The Nintendo Switch has now outsold the Wii
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I played about 5 games on my Wii U, and didn't even plan on getting a Switch, but my oh my could I have not been more wrong! I think the portability and the power to run pretty much any modern game (albeit with worse graphics) was a true winning combo.
Also, I was just thinking today how it's crazy that Nintendo has been the dominant portable console maker basically since the Gameboy in 1989. There were some competitors, but nothing ever took the throne, just 33 years of being the King. Really impressive!
I think though, what won it was not the hardware but the software. The switch is a great handheld console and a good console in dock mode. But Breath of the Wild was worth the cost of the console alone. I liken it to GTA IV or GTA V, but for my kids. It is a beautiful open world that really knocks out of the park every aspect, music, graphics, gameplay, puzzles. It is a beautiful game and I believe it is a major reason the switch is so successful, or at least it's launch period was.
I also think that the portability is a huge factor, I know many households where they have a PS5 or and XBOX and a switch. Few people will buy all consoles but the switch being portable means it has the extra edge when deciding on a second system.
Having got a Switch for my son - Breath of the Wild is that game for Switch, but is also possibly the best game made so far. If you haven't played it, don't argue - just play it.
Yeah, the game has some flaws, but I'd say it's the most rewarding game experience I've had in my 30+ years of gaming. You know a game is good when you don't even want to finish it!
Then there is master mode, which is mainly just harder, but when you’re getting good at fighting it ensures you are challenged to get /really/ good and not rely on power / armour / buffs, especially in the challenges where you start with nothing.
It had a 400x270 screen vs 160x144 in the Game Boy and Game Gear and 160x102 in the Lynx.
It was basically a portable TurboGrafx and could run Street Fighter II (which was also released for the Game Boy but it was miles behind).
The TurboExpress is a classic example of the “any idiot can build a bridge that stands, but it takes an engineer to build a bridge that barely stands” saying.
And price is an entirely different matter, but surely a factor in its commercial failure.
But like you say, the Wii U hardware just didn't fly off the shelves like Nintendo had hoped. Though there is a big difference between Nintendoland as a launch title and Breath of the Wild.
It really suffered, however, from having such wonky hardware and bad marketing. I own a Wii U, I own all the games you mentioned on it (other than BotW because I don't usually buy games at launch - I bought BotW on switch though) and I, personally, still found the hardware confusing.
It's really great that almost all Nintendo published games have had switch releases, because more people can experience them.
Nintendo has sold more than twice as many copies of the latest animal crossing game than they did Wii U consoles. Which is just crazy to think about.
It varies a little with the Switch as with lighter games and low screen brightness you can get 6 or so hours but playing something like Zelda BOTW you get around 3 hours max before needing to recharge.
I find it interesting we’re still in that 3-4 hour battery life space thirties years later. I guess it makes sense as most people will want/need a small break after 3 hours with a handheld so gives you some time to charge it so I expect Nintendo aim for that 3 hour minimum.
The switch has much better battery life than that in the models released after the initial launch. You're spot on with the release model, though.
Not even just new stuff: I had Grandia II on the Dreamcast as a kid, and thought I'd never play it again. Then I found out it was ported to the Switch, and that was the tipping point that got me to buy it a few years ago.
It doesn't matter how powerful a handheld system is if the batteries only last an hour or two.
In the era when the lynx and game gear were released, NiMH batteries were not mainstream yet, and NiCd were not as suitable for the application. I knew a few kids who had the Lynx and they realistically could not use it unless it was plugged into the wall.
I played it for literally a half hour before the batteries ran out. It didn't come with a power cord and batteries were very strictly rationed in my house growing up, so I was never able to play it again. I was heartbroken.
Again, I got only a half hour of play out of a video game console. Parents sold it several months later when they realized how useless it was.
I don't know how a product like that could even be released on the market - it's basically false advertisement. It's been nearly three decades and I'm still heartbroken by it.
I'm sorry but I have to disagree. The best handled game system was undisputably the Nec PC-engine GT (was called Nec GT turbo in my country) -> https://www.google.com/search?q=nec+gt+turbo
But I was the only one I ever met to own that, which meant I could never trade games or share the excitement. The lower cost Gameboy had "network effects", and so ended up being a much better buy for a random kid.
Tbh I think the full colour portable systems were just released a few years too early.
At least out here, I’ll often go to the park and see little clusters of 10 year olds, either all wrapped around one Switch, or all playing together on their respective Switch. I’ve never seen that before, even with Gameboys.
I don’t know exactly why, but they did something right.
