> For me and my friends, "let's play contra" doesn't take longer than maybe 10 seconds from intention to the start screen.
But how would they know you have Contra and think to play it? The presence of a physical cartridge or recognizable console sparks the spontaneity. I think Analogue's consoles do this in a way that RetroPi does not.
> The Analogue OS doesn't say if it supports TV output or controllers
To be clear, I'm not talking exclusively about Analogue OS or the Analogue Pocket, but their other existing products the Mega Sg and Super Nt.
> And TBH if that format is best for you, why not just spend your money on a real console instead? It'll definitely be cheaper and will ALWAYS boot faster than anything else you can buy.
Unfortunately this isn't the case. Especially given the recent retro gaming boom inflating prices. You also have to consider that retro consoles are borderline unusable on modern TVs (even if they have composite input) and you'll need to purchase a quality upscaler (or hardware mod), which can run anywhere from $80 to $500 depending on what you get. If you don't mind having a CRT you can go that route too, but nice CRTs are also quite expensive. Then if you're interested in playing ROMs that's unlockable via a jailbreak on the Super Nt vs paying $80 - $200 for a flash cartridge.
So here's what I want:
1) Play on a modern TV via HDMI
2) Play original cartridges directly
3) Native support for original controller hardware
4) Support for additional accessories that worked on original hardware
5) The option to play ROMs if a particular game is inaccessible physically
The Super Nt/Mega Sg provide all of these things at a much cheaper price than trying to get the equivalent on original hardware.