Valve Steam Deck
steamdeck.com
steamdeck.com
https://news.ycombinator.com/item?id=27846969&p=2
https://news.ycombinator.com/item?id=27846969&p=3
https://news.ycombinator.com/item?id=27846969&p=4
- What OS is Steam Deck running?
SteamOS 3.0, a new version of SteamOS based on Arch Linux.
- Will people be able to install Windows, or other 3rd party content?
Yes. Steam Deck is a PC, and players will be able to install whatever they like, including other OSes.
Hopefully this eventually results in more user friendly Arch Linux installers. The learning curve is an absolute wall when installing, even after several years on Linux, but after that it's pretty standard.
Based on this trajectory I expect they'll be migrating to NixOS (or maybe Nix on Arch) in about 5-10 years.
this is probably this most exciting thing about this release. How many days until this thing is running k3s and/or serving up a prometheus dashboard on the same device that is touch capable?
I hardly ever even play video games these days, but I'm absolutely buying one of these just to have a nice little portable PC.
Does this mean all steam users will get this now that they have hardware to get support of? IMO this would be huge
> Arch Linux
> KDE Plasma
> Will be able to install whatever they like
Is that you smartphone? The one I've been waiting for?
I'm anxious to see how this turns out. Valve's history with hardware is not so great, so it could go nowhere like Steam Machines, Steam Link, and the Steam Controller did. On the other hand, it could end up all but killing off PC gaming if it is super successful. If it lands somewhere in the middle it will at least be yet another boon for Linux gaming brought to you by Valve as more developers will port or ensure compatibility with Proton.
It's also an interesting counterpoint to all the streaming services popping up these days. PC game streaming to mobile has major downsides, even more so when you're away from stable and fast internet. Until 5G is everywhere and mobile bandwidth [soft] caps aren't a thing anymore, a mobile device that can play games locally will be a much more attractive option for a lot of people.
The Index was genuinely revolutionary, despite also being punishingly expensive. It's hard not to feel a sense of envy on seeing one in action. But this? No one will care in a year (or maybe even six months).
Why? I thought PC gaming is about powerful graphics cards you can't have pretty much anywhere else.
And sure their hardware projects often don't hit mainstream success & stick around for multiple generations, but I still had a Steam Alienware Alpha that was both my daily driver & gaming rig for a few years, and still occasionally use a cheap Steam Link for in-home streaming.
And it's not just the Linux gamers that are benefiting from their work. They also seem to be doing good work on lower-level parts of the stack (e.g.: graphic drivers, Flatpak, etc) that are improving the Linux desktop in general.
And will buy it as a thank you to Valve for supporting us all these years. I think this will pay off for them in the long run.
https://www.ign.com/articles/steam-deck-hands-on-impressions...
The joystick layout looks funky to me, but apparently it works?
> However, as soon as I held it myself, the layout felt completely natural: the intuitive hand orientation when you grab the Steam Deck is more straight up and down, like holding the sides of a steering wheel, whereas with a controller your hands are at more of an angle. As a result, it’s easy and natural for your thumbs to reach the Steam Deck’s face buttons, D-pad, and thumbsticks.
And as a Mac user who has to load up Boot Camp to play most of my Steam library, a portable dockable PC is extremely appealing:
> As a result, in desktop mode the Steam Deck honestly just feels like a PC. The OS is Linux-based, but it feels largely familiar to Windows and is capable of running everything I threw at it from either platform. I played a bit of Factorio and Death Stranding with mouse and keyboard on a 32” monitor, and if it weren’t for the Steam Deck sitting docked next to me on the desk I would have forgotten it wasn’t running off a traditional desktop PC.
If I can have a dockable PC that can churn decent frame rates, It's just a matter of switching the input on my monitor and switching the bluetooth mouse/keyboard to it. For me, the fact it's portable is just icing on the cake to be honest. I'd buy it even if it didn't have a screen or controls to be honest.
Really good hardware for the price.
