently than on other cars, so quite likely many drivers simply never figured them out. Recently they have changed them to work the same way as on Japanese cars.
"Good" design is insufficient for aspirational/luxury products in general, because you can get it on mid-range products and incrementally higher pricing can't pay for substantially better design. So anything for the high end has to be ostentatiously or subtly different.
- a low power mode
- a restricted data mode
- a modern scripting interface , basically port Workflows to the Mac
What’s wrong with AppleScript? Genuine question as I don’t use macOS.
It’s also been around since the early 90s and was the spiritual successor to HyperTalk - which was much better because it had a smaller domain.
Apple dismantled the original automation team (https://arstechnica.com/civis/viewtopic.php?f=19&t=1359425) years ago.
Workflow is much more modern and is already partially ported to the Mac.
Workflows doesn't need OS support beyond the current regular API, does it? On iOS at least, it was entirely a userspace program.
Restricted data mode would let you disable processes from accessing a network when on a metered or slow connection and inform other applications to be careful when they are using a network that you flagged as metered.
Workflow was initially a third party app and somewhat limited in its automation capability because of iOS restrictions. When Apple bought it, it integrated it more tightly with iOS and can now do things that third party apps can’t.
http://www.fastcodesign.com/3053406/how-apple-is-giving-desi...
You both get the option to decide what size text and display you want when you start your phone for the first time and the option to change the zoom isn’t under “accessibility” in settings it’s under “Display and Brightness” as are they other settings he mentioned.
Apple does provides a “back” arrow in some locations, but, unlike Google’s Android, where it is universally available, Apple’s undo and back buttons are at the option of the developer. Not everyone, including Apple, implements these features.
The “back button” on Android was so badly implemented that Google got rid of it. But the back link is system controlled when you open an app from another app on iOS. It is not controlled by the app.
Consistency is still listed in the guidelines–but it is not followed. The Magic Mouse works differently than the track pad, which is different than gestures on the iPhone or tablet. Why?
Because these are all different devices with different means of interaction. Statistically, very few iPhone users are Mac users and even fewer of those are desktop users with a mouse.
Consider the on-screen keyboard on the iPhone and iPad. The Apple keyboard shows the letters in upper case, no matter what is actually being typed.
This hasn’t been the default behavior for at least two or three years.
But after all no one bothered stating this article is four years old. He’s talking about iOS 9 - we are now up to iOS 13.
> But the back link is system controlled when you open an app from another app on iOS. It is not controlled by the app.
That's the back link to switch to the previous app, but it does not let you navigate within an app.
Having said that, yes, that criticism mostly applied to the "flat" iOS 7 (released in 2013), and some of the problems Apple has fixed in the intervening years, fortunately.
The functionality of a universal back button was never consistent with Android.
Besides, the entire tenant of the original iPhone and every smart phone thereafter was to get rid of buttons and let the UI decide what made sense in certain contexts.
Quite possibly, it's often added later.
(Actually, I just wanted to create a custom ringtone out of an song fragment. It was the most epic fail I've ever had on a macOS and an iOS device).
You can tell this in the original iOS which lacked multi-tasking completely. Only later was it shoe-horned in (along with undo, copy/paste, the concept of a cursor, etc)
The result of what we have now has been an iterative journey, the product of a bunch of user requests who insist on trying to create the same experience on a mobile phone with limited and far different interaction modalities.
At a certain point, you need to know when to stop and just open up your laptop rather than cursing something that was never originally designed for the task you’re trying to accomplish.
Right tool for the right job!
I have a 2013 MacBook Pro that I bought refurbished during undergrad that has been the best computer that I've ever had.
I prefer both to my work computer, a Touch Bar 13" MacBook Pro. In fact I suspect the 2009 will become my daily driver soon. Making a solid computer that lasts over a decade doesn't erode Apples profits- in fact I suspect this opposite is true. It is the same reason Toyota is the biggest auto mfg there is.
Imagine if the newest Camry was unreliable or something.
Guess what, it didn't. I was following the instructions online for more than an hour. I was about to schedule another Genuis bar appointment when I decided to try a factory reset. Sure enough, that worked! I wish they just put that in the instructions as something else to try. A quick Google search revealed that I was not the only one confused as to how to re-pair replacement parts.