Getting a console and a portable in one unit was also brilliant and something that neither Sony or Microsoft can do with their "most powerful hardware first". Nintendo cares about things that affect the gameplay experience, and Microsoft and Sony care more about how cool the software is. Orthogonal purposes but it lets Nintendo, a relatively small company, compete globally and effectively against two 9 million pound mega giants.
1. Breath of the Wild was game of the year for most publications, is considered by some the greatest game of all time[2], and single-handedly sold the console for many people I know
2. Super Mario Odyssey is generally heralded as one of the best Mario games ever made and shipped 22 million copies
2. Super Smash Bros. Ultimate is the best selling fighting game of all time
3. Mario Kart 8 is the best selling racing game of all time, and the 7th highest selling video game of all time
4. Animal Crossing: New Horizons is the 13th highest selling video game of all time (2nd highest in Japan)
[1] https://en.wikipedia.org/wiki/List_of_best-selling_Nintendo_... (and apropos of nothing, compare to PS4's: https://en.wikipedia.org/wiki/List_of_best-selling_PlayStati... - Switch's top 6 best sellers all moved more than PS4's #1)
[2] https://www.ign.com/articles/the-best-100-video-games-of-all...
Which is not to say good graphics are bad. But there’s certainly diminishing returns. After a point it sure as hell isn’t giving me more entertainment value running a space heater.
Even the best selling game - Mariocart - is on fewer than half of the consoles.
Ms did it with flight simulator. They said it would be on XBox One. But it never came :(
Have you seen that thing? No matter how great the software. That ugly lump was never going to sell.
That said, my point was that the Switch's success isn't due to the library alone. Due to Nintendo's decision to port most of its Wii U exclusives to the Switch, we have the rare ability to compare the sales performance of the two.
BOTW, SMO, Baba is You, Persona 5 Royal, Outer Wilds, Subnautica, The Witness, God of War (2018 version), Nier Automata, Slay the Spire are all masterpieces of design in the past 5 years, for my tastes.
Unfortunately for my kids it was one of the first games they really played, so they have been spoilt, very few games will ever get close to that, especially in a world of Fortnite.
I bought the Switch for Diablo III and a good number of bullet hell / beat-em-up games. Bought plenty of those and I am thoroughly enjoying them.
I recognize I am an outlier but the Switch is very capable of giving you a lot of enjoyment if you hand-curate your picks from the indie scene well.
(As a personal opinion, the Mario franchise being milked to eternity is exhausting to watch sometimes.)
It's not a traditional game franchise, though -- there's no overarching Great Mario Plot that's being advanced through a series of games. It's more of a set of familiar characters and a barebones setting that Nintendo can apply to a wide variety of games, ranging from the traditional platformers to RPGs (Paper Mario), minigame collections (Mario Party), sports games (Mario Tennis), puzzles (Mario's Picross), dancing (DDR: Mario Mix), pinball machines...
[0] https://en.wikipedia.org/wiki/Gunpei_Yokoi#Lateral_Thinking_... From the venerable Gunpei Yokoi, who helped develop the original Metroid and the Gameboy
I would say that the Switch is their response to Apple as being off balance on the mobile space and they were easily defeated by just focusing on a fun and portable console that also can be plugged into a TV. Really the Switch has a NVIDIA Tegra 1 and the rest of the console is Nintendo's design.
Sega Game Gear: full-color screen, $150, 4hr battery life
Nintendo Game Boy: monochromatic screen, $90, 30hr battery life
Also for the switch, a lot of kids who had Gameboy's when they came out are now working and can afford a souped up handheld alongside their main console.
To Apple's disadvantage, only touch is a pretty terrible interface for a lot of video game genres, and also mobile pretty quickly became pay to win crapware.
The latter is why I hate gaming on my iPhone. And battery life after a year or two as the apps update to handle the newest and best specs, leaving older phones behind. I do enjoy some of the ports, but I can also buy a lot of those on my Switch anymore, so there's no need.
Actually the PSP had video out. Really just a marketing thing.
It’s not ‘just a marketing thing’ when a product is designed in a completely different way, with different goals.
I think people that are otherwise PC gamers make for a great audience for Nintendo. They don’t need any power, they already have that on the PC. What they want is to be able to carry the thing around and play anywhere they want.
N64, Gamecube, Wii, Wii U, and Switch.
GB, GBA, DS, 3DS, and Switch.
All of them feel like a generational leap instead of the incremental improvement model of other companies.
Every couple years I'll get into a game and spend a few weeks playing it, e.g. with Breath of the Wild a couple year ago, but I purposely don't let myself play games that just go on indefinitely like WoW. Whereas that's not an issue with indie games that only last five or ten hours.