They fixed the worst thing about SteamOS: It's now got an Arch base.
They're definitely overcharging for storage, but I imagine it'll be easy enough to modify one, so it probably doesn't matter much.
Why is any company having more USB-2 slots than USB-3 these days?
Going with a relatively low resolution compared to modern ones is actually a surprisingly smart move, given how small the display is.
Almost certainly has to do with cost and PCI-E bandwidth. Mobile chips like this only have so much bandwidth, and USB3 requires more dedicated bandwidth than USB2, not to mention more complicated circuitry that drives up price. And when your expected use case is attaching keyboards and mice, which generally are USB2 only anyways, it reduces the cost and bandwidth needed to support that many ports.
edit: On closer look that's comparing the Switch without controllers (297g) to the Steam Deck with controllers (669g). The Switch with controllers is 398g, so the Steam Deck is only ~1.7x times as heavy - though that's still a lot of extra weight to hold in your hands.
I think it's not a case of "having more USB-2 slots than USB-3 slots", I think it's instead a case of "having precisely two USB-2 slots", no matter how many USB-3 slots there are. The reason for exactly two USB-2 slots is obvious: one of them is for the keyboard, the other one is for the mouse. Neither the keyboard nor the mouse need more than USB-2, so there's no reason to have the more complex USB-3 hardware for these two ports.
Other than those two ports, it makes sense to have the rest of the USB ports be USB 3, which seems to be the case here, even though there's only one (the USB-C port seems to be meant to be always plugged into a charger, so it might also be USB-2 only).
This makes buying the model with limited storage a bit of a no-brainer. I'm glad Valve supports external storage.
I'm a little surprised they didn't go with something like Fedora. The kernel / drivers are kept just as up-to-date as Arch but the rest of the system is a little more stable.
Because it's cheaper to produce and easier to design for USB 2. The cpu and chipset are limiting factors as well.
https://www.amd.com/en/products/chipsets-am4
Scroll down to the table at the bottom of the page to see what AMD's chipsets can support.
Most of the prospective users don't need more USB-3 ports than they have.
Giving the PC games market access to that form factor seems, on its face, like an extremely good move.
But we’ve seen products like this before — the NVIDIA Shield, for one. Pretty cool piece of tech, but didn’t exactly start a revolution.
I guess the question becomes “what percentage of current PC gamers are motivated to shell out $400 to play on the train?”
Frankly, I feel like it’s probably a decent number of people? Enough for this product to do okay, if not change the whole market. But people have been very confidently incorrect about almost every iteration of mobile gaming in the past. I guess we’ll see.
At first glance at least, it seems like it may end up being much more than that. I see appeal here for non-gamers as well - or at least, for people who aren't only or even primarily gamers.
It's a very nice cyberdeck for general use, though granted it doesn't have a hardware keyboard. Given the size and form factor any keyboard they'd tried to graft on the thing would be basically unusable anyhow so I'm glad they didn't try.
I can totally see myself picking one of these up and throwing it in my bag alongside a small Bluetooth mechanical keyboard. For working in coffee shops in a terminal it'd be just fine. Connect it up to a TV via Chromecast or something and you've got a damned nice setup for less than a grand.
Steam Deck at least stands a chance, although I'm worried about the weight and the battery life.
Or, if AMD would please get on with it and release a small form factor like the Intel Nuc, that would be great. But this device does have a screen attached to it and a battery, so it would work fine as a nuc for me.
Super excited!
One major difference (besides the form-factor obviously) is that the Deck doesn't require WiFi + desktop to play your PC games. I'd also argue that the trackpads will be a major difference. The Steam Controller's trackpad wasn't perfect, but it made possible to sanely play a ton of designed-for-mouse games
Does it even matter? For consumers, they get what they paid for even if Valve shows zero commitment as long as Steam does not actively shut them out. For game companies, support for controller and Linux/Proton is valuable with or without Steam Deck.
