401 karma · joined March 5, 2019
> C64 OS has one goal. Make a Commodore 64 feel fast and useful in today’s modern world.
So I guess whatever "useful in today's modern world" means. What does this new OS allow me to accomplish on a C64?
But how would they know you have Contra and think to play it? The presence of a physical cartridge or recognizable console sparks the spontaneity. I think Analogue's consoles do this in a way that RetroPi does not.
> The Analogue OS doesn't say if it supports TV output or controllers
To be clear, I'm not talking exclusively about Analogue OS or the Analogue Pocket, but their other existing products the Mega Sg and Super Nt.
> And TBH if that format is best for you, why not just spend your money on a real console instead? It'll definitely be cheaper and will ALWAYS boot faster than anything else you can buy.
Unfortunately this isn't the case. Especially given the recent retro gaming boom inflating prices. You also have to consider that retro consoles are borderline unusable on modern TVs (even if they have composite input) and you'll need to purchase a quality upscaler (or hardware mod), which can run anywhere from $80 to $500 depending on what you get. If you don't mind having a CRT you can go that route too, but nice CRTs are also quite expensive. Then if you're interested in playing ROMs that's unlockable via a jailbreak on the Super Nt vs paying $80 - $200 for a flash cartridge.
So here's what I want:
1) Play on a modern TV via HDMI
2) Play original cartridges directly
3) Native support for original controller hardware
4) Support for additional accessories that worked on original hardware
5) The option to play ROMs if a particular game is inaccessible physically
The Super Nt/Mega Sg provide all of these things at a much cheaper price than trying to get the equivalent on original hardware.
> Assuming they're trying to advertise to my market, why would I pay 50x the cost for an inferior product? Why wouldn't they start from where emulation enthusiasts currently are instead of way behind?
If you're happy with RetroPi then Analogue's products simply aren't for you.
Being able to use my original controllers, accessories, cartridges directly (not just dumping the rom) is important to me. Having a big Street Fighter II cartridge sticking out, two controllers right there, and simply pushing the power button to immediately get into that game is important to me. It strikes up conversations and leads to impromptu gameplay in a way that a RetroPi or something similar likely doesn't.
I've purchased both the Super Nt and Mega Sg and have been extremely pleased with them. They're extremely high quality and strike a great balance between providing an authentic experience for the console while being reasonable to use with a modern TV. And to be blunt, aren't even an unreasonable price when compared to the alternatives for making the original hardware usable with similar fidelity and features.
I agree that there's a lot in common, but I think the two projects target vastly different audiences.
The MiSTER project has a broader scope, and aims to preserve legacy hardware, including games, but also older computer hardware. It's much more geared towards hobbyists or tinkerers as you'll have to buy various hardware extensions to have the right setup for the console you're actually interested in playing. That being said, the MiSTER project never aims to truly be a "replacement" for any of the consoles it supports. Things like reading the console's native media or native controllers aren't really goals of the project.
Analogue's consoles on the other hand are meant to be drop in replacements for the original hardware, just re-imagined for today. They have the original controller ports, cartridge slots, support for original expansion hardware, etc. They're highly polished, and targeted at solving a specific use-case. The biggest problem the Analogue consoles solve is hooking up to modern TVs. I see them as an alternative to purchasing a CRT, upscalers, or modding original hardware, all of which can quickly ring up a bill equal to or more expensive than one of Analogue's consoles.
I don't think the AUR is necessarily more secure but in general the nature of how the AUR works does perhaps give some slight advantage. The suggested approach to the AUR is to download and inspect the PKGBUILD so you know how/what the package is doing opposed to a PPA typically being a precompiled binary. AUR helpers will also typically show recent comments, etc. so if a package was compromised or had issues you'd probably know as you're pulling it down.
Really though the AUR just tends to be more convenient and complete than finding random PPAs in my experience.
The last time I seriously tried to use Ubuntu was probably 8-10 years ago and I ran into a lot of trouble trying to get up to date graphics drivers via PPAs. I also remember being tired of having to go find a random PPA for every piece of software I wanted. Most of the time I would just find some random blog that provided a "PPA for up-to-date package X" and ultimately felt like what I was doing wasn't really any better than downloading random MSIs like you would on Windows.
With Arch though you get the AUR which quite literally has every piece of software you could ever want and is at least managed and maintained in a central place so you're not just adding random PPAs for everything.
Not sure what what your point is here. ず&づ may or may not be phonetically indistinct based on region.
> I think you might confuse the words “phonetic” and “phonemic” here.
I mean phonetic more in the layman sense e.g. relates to the sounds, not the most technical linguistic definition. To be blunt, the linguistic definition is silly anyways since literally no natural language will ever strictly meet it.
> It really is neither phonetic nor phonemic.
I guess my original point was that just because you can type certain kana in different ways that may not be strictly phonetic they make sense as simplifications based on the structures you mention, and they make typing easier.
This does not mean you cannot type using inputs that correspond to more strictly phonetic romanizations e.g. hepburn.
If we accept that video games are proprietary, whether or not they target a native Linux runtime (which no standard exists) or a Valve blessed windows emulation runtime hardly matters. We as users have no power to build these applications for a desired runtime and it's unreasonable to expect publishers to work against an undefined moving target. History has already proven that this tends to be a worse experience in the long term for Linux users and even more recently native builds can be worse than Proton builds.
As for Romaji based input, certainly there are some liberties taken based on the logical structure of kana that have been to applied to typing for convenience, but for the most part the Romaji has been chosen for phonetic reasons.
It's also worth noting that from an English perspective the sound you associate with <ti> might be different from the sound a Japanese person might associate with it. Just because the usage isn't strictly the English phonetics, doesn't mean the symbols aren't being used phonetically.
Context is required to disambiguate ん vs an initial consonant of the な行. There's not really another choice unless you want to make <n> exclusively used for one or the other, which also isn't great.
<l> is also not unused, it's a prefix for the smaller version of characters e.g. <le> => ぇ or <ltu> => っ
I have a pretty extensive Switch library and can definitely say that performance of ports is really hit or miss.
This is also missing that PC games are already designed with a broad range of hardware in mind and nearly every game for PC has extensive settings to control graphical quality vs performance.
Sure, maybe a device like this might have performance issues but I don't think the Switch completely trumps this in terms delivering playable experiences.
I think for the most part I'd agree with you, there's definitely a lot of upsides in mirrorless systems, especially in terms of flexibility. I will say though that the screens in mirrorless EVFs are often lackluster in comparison to optical view finders in my opinion. In particular frame rate of the EVF is problematic for me.
That's really not what that article is claiming. It's claiming that a particular individual has lied about the industry and made it seem stranger than it actually is and the western media has sensationalized that even further.
There absolutely are rental services for boyfriends, girlfriends, mothers, fathers, etc. in Japan, they're just not as bizarre as some of these articles would lead you to believe.
I believe the defaults now extend to software sourced outside of the app store must still be notarized by Apple. This impacts developers more than consumers I would guess, but certainly requires more effort from developers to create and distribute software.
I think if I were to answer this question now it would be based on the expectation of the end consumer to be expected to, or have the ability to program the device for general purpose tasks.
Things like game consoles, phones, smart appliances, etc. all start to blur that line but I think it comes down to the consumer's expectations.