And similarly, it's been fun going back and playing Baldur's Gate, which I never got to play when it came out.
To be specific: 720p and severely degraded effects, textures, models, anti-aliasing, etc - and you'll be lucky to get 60fps.
The Switch has about as much horsepower as a ~6 year old mid-tier Android phone.
For example: Immortals Fenyx Rising is cross platform, but it feels smooth. I would rather play on Switch than other consoles so I can occasionally play while traveling. It’s really nice to have the same game, same save point, with same controller on the TV or on the go.
As a user, however, the switch is by far my favorite console. It might not look as flashy but I can play almost any game I want anywhere I want.
Imagine how many they would have sold if the iPhone didnt exist!
On the contrary my Switch is almost exclusively a BotW machine x) bar a few indie games here and there. I must be getting old
I don't know a single person who got one even near the release. _Everyone_ had a Wii though.
But the Wii failed pretty hard in terms of games.
After the 5th mini games collection it became pretty boring...
Huh? Any modern game?? I'm pretty sure just a small fraction of modern AAA titles is available on the Switch.
That said, buying a switch to play AAA games is not ideal. I find the graphics compromises too great, myself. Indie games (only certain genres like platforming), visual novels and Nintendo-first-party games are what I find the switch excels at.
Also the quality of the switch is below my expectations. My NES controller still works, but my joycons are dead.
For reference, Nintendo stalked Neimod and compiled a dossier on him[1][2], tried to get him to incriminate himself online[2], and then dangled a job opportunity in front of him in exchange for information about his 3DS exploits[3].
From here[4]:
> Nintendo had run background checks on the hacker, knew where he lived, where he worked, and where he graduated from. To make the story even more creepy, the gaming company was allegedly spying on the man, knew everything about his typical day, his usual activities, friendships, times he left his residence, restaurants he liked to visit, and more.
[1] https://news.ycombinator.com/item?id=25580861
[2] https://twitter.com/forestillusion/status/134123063191354163...
[3] https://twitter.com/orcastraw/status/1341178144708059136
[4] https://www.technadu.com/nintendo-spying-3ds-hacker-neimod-t...
They stalked the guy as part of their operation they named "Belgian Waffle".
- "Surveillance didn't reveal any friends or visitors entering or leaving the residence"
- "Only additional activity included a trip to the bank and a restaurant (alone)"
Any good Switch jailbreak resources? I'm comfortable doing it, I don't know what's the latest and most effective hack these days.
I've always wondered, with Nintendo's history of being rather litigious and forcing fans to take down gameplay videos, etc, how have they not sued Roblox out of existence yet? Practically every game I see my kids play on Roblox makes heavy use of unlicensed Nintendo IP: models/images of Mario, Yoshi, Pikachu, well known music and sound effects from various Nintendo games, and so on. Robolox is not some obscure app, AFAIK it has over 150 million users and rakes in money from these games that are making extensive use of Nintendo's IP. IANAL but this seems like a slam dunk, what gives?
Roblox is protected by the DMCA from liability for copyright infringement based on user submitted content. All that Nintendo can do is file DMCA claims and then wait. Nintendo could not sue unless Roblox fails to take down the material.
Suing the users who submitted the material would be a waste of time in most cases, because most users don't have any money to pay damages.
But then again, people can make money with Roblox, so i'm curious whether Nintendo does sue people who make Money with their content on Roblox.
Bro, what?
Want to play the old Star Wars Battlefront 2 with fan made leader servers? Go ahead, there's a project out there for the hundreds to thousands of nostalgic people.
Want to play Battlefield Bad Company 2 in a similar manner with fan made projects to support the game after the company behind it has given up? You're more than welcome.
Want to play fan made mods/expansions for KOTOR2 or maybe the Jedi Outcast games, or maybe Battlefield 1942 or Battlefield 2? Sure!
Perhaps play a newly created fan game for the Duke Nukem series, which really took a nosedive a few years back? Go ahead, enjoy that person's art.
Of course, one can argue that it would become way more problematic if the developers of any such project tried charging money for them, though as long as they're freely available and any donations are entirely optional, i don't see any problems.
And yet, in our current world, things are not that simple - whenever there's a threat of cease & desist for any project like that. Games like STALKER have a rich modding scene that keeps the games alive years after the developers finished them and introduce everything from new mods to total conversations, something that might as well not be possible with a different company behind the game, which would pursue legal action.
That is exactly the point, though. It's only complicated due to artificial problems created by misguided people and overreaching companies like Nintendo. I deeply wish that we could collectively just become a bit more relaxed about things and stop trying to control everything.