And for Valve itself, all the software investment is a long term hedge against the existential threat of Windows failing them, this is just an opportunistic bonus use. The only actual cost is the hardware side of the project. If it tanks in the market they'll simply refrain from doing a v2 and do damage control with long tail sales of v1. While taking comfort in knowing that the Deck hardware will at least have lured a few game companies into the arms of Proton, strengthening their Windows hedge.
And you can still keep your switch for nintendo exclusives because they've just made it clear that they're not upgrading the switch in a worthwhile way for at least a year.
I would say this is squarely aimed at the existing switch customer base.
> The default Steam Deck experience requires a Steam account (it's free!). Games are purchased and downloaded using the Steam Store. That said, Steam Deck is a PC so you can install third party software and operating systems.
I like their middle finger against other console and smartphone manufacturers.
Processor AMD APU
CPU: Zen 2 4c/8t, 2.4-3.5GHz (up to 448 GFlops FP32)
GPU: 8 RDNA 2 CUs, 1.0-1.6GHz (up to 1.6 TFlops FP32)
APU power: 4-15W
RAM 16 GB LPDDR5 RAM (5500 MT/s)
Storage
64 GB eMMC (PCIe Gen 2 x1)
256 GB NVMe SSD (PCIe Gen 3 x4)
512 GB high-speed NVMe SSD (PCIe Gen 3 x4)
All models include high-speed microSD card slot
Though it does weigh 669 grams (~1.5lbs).My first thought when I saw this was that it better be able to connect to an external screen, and it does! An added bonus would be if I could hook up external controllers to it as well.
I've heard of Valve's Proton[1] but not sure how stable it is and if it can support any Windows game on their platform. If so, then that would be pretty amazing to have access to some Windows-only games without building a PC.
I'm definitely interested but I'm in no rush. I'd rather upgrade to a PS5 first but I'm gonna keep my eye on this. If the reviews in the long term are good maybe I'll get the 2nd generation of it.
Wonder if they'll release a Oculus-Quest-like all-in-one VR system next.
> Operating System: SteamOS 3.0 (Arch-based)
> Desktop: KDE Plasma
This is sure to excite the Linux community.
EDIT: Found a half-answer to this: "Pierre-Loup Griffais: I mean, it has all the connectivity. You would need [a lot] to do that, but that's not really what we're optimizing the performance for." [1]
[1] https://www.ign.com/articles/steam-deck-valve-faq-big-questi...
Interesting that Valve is diving deeper into hardware. Remember when they still made video games? Remember when there was still a hope they would some day release Half-Life 3?
It does look very appealing: it could become a Switch with the whole PC library available. Damn cool.
Valve seems to want to get in on a price that is more competitive with the Nintendo Switch, so its hardware specs are a bit worse it seems than the others in the market. The plus side to this is that the base model comes in at just $399, though that is with eMMC storage, while the next bump up uses NVME. The other specs seem to be identical across the 3 SKUs, though.
The trackpads a la the steam controller seem appropriate for the types of games that require a mouse on PC, which is unique in this product market. Gyroscopes are also built in, which I'd presume would work similar to the Wii U and Nintendo Switch for aiming. I don't think it'll be as good as a mouse, but I've found that aiming with gyroscope on the Wii U was much easier than using just the analog stick, so hopefully it makes FPS games with a controller more pleasant for me.
I also think it's interesting that it is using SteamOS, which had been kind of abandoned by Valve for quite some time. This also means that it is depending on Proton for game compatibility, which in itself is a huge statement on their confidence in the maturity of it. Without it, this would be a complete failure like "Steam Machines" were. If it works out well, maybe we'll finally see a real product instead of a tech demo from Dell and other PC manufacturers. Exciting.
[1] https://www.ayaneo.com/aya-neo
[2] https://www.indiegogo.com/projects/onexplayer-best-performin...
[3] https://www.indiegogo.com/projects/gpd-win3-the-world-s-1st-...
EDIT: Otherwise 'runs the latest AAA games - and runs them really well' seems like oversell.