While I am relatively up to speed with most basic things of this OS, I must admit that I severely underestimated the scope of change. All the tiny things, like copy pasting a snipping tool screenshot into a chat, or just saving a file to a certain location, need another approach. I enormously miss the omnipowerful CTRL x/c/v combination windows had, and I still have a hard time teaching my motorics to differ between the CTRL and CMD and OPTION when manipulating the cursor. Also the WINDOWS LOGO BUTTON + arrow keys, to move screens around the display is missing and I need to buy an App for that. The price seemed to be around 8eu for a 2 year license but I'd wager that'd be pretty default behavior for an OS - even Ubuntu has it. Though it's somewhat refreshing to buy an app and knowing you're not still the product, but I expected to be their either way.
Overall I really do love the experience on Mac and I think that in a year's time I am above and beyond my productivity on Windows. Also one thing I'd like to commend Apple for is the readability of their privacy policy regarding their use of data for advertising.
Personally, I believe that Apple products used to be works of art that were the result of a combination of talents and skills orchestrated by a master artist. Now they are just products.
Thin, small grey fonts on white background, makes me want to tear out my own eyeballs.
Eat your dogfood, perhaps ?
That would make me cry too.
Besides being extremely buggy, the UI for the new Reminders app is even worse. I can't imagine the iOS 13 UI would do well in user testing at all. I can only assume they didn't do user testing.
I'm the unfortunate user of a MacBook Pro company laptop with 8GB RAM and just two USB-C ports.
This sort of hardware should not be made anymore. The memory is insufficient (my laptop is always paging) and the USB-C is forcing me to always carry a dongle, not to mention that just two is not enough considering that one of them is used for the power cable.
It really feels like the people who designed this laptop never actually had to use it.
I wish they would be forced to use it for a while to get a feeling of how crappy it is, so they stop making such terrible hardware anymore.
rather than be upset that it is made, be upset that you had this spec hardware forced on you by your company policy.
He literally showed you that some companies do buy that spec.
I bought an iPad for my mom this year. I likely won't buy another one, period. Not sure there is a good enough alternative to my iPhone for when I need to upgrade next but I'll be looking.
AAPL needs to stop making jewelry and start making proper computing machines again.
Although you probably need an annual refresher.
Edit2: https://appleinsider.com/articles/17/11/06/apple-offers-30-m...
* butterfly-switch keyboards are uncomfortable for many and unreliable
* touch-bar was missing esc-key driving many pros away form Macbooks
* Apple TV remote is beautiful, but entirely impractical
* MacBook Pro 2018 and Mac Pro 2013 had cpu overheating issues
* until releases 2019, iPhone and MacBook Pro had less that day battery life for many usersI have as much respect for iOS/OSX as I did for pre-we-track-everything-Windows. It’s just clunky and shit gets complicated and slower on every version
But man...
No back button. The password manager didn’t integrate well. The keyboard didn’t adapt to the language I was typing in. Parameters were hidden in the settings app but sometimes also in the app itself. Force touch is impossible to predict without trying it (actionable notifications). The cloud is incompatible (I lost my WhatsApp history). The lock screen and the notification panel look the same but don’t show the same information (some notifications only show up in the nOtification panel). What the hell... the notification panel looks like the lock screen... Some control are stuck on an inaccessible and not obvious corner (abort the reorganization mode of main app starting panel).
I felt a bit stupid and understood the frustration of my 70 year old mother trying to learn how to use an iPhone. How am I supposed to explain it to her if it doesn’t make sense to me?
Nothing in the tech is really intuitive unless you truly know the product.
I felt hopeless and a bit depressed for y couple of days.
Thank god the hardware is gorgeous and the product feels great! :)
Swipe from the left edge of the screen, or tap the chevron in the top left.
> The lock screen and the notification panel look the same but don’t show the same information (some notifications only show up in the nOtification panel).
The lock screen hides historical notifications. You can scroll down to see them.
Thanks for the tip with the lock screen!
Part of me misses the early gen iPhones because of the simplicity.
I’m not really sure what the solution is, aside from swiping left and searching. Or Alfred on Mac OS, or the search bar in Win 10.
Maybe I am just dumb who can't get it working, but it involved some sort of syncing with a computer with iTunes and an iBook app.
The dark theme helped, but should have been an option since day one. Pre iOS 13, the sheer amounts of white space drove me nuts.
And why did they remove visible UIButtons? I miss the real days of iOS.
As a developer that meant a ton of work to fix the UI of my existing apps. Just a floating blue word instead of a real button. You used to just drag a UIButton into Interface Builder and call it a day, the current default is super confusing.
I think that Tog feels similarly. When OSX came out, he wrote a polemic, slamming the Dock.
There should've been software/interface changes before ever even thinking to make hardware changes (removing headphone jack).