This discussion reminds me of the fan made power rangers short video with Katee Sackoff in that got removed from pretty much everywhere. As an adult who watched power rangers as a child I loved it. However, power rangers is ultimately a children's TV show, having violent R-rated content flies totally against the image the company is trying to portray.
Nintendo certainly take it to an extreme but I totally get why.
Tough shit. Japan has a huge fan-made media community[1] and the original creators still somehow manage to exist in the same market. I really dislike the modern idea that because you created something, you get exclusive control of every component of it for the rest of eternity. I think it's really harmful to try to lock down our shared culture in that way.
I don't want to be flippant, but so what? Problems with this are entirely artificial and a product of the mind.
> What if it's a buggy mess that people start to associate with your brand?
It's always possible to think of excuses to exercise stifling control over other people and their creativity. The degree to which this is a real problem is debatable.
In the end, I consider brands less important than people, freedom and creativity. Perhaps it's worthwhile trying to rethink the world in this manner?
Do you have to blow in your switch to get the games to work?
So I'm a little surprised that it has taken it this long to outsell the Wii; but then again, more children appear to play on a hand-me-down phone than play on a Switch.
Seems crazy it took Nintendo that long to come up with a 'worthy successor', in some ways.
[0] https://en.wikipedia.org/wiki/List_of_best-selling_game_cons...
Features of the NDS that may have been forgotten, that all could have contributed to the popularity:
* Two game slots, one for NDS games and one for GBA games, making it almost a straight upgrade (it dropped support for pre-GBA games) so you could have two games in your pocket instead of just one.
* PictoChat, an ad-hoc network chatroom that wasn't just text but also drawing with the stylus. I remember bringing it to school and finding several others were also online, we chatted instead of paying attention to the assembly.
* Download Play, for games that supported it you could do multiplayer on multiple systems with only one game cartridge.
* For that matter, it was their first handheld with built-in wireless multiplayer.
Also in terms of games, I think it was their first handheld that really appealed to the more casual/relaxed players: For example it was the first portable Animal Crossing and introduced Nintendogs.
It had to be good for sales too - I bought the game after that. The download play version of the game only let you play as a single character, and I wanted to be Bowser.
It’s sad that they don’t do it any more, but I suppose the games are too large to transfer in a reasonable amount of time nowadays
[1]https://nintendo.fandom.com/wiki/List_of_best-selling_Ninten...
As a kid, I was a big outdoors person until I got my SNES as a Christmas gift. It set me on a path to becoming a night owl software engineer.
I fell in love with Zelda, Donkey Kong Country, Mario RPG, and never worked harder to earn enough money to buy an N64. The web was just starting to take off, and it was at that point I started using the internet to look up cheat codes and make friends to talk about games with.
Because of Nintendo I found out there was incredible depth to Japanese culture. I learned Japanese, discovered anime and manga. Dragon Ball, Cowboy Bebop, Miyazaki, Princess Mononoke, tokusatsu, that whole lot. I also learned to build websites to share cheat codes (strategywiki.org), and started to engineer chat, matchmaking (dsmeet.com), character designer tools, and more. I eventually wound up in Japan teaching English for a bit, working on code on the side.
Eventually video games lost the magical spell and I preferred to spend my time with building and creation. But I don't think any of it would have happened, at least not quite the way it did, without Nintendo.
But it hurts to see that Nintendo can be real jerks to their fans. They force take downs for indie games, ROM hacks, and even music. For a long time they vehemently tried to destroy the vibrant Smash Melee scene. Contrast this behavior with Sega, which actively leans into their fans' excitement and issues artistic license for their creations.
Nintendo also doesn't get the broader picture. They consistently fail at online gaming and paint themselves into boxes.
Switch was a success, but Wii U was not. Wii was a success, but Gamecube and Nintendo 64 undersold. I don't know what they're going to do against the juggernaut power of Microsoft and all of the studio consolidation. Or how they'll fare with Steam entering their lucrative market. They're going to need more successes in this crowded market. I hope they continue to innovate. They're the Studio Ghibli of the gaming world, and it'd be sad to see them go.
I also hope they learn to treat fans better.
Nintendo tends to focus on people that play their games for fun, and less on people that turn it into a serious hobby or try to build it into their personal identity.
Sadly this is almost true for all products out there, just a small percentage of exceptions. In software it's more tolerant and occasionally encouraged (ID Software's open source policy). We are on our own.
“Is my controller in single horizontal mode or paired vertical mode?”, “I want to be player 1”, “stop hitting buttons!”, “The pairing failed.”