EDIT2: From their 'software' page: 'For Deck, we're vastly improving Proton's game compatibility and support for anti-cheat solutions by working directly with the vendors.' Yes!
I don't actually play games much anymore, but do people actually want a portable gaming device in addition to their phone? They always felt like gimmicks to me.
GPU: 8 RDNA 2 CUs, 1.0-1.6GHz (up to 1.6 TFlops FP32)
RAM: 16GB LPDDR5
Display: 7", 1280x800, 60Hz
OS: SteamOS 3.0 (Arch-based), KDE Plasma desktop
Storage: Onboard 64GB eMMC/256GB NVMe/512GB NVMe, microSD slot
Having the battery as low as 2hrs is brutal. I know the early Switch consoles weren't much better running AAA titles like BoTW but they've revised the chipset a few times since, and newer models floor at ~4.5hrs (3hrs for the lite).
I'm all for more competition, but I'm not clear on who the intended audience is for this device.
I would like for once for you to keep working on a singular product, release multiple iterations, make it better and make it the market leader.
The rumors were discussed a couple of months ago: https://news.ycombinator.com/item?id=27288653
Didn't turn on your PC for a week? Enjoy a 45-minute wait while Steam downloads and installs yet another giant update, preventing you from playing anything until it's done.
If this is going to be like that, I'm out. Even though a device like this is what I've been looking for.
Does anyone know why hardware product launches tend to be region-constrained initially? Is is for shipping/logistics reasons, or legal/tax/etc stuff?
Software/SaaS launches never have these constraints, so I figure it must be shipping related, but that would amaze me. Is there still no company that makes international shipping painless/simple? What would be the difficult part for Value here?
I'm curious if more folks interested in portable emulation will go for this or wait for an FPGA-based Analogue Pocket.
Thanks you Valve for this awesome shopping experience.
It claims to be a eMMC but goes on to clarify it is a PCIe Gen2 x1 connection. Does this mean it is just a m.2 card?
I feel like I am in the middle of a desert of gaming content right now... I can see the mirage of BF2042 and AOE4 on the horizon, but who knows how that is going to play out once we get there.
Maybe Netflix (with the recent EA exec acquihire) can pick up some of the AAA gaming slack with their even more gigantic pool of cash and inclination to greenlight and fund everything that even remotely sounds interesting.
I'm totally cool with a role reversal if Valve execs feel the need to master all manner of hardware. Someone else will eventually fill that software role.
https://twitter.com/RobotBrush/status/1416150442841628677
which would appear to imply you can upgrade the 64GB eMMC with a NVMe SSD by yourself.
AMD APU
CPU: Zen 2 4c/8t, 2.4-3.5GHz (up to 448 GFlops FP32)
GPU: 8 RDNA 2 CUs, 1.0-1.6GHz (up to 1.6 TFlops FP32)
and 5 screenshots with Control by Remedy, game that runs at ~10fps on PS4. PS4 has faster GPU than listed here ...BTW Somehow Sony didnt delist Control from PS store despite performance problems, their official reason for delisting Cyberpunk :)
Edit: IGN "hands on, but not really hands on" https://www.ign.com/articles/steam-deck-hands-on-impressions... Once again Control by Remedy in EVERY fricking shot of the screen. Even the shot where Valve employee is "casually" sitting with the Deck on his lap, the screen is facing the camera and you can see Control right there :D And the mystery is solved, Control is playable in mid to low settings at 800p with Ray Tracing turned off, something you cant do on PS4.
I am actually excited for what this would mean for Linux gaming
It could either be an amazing upgrade for mobile gaming or incredibly janky.
At least for me, I know when my Switch finally kicks the bucket (and maybe even before then) I'll seriously consider a Steam Deck instead. I've been using my Switch almost exclusively for indie games, and even though there is quite the selection of them for the Switch I could have played basically all of the indie games earlier (and then some) if would have had access to my Steam catalog. So unless you really want Nintendo's 1st party (expensive, never-dropping-in-price) games, this really looks to be a no brainer.