This, I think, is why I personally find Android devices so incredibly hard to use. I don't have 5-10 years of built up knowledge on how to use them and they seem utterly unintuitive to me. I also think the multiple hardware buttons were a huge mistake.
I really do think though that Apple has really suffered without having Steve Jobs to say "no" to Johnny Ive as a lot of the bad ideas of the last 5-8 years I don't think ever would've gotten passed Steve Jobs and seem to have the user less in mind and seem solely aimed at increasing ASP (average selling price) of various product lines. Examples:
- Force Touch. This added weight and cost to devices for a feature that had no discoverability and was used inconsistently by developers. This from a company that for decades eschewed a second mouse button for lack of discoverability. I honestly think this never would've gotten passed Steve.
- The 12" Macbook with _one_ port. So began the dongle blues. This was a terrible design that was an ode to thinness that had Johnny Ive's fingerprints all over it. Compare it to the 2011-2015 era Macbook Air, which was a fantastic device and a nice compromise between price, weight and power. The 12" Macbook shows what happens when you solely optimize for one metric: thinness. And it wasn't good.
- The 2015+ butterly keyboard. Absolutely terrible. A rare reversal by Apple to ditch it in the 16" MBP.
- The Touch Bar. A great example of a solution looking for a problem. Again, the motivation seemed to be to drive up MBP ASPs.
- Face ID. This one actually works OKish on a phone but is awful on an iPad. It's also an accessibility nightmare as anyone who is visually impaired has to move the phone further away to get the right field of view for Face ID to work. What I'd give for Touch ID back. Also the false negative rate on Face ID is really high.
This one is motivated by making the full front face of the phone a screen by getting rid of the home button. I'd really like a fingerprint sensor on the back (like a Galaxy S9 I tried to use for 5 months had). Apple claims the false positive rate was too high,. I call bollocks on that. And that should be my choice.
But getting rid of the (great) home button now creates a UX problem. How do you get to the home screen? Well, you swipe up of course. But wait, which direction you swipe from depends on the orientation of the app you're using, which isn't always clear. Some apps auto-rotate orientation and some don't. You know what always worked? Pressing Home.
- USB-C. Not only was this a loss of MagSafe (/cry) but we moved from a world of where if the plug fits, it works to a world where every plug fits and nothing works because it's now based on what the cable is designed to do and there's no visibility to that. Some carry power, some don't. Some carry data, some don't. The amount of power or data they can carry can vary. Do they carry a video signal? Maybe. No cable can do everything.
- I think the current version of copy/paste on iOS is decidedly worse than the original version, probably because the unintended gestures that now exist.
- The other day I couldn't move a tab on Safari on an iPad without iOS thinking I wanted to split screen. I still don't understand split screen gestures and the fact that I get this as unintended behaviour is an indictment of the implementation.
Does it take several weeks? For every user?
I used to be an iPhone user for many years until iPhone 5. My Android phone broke and even though I also own an iPhone 6 for testing, it was so frustrating to use that I'm using my Android tablet as a phone until I fix my actual phone.
iOS is just stupid. You have to memorize all these gestures for no reason. No discoverability, I bet most people don't know about 80% of all available gestures. To go back to the previous screen I have to press firmly, then swipe—but all the way to the right, or if I stop I trigger overview mode or whatever is called.
macOS suffers the same problem, but to a lesser extend.
Unfortunately, Johnny Hive has completely lost it. He's been obsessed with out things _look_ instead of how people are going to use them—and that's why people keep hitting his glass walls at Apple's HQ. Steve Jobs kept design at bay and insured a mix of beauty and usability. Now that he's gone you can tell that products got worse and worse in terms of usability (but 1.2 millimiters thinner, and so beautiful).
Maybe with Hives gone things will improve. The MacBook Pro 16 is a step forward (besides ports).
I have an iphone through work. I have no choice.
In a text box if I misspell a word, such as impaitant, I cannot go to the middle of that word and delete 'ti' and replace with 'it'.
On their file browser if the file name is long the middle is truncated with '...' and if i hold down my finger on the file to see 'info', that too has the truncated name, despite it being the only file name on the screen.
There are many other frustrations. It's inferior to Android. Yes the privacy thing is better, but most aren't buying for that.
Itunes was horrible also. Apple make terrible software. I am frequently annoyed by their un-intuitive interface.
Seems to me apple are really good at advertising and people cannot think.
If you hold your finger on the textbox it should turn into a cursor which you can drag to the required position to make the edits.