When the kids play together it’s always a shit show. Contrast this with the PS4, we pick up the controllers and play. I’ve never had to even think about the controllers with the PlayStation, they just work.
That said, the concept of the Switch remains fantastic, and I take it with me whenever I travel. I'm definitely in line for getting the Steam Deck.
[1] especially as someone with big hands https://www.penny-arcade.com/comic/2001/08/29/you-know-what-...
I can't think of another first party wireless controller (since they became standard in 2005-2006ish) that has ever had issues this bad.
I can handle sending in some controllers while I can still play.
As much as I enjoyed gaming during the PS3 era, it really had some almost impossible to ignore challenges.
The switch to non-leaded solder means any electronics from the mid-2000s are prone to failing.I'm pretty sure my oven is glad that it will never have to have a graphics card or PS3 mobo in it ever again
The repair isn't too tricky and a set of replacements can be had for pretty cheap. I'd recommend people look at getting them repaired, rather than buying a set of (highly overprices) replacements.
Now I don’t think I’ll ever buy a non portable dedicated console again.
Suffice to say, been having a blast catching up with old favorites and new games. The backward compatibility enhancements (higher FPS and upres'ing) really put into perspective just how little gaming has progressed generationally, which makes these games that much more enjoyable.
The Switch is an amazing device (own two - one modded and one non). While the availability of games increases daily, its performance will always remain the weak point.
That^ and its horrible controllers. The XBX controller is sublime.
Honestly I don't care that much about performance any longer, graphics were mostly good enough 10 years ago. Modern graphics looks better when you put them side by side, but the graphics 10 years ago was good enough that you easily get used to it. The current switch has problems running 10 year old high end graphics, yeah that is a problem, but the switch is 5 year old hardware, if they made a new switch with modern hardware it should be able to run all those games smoothly.
Not that everything modern falls into the latter category. Some are both 100x the graphics power and also beautiful. But I would submit, not more beautiful in proportion to the additional effort put in. We're well into diminishing returns on the graphics front at this point. Great games can run on the Nintendo Switch. Heck, great games can run on the XBox 360.
Kinda like PC's back in the day with Max Payne 1 against Unreal 2 engine games. MP looked far more realistic due to a vastly better artwork on textures.
There are a handful of Switch games that reach 60 fps, so it has a ton of promise, but a 2.0 release would certainly be great.
Basically if the game is fun, no one cares. If the game is not fun then they look for random excuses as to why.
Note: I'm not saying they wouldn't be better at 60. Rather Im saying they were multi-million unit sellers and made lots of people happy playing them and yet they were 30. So being 60 is not a requirement for being good.
That’s very dependent on the game.
Playing a racing game at 30fps is horrible. Playing Mario games 30fps. Is fine.
Can you get used to it? Yes. Eg. Skyrim is still atmospheric, but graphically it is nowhere near what today's games offer. I'd say that one don't even have to look at games that are 10 years old and modern games side by side to see the difference. Someone getting used to older graphics is that person adjusting themselves to what they're presented, and not an objective observation and games today objectively look better even when they aren't compared side by side in my opinion.
It's not like we couldn't tell back then that Final Fantasy 7 didn't look like real life, we just didn't care because it was so much fun.
People still play chess. Realism isn't everything.
I remember being wowed a couple years ago by each successive release of Mass Effect that I worked my way through. ME:Andromeda may have been a bit of a dumpster fire, but the graphics were pretty as hell.
Then I played Control, and it blew my socks off.
The recent Alien game was also stunning.
Frame rate is another story and definitely an issue with the Switch, mostly BECAUSE they try to push the graphics too far. Mario Odyssey runs at 60fps. It's not as good as what my PC and monitor can display, but it's...okay. Too many games can't keep 30fps because they just had to put more shadows and polygons for no good reason. Still, for the most part I have just as much fun with it as I do with PC games. I have both just for variety. I use an Nvidia Shield TV when I want to play the PC games on the couch.
Looking forward to the Steam Deck though. Being able to play Monster Hunter Rise's PC version in a form factor similar to the Switch will be quite nice.
Games did improve a lot and maybe all someone needs is to stay off gaming for a bit to notice the difference because the changes are less ground breaking and more gradual.
If you look at Nintendo first party titles they are not even trying to compete in graphics. Nintendo is just always spot on when trying to make games for the age group they target.
I usually game at 3440x1440 @ 120hz and I don't find it jarring playing the Switch. I love it for what it is :)
Before, I had just a PC, and I found myself never playing the graphically simpler games (if I’m sitting at my PC, I might as well be playing an intensive game), but now I can play the mechanically simpler games in bed with the switch!