I would love to see more competition in portable land, but it will take a lot to pull me away from the Nintendo Switch.
I'm also wary as Valve hardware has had an up and down history.
Edit: Yes you can install Windows: https://partner.steamgames.com/doc/steamdeck/faq This might be a good companion for an Oculus Quest headset. $299 for Quest plus $399 for this and you get access to the Steam library of PC VR games in addition to the Quest library.
Curious to know how they map the buttons / pads / sticks to PC game inputs, or games have to manually provide input scheme for this system.
If I were into gaming, I'd definitely consider getting one of these.
I am in the market for a gaming laptop that can dual boot Linux as my work machine. If they did an Alienware or ROG style build I'd very likely buy that.
Btw if anyone has recommendations for me, I'm looking right now. Looking for a 15-17" heavy ass laptop with minimum 32gb ram, quality 4k or close display, and as much performance as I can find.
* 1.47 pounds is 666g, versus the Switch’s 398g (with Joy-Con attatched). 67% heavier.
* I do like that the two people I can see on the landing page both appear to be female, and not overtly "models" at that. I don’t want to read into whether this implies anything about what the marketing for this system might be — rather, I just like that we’re seeing a further erosion of the video-games-as-boys-club trope.
* The visual appearance of this console is brazenly ugly. It sure feels like they were unwilling to compromise something for the sake of appearance, though I’m not sure what that something is.
* They claim that there’s no performance difference between tiers, but obviously disk speed has an impact on how games perform whenever they need to fetch data. This feels like a bit of skating by on ambiguity rather than being fully forthright about tradeoffs — which only hurts since the price jump from the entry level to the middle tier is so dramatic, and we don’t yet know pricing for the dock.
* Countdown until this thing is EOL? Any bet on what the firesale will look like? No, I’m not assuming it’ll flop necessarily, we just all know Valve’s track record for being fickle about hardware.
* This really goes to show how much prowess Nintendo has at hardware, and how hard mass-market product design is. According to my napkin math, Nintendo and Valve are both in the same ballpark in terms of financial status / resources. Though if the Xbox and Surface has shown us anything, if you keep trying and trying in earnest, you’ll eventually get there.
The Steam Controller with its one pad/one stick approach was...interesting but I just couldn't adapt to it for most games.
GPD Win Aya Neo Smach-z
The first two have actually shipped units. I own the first gen Win (underpowered, quality issues but an amazing first effort), and am awaiting my Neo.
Neo seems more powerful but bulkier and more expensive. I have great faith in Valve to produce hardware to last. The latest Gen GPD'S are looking great!
Any thoughts?
Too much of Steam's game library just wasn't designed to be used without a keyboard/mouse, and touchpads + mappable controller buttons aren't a great substitute, particularly when the game you're playing still thinks you're using a keyboard.
There's a certain level of polish expected from console gaming. People expect to be able to launch a game and have it just work; they don't want to be futzing with controller mappings and adjusting graphics settings for 15 minutes before they can start playing.
To be clear, I think these are surmountable problems. From what I've read though I'm not sure if Valve has done anything to address them. There's a lot of talk on the website about having access to "your entire Steam library", and a mention of how the touchpad lets you play games designed with a mouse in mind. But again, based on my experience with Steam Link, it's not really that simple.
Bummer the charging port is on top. That's inconvenient if you're playing and charging at the same time.
Still, an exciting device!
It is a Nintendo Switch for the PC crowd, but that comes with inherent compromises and nothing in the way of exclusive software.
I personally do not think I could justify spending money on this over a new laptop instead, but I hope it is a really great little niche product for some people.
Maybe Valve is going about this the right way. Focus on Proton now, and if it takes off, game devs will make the effort to do a native port.