Maybe on console, friend. Not on PC.
> The XBX controller is sublime.
As long as it's not the Xbox Elite, which fails like clockwork.
As for the controller - no one should be paying 150 USD for what amounts to a couple of plastic addons on an already overpriced controller. Compared to the Switch's controllers, they are sublime. Compared to PS4/5's, they are superior but relatively comparable.
nazi things aren't cutesy
Except if you use it on the PC. My Xbox Series controller keeps randomly dropping connection and it reports two different battery levels to Windows 10 ("50%" and "Critical"), which are both wrong, so you'll have to replace the batteries without being prompted unless you want it to die at random during a game. This is a widely-known issue, but Microsoft has done nothing to fix it: https://github.com/NiyaShy/XB1ControllerBatteryIndicator/iss...
Even the motion controls add value: In games like DOOM, it's pretty cool to effectively have the portable Switch display as a "window" into the virtual world, and move the Switch around for aiming. I'm usually not a fan of motion controls, but that "aiming with the window" thing feels natural, and like something I might do anyway even if it didn't have an effect (like leaning your body into curves when playing a racing game).
Nintendo's top-tier exclusives, and a constant focus on end-to-end user experience.
The PS4/Xbone (and even, to an extent, the 360/PS3) have so much jank when it comes to playing a game on them.
My experience with The Last of Us Part II basically consisted of inserting the game, waiting nearly 25 minutes for it to install, going through that entire process again, twice, because there was a smudge on the disc, then waiting another 20 mins to download a 10GB patch, only to load up the game and sit through hours upon hours of boring-as-fuck intro content before I saw a single zombie.
With Super Mario Odyssey, I put the game in, downloaded some optional 50MB patch in about 20 seconds, then started jumping around collecting coins and throwing my hat at everything.
They just "get it" in ways that Sony and Microsoft don't (or at least, haven't "got" since the original PS2/Xbox era).
I fundamentally disagree. There are some great games for the switch out there but they are absolutely hampered by Nintendo's outright refusal to provide modern features. Animal crossing was a lovely game except for the fact that it didn't support more than one island meaning either me or my girlfriend had to skip it. the "visit your friends island" experience is reminiscent of the late 90s in online gaming. Their support for peripherals has lead to this [0] being considered a reasonable solution to voice chat.
That's before you get into the whole ninetendo switch online + expansion pack.
[0] https://www.gamesradar.com/reactions-to-nintendo-switchs-ter...
Nintendo don't "get" online gaming in the way that the other two seem to. The ROM hack of Melee made by one guy famously has better online than Smash Ultimate does.
They are the only company still serving up the classic experience, though.
Heh, I actually disagree again here, but not quite as strongly. PlayStation have absolutely hit it out of the park on "classic experience" over the past few years. their remakes/remasters have been absolutely stellar (Tony hawk's Pro skater/spyro/crash bandicoot) and really hold up well in modern terms. Their single player games in the last few years (god of war, uncharted, sekiro) are nothing short of outstanding. They may not all be your cup of tea but I think it's fair you can say that about some of the Nintendo family of games too.
Xbox has a few home runs in the same category. The Ori games are absolutely incredible, and having recently come away from Metroid Dread _very_ disappointed (really poor story pacing, overly predictable plot, and horrific instadeath mechanics) I would choose ori and the blind forest/will of the wisps over the more recent Metroid games.
Developing for a Nintendo system is not for everybody. It's like being a Mac developer only more so: you have to write software that integrates smoothly with the hardware and contributes to the grand narrative of the vendor.
In my experience, at Pokemon release events in Japan and in the United States, the majority of attendees lining up are adults, most under 30.
Nintendo exclusives don't hurt, either. But Xbox and PS have exclusives, too.
Nintendo - Putting Play First
Contrast that with, say, Sega, who never found their footing with the Sonic franchise ever since the late 90s. Sonic games were developed by whatever developers happened to be available -- sometimes American or mixed Japanese-American teams; and the design ideas from the first few games that made them so great were lost once new hardware generations came along that couldn't use the original engine code. Sonic went a whole console generation (fifth generation, Saturn era) without a new full game in the main series, and the games featuring him after that have been a real mixed bag. (No, Adventure 2 is a mess. The controls are some of the most slippery imprecise shit in the 6th generation.)
I have both systems now, and enjoy my Switch, but I still prefer the 3DS. I hope whatever the Switch successor is goes back to adding a backwards compatibility mode.
Out of ~6900 games in total (and about 600 more that are upcoming and/or unavailable to me in my country) I liked about 200, wouldn't mind buying other 50, so that's 250 games that I either like or don't hate. And I have about 40 in my collection, some of which I uninstalled.
So realistically I can still buy 250 games out of 7500 in the next few years and get a lot of value for my money.
That's 3.3% of all the games. I count that as a big win and I don't regret my investment in the Switch one bit. Even considering the OLED variant for the bigger and better display -- though I have to say I was very disappointed that Nintendo didn't bump up its specs even a little bit.
It’s basically a tablet - in 2022, an underpowered one. It was underpowered as a console 6 years ago. It has very few third party games (ok, you can play Skyrim and Witcher 3, but most of the games just are not there).
But it’s still so fun. And the first party games are all amazing. Even when stuff like Mario Kart and Super Mario 3D World is a port from even older generation.
The library of games on the switch is enormous…
Just looking at those games I think is a very narrow view.
I don’t doubt people play these games, but I wonder how much compared to gaming overall?
At this point we have the article about switch sales without those games…
The Wii was fantastic though, I loved playing shooters on it, and the fun factor of things like tennis, golf and such made it a regular feature of family evenings.
That's over with the Switch. We occasionally play Mario Kart together but that's it. My eldest got addicted to CotW, Stardew Valley and Animal Crossing but now she's into LoL on her laptop the Switch is dead to her as well.
I'm not saying it's a bad console or machine, far from it, it's fantastic. But it's a fantastic console, whereas the Wii was something special. I wonder how many people bought Switch due to a halo effect from Wii. We certainly did. If they brought out Wii game controllers and games for it I'd be all over it.
Even their flops are amazing! I will always remember the first week after the Wii U launched in 2012 during Thanksgiving break. My 10yo son had a bunch of friends over and we played Nintendoland all week - four Wiimotes and the tablet. So much fun and such great memories.
Actually, this post has just inspired me to read up on Nintendo. There must be a decent business book or two about them. Any recommendations? The video game industry is the odd duck out in the tech world in my opinion - their production and sales cycles alone are so long (how many years did BotW take to make?), but I bet there'd still be a lot to learn from a product design perspective.
-For a whole picture of the Nintendo business since the beginning (1889), I would recommend the books "L'Histoire de Nintendo" from Florent Gorges. The books are in french but there are English translations of the first two.
-For product design I like the "Reverse Design" books from Patrick Holleman. As the title imply it's not from the creator of the analyzed game but I think the books contains good analyzed of how different gameplay elements works together.
Otherwise, pre-pandemic the Switch has been a godsend on 20 hour flights.
It's odd. Not a dealbreaker but very noticeable when it happens.
I have the older version so it would have to be through an adapter. The OLED model sounds nice but I can't justify the price for an upgrade.
There's an option in system settings to use wired communications; if you don't enable that, plugging it in just does charge and play. (OTOH, apparently if you use it in wired mode, amiibo scanning is disabled, if that's relevant to you)
I was wondering about because there is no indication whether wired mode is even used.
It's odd but no dealbreaker. I'm just always curious whether anyone else is experiencing it.
That's a feature I didn't know I "needed" until I had the option. Since I can now take my "home" activities outside the home, you can consider that "traveling (outside the house) more."
The switch has longer support than many phones
> The switch has longer support than many phones
That’s not a very high bar :P
That's what introduced me to strategy games, nothing comes close.
Wargrove and Tiny Metal are both close, but ultimately less charming.
Mario Odyssey, Mario 3D world, Yoshi’s crafted world, New Super Mario Bros., Pac-Man competition edition and recently we blasted through Unpacking over a rainy Sunday. We’ve easily logged hundreds of hours together in the last 6 months alone.
Meanwhile the PS4 and Xbox have been sat gathering dust.
There’s a few reasons for this IMHO.
1. There’s no bullshit on the Switch. It switches on instantly, it sleeps instantly. It rarely wants updates for anything. It’s so easy to dock and undock for playing in the car on journeys. It’s totally unobtrusive under the TV. It just fits into our family life seamlessly with zero frustrations. Even the grandparents enjoy playing it when they come over.
2. Nintendo games are totally family friendly. We all sit around playing together, passing the joypad between us or playing coop together. I never have any worries about the games we are playing being unsuitable for a 4yr old in anyway. There are no loot boxes, unsavoury material, etc. it’s just pure fun and entertainment. I find my kid has a much greater understanding of cause, effect and 3d space than he would do if that time was spent tapping away on an iPad screen on some ad ridden, loot box infested shovelware. I’m actually amazed how quickly he has learnt using the camera stick, but it’s probably because Nintendo finesse their products to the nth degree.
3. Nintendo finally opened it up to adult games, so if I do want to blast through gore on Doom or Wolfenstein late at night on my own, I can. When I do, I just find myself reaching for the Switch over the PlayStation or Xbox, which I know will try and demand all sorts of updates and downloads before I can play.
It's perhaps like the PSP of our time, but even better - numerous games have been ported to it and optimized so that you can enjoy a lovely gaming experience wherever you are. To me, that shows that you don't always need a 400$ GPU in your gaming PC if you just want to experience a lovely story like Legend of Zelda: Breath of the Wild, or even just play something like Doom.
Not only is the console adequately made, feels reasonably comfortable, has a good selection of games and a good UI, but it also indirectly fights back against Wirth's law (https://en.wikipedia.org/wiki/Wirth%27s_law) and proves that gameplay should sometimes be placed above graphics first and foremost and make artists think about the materials that they use, their texture resolutions, the LODs in their models, how efficient their shaders are, as well as how much resources the game code uses.
I just wish that Switch development was a bit more open, for example, there are no publicly available releases with packaging functionality for game engines like Godot, but i guess that's just the status quo that we're stuck with.
Regardless, i actually sold a PS4 that i won for getting the first place in a programming competition years ago (an acquaintance of mine wanted one and i had some dental fees, so figured that i might as well sell it to him for like 40% of MSRP since i basically got it for free), i probably wouldn't do that with my Switch. Not needing a dedicated monitor is also really nice!
I wish that we'll see similarly performant games in the future and that we won't have the platform be sunset anytime soon, maybe instead get something like a Switch Pro or even have different graphics settings/modes in games, which would support the older releases and their thermal envelopes, while also letting the newer hardware also be successfully leveraged for that additional graphic fidelity, for those who care. Hey, i can dream~
The original is still selling great. And they wouldn’t want people who bought the OLED to feel ripped off.
Unless you’re willing to wait quite a while I’d go for it.
https://www.nintendo.com/games/detail/advance-wars-1-plus-2-... Advance Wars is $60 dollars
https://www.nintendo.com/games/detail/space-invaders-invinci... Space Invaders is $60 !!!
Diablo 2 is 60 bux.. I just browsed for a min
I wouldn't recommend the Switch to anyone, especially because Nintendo is very well aware of the stick drift and they keep using that same part.
The Switch is great as a second console for playing more casual games (especially paired with a PC for everything demanding), but if you want to have a single console (and also play AAA), then it’s not good.
In between there was a bit of worry as NVIDIA had there ARM+GPU chips refocused on only Robot/Cart/Etc. ML, but they seem to be going back to shipping consumer focused ARM+GPU ships so I guess the necessary requirements for a backward compatible updated more powerful switch are finally about to be meet again.
No doubt they will release a new one eventually, but I wouldn’t imagine there is a huge rush.
In the end we will need to see how the Steam Deck plays out.
But for 2022 the power of the Switch is just very very low. It was still acceptable when the switch came out but by now it's starting to hurt.
This won't matter for targeting children.
But children don't buy consoles their parents do.
And a lot of young adults and adults did buy it too without it involving children.
So if they take to long, they may permanently lose marked share due to the Switch less being an option for (successfully) Indy games in the future.
Due to switching the Games I causally play I'm now kinda regretting not to have per-ordered a Steam Deck. The Switch has the games I wanna play and they run, but not always fully fluent.
But I can't imagine there will ever be a console as revolutionary (no pun intended for those who remember) as the Wii. To take such a huge gamble on motion gaming and have it work so well is so applause-worthy. To compare, imagine Zuckerberg announces a headset today, and it's actually good? See how wild that sounds?
Just my personal opinion
Maybe something like, if you’re playing on portable mode, since the screen is so much smaller, the on board processor is good enough but when plugged in it seamlessly switches to a cloud instance.
Or just have more firepower in the dock, that would work too.
The Switch version looked superior, where the PS4 version had obvious texture downgrading and popin. I still played it on PS4 though because the input lag was less and I preferred to have a physical copy.
Starting out it's hard to go wrong with the mega-popular Switch first party games in your preferred genre.
The entire value of the switch is in its ability to play nintendo's software: something that can't be done on linux.
Yuzu disagrees.
If you thought botw's frame rate was bad natively...
[1]Why I’m using Nintendo Ring Fit to achieve my New Year’s resolution:
https://www.techradar.com/news/why-im-using-nintendo-ring-fi...