> On Steam Deck, your games run on a different operating system than the one on your desktop PC. It's a new version of SteamOS, built with Steam Deck in mind and optimized for a handheld gaming experience. It comes with Proton, a compatibility layer that makes it possible to run your games without any porting work needed from developers. For Deck, we're vastly improving Proton's game compatibility and support for anti-cheat solutions by working directly with the vendors.
Of course, it doesn't magically make every Win 10 game run on Linux without issue. Your favorite games may not even work, but it does make most games playable. More info: https://www.protondb.com/
Half-life was supposed to be a demo for GoldSrc. It never took off and I can’t name a single 3rd party GoldSrc game. Likewise, Half-life 2 was supposed to be a demo to sell the Source engine but I’ve yet to see a successful Source title that wasn’t Valve-based.
They tried with the Steam console (the name of which escapes me) and I don’t know anyone who owns one (despite the excellent controller). Now we’re at them trying their hand at a Nintendo Switch competitor. Based on their past failures, I don’t see this being any more of a success.
Have only given the specs a cursory look so far but seems the GPU is (understandably) significantly less powerful than, say, a laptop GPU from a few years back.
Companies like Apple, Valve, and Microsoft build out ecosystems and take massive risks doing so, only to have someone who made millions if not billions of dollars off of these systems to come knocking.
Epic made millions if not billions off these platforms. Nintendo is locked to their store. So is Xbox and PS. Not sure why anyone else that designed it that way would be any different. If it's a closed ecosystem, it's just not for you.
If Ram pickup trucks sold door chimes on the dash's touchscreen, Epic Games would be suing for access for their alternative marketplace.
I hope that controls on this device will be decent and the games are playable.
Beyond that, it's not clear to me what this will support. If I can play Fallout, any of them, I will seriously consider buying this.
Might still order one to my home in Germany, but probably will wait for further news on proper international availability first.
In any case, I hope this will create a fire under Nintendo's ass to release a proper Switch Pro. They've had the handheld market to themselves for far too long, and the lackluster upgrades are showing it.
OFDMA really has the potential to decrease the lag of cloud gaming when playing wirelessly.
2 why would you just let the microsd card dangle in the breeze like that?!? It's a necessity at the storage sizes provided and ruining that slot will make the whole device a big hassle to use.
I see the same things that I didn’t like about the Steam controller here. Cramped layout, tiny buttons, and no clear goal of what it wants to be except “everything”. I hope I’m wrong, but I’m not holding my breath.
The hardware doesn't seem to be apt for the latest AAA games, but that's maybe fine - the majority of Steam games aren't really that taxing in terms of hardware.
However, if they ramp up investment and actually make Proton viable for the majority of titles, this is very bad news for Microsoft / Windows.
800p resolution is a bit disappointing, but I guess that's the only way to get a good frame rate without a massive power-hungry GPU.
I am extremely happy to be wrong! Sure this is great for gaming, but it will also bring Linux to a lot more people too.
Btw Looking at their link for developers and they accidentally a word here:
> This site is a resource for Steam developers - here you can about developing for Steam Deck, developer kits, and more.
I also wonder if this device will lead to more games targeting Linux as a first class platform.
I wonder if one could run a custom Linux distro on it? It looks like a sweet device, but I'm not enough of a gamer to spend that kind of money on a device I can only play games on.
also I like that this may actually upset the mobile game space which frankly is a stain on the gaming industry imo
They will monetize UI skins for this as well it seems.
PC games that don’t need a keyboard/aren’t designed with a keyboard as a core input are already available on most consoles (e.g. many Steam games with controller support are already on the Switch).
Not saying this won’t work out — I think it will likely do fine.
But I don’t think this was meant for the more hardcore PC gamer, and a lot of controller-only gamers are likely fine with consoles (and for their portable fix, the Switch). So there’s a pretty niche set of gamers this will attract.
But you'd be stuck playing p2w RTS games and gachas.
Everything else looks really strong though.
ARM-based Deck possible?
I checked Valve's website for an email address to let them know but it seems they have scrubbed it quite deliberately. This is not a surprise, it's something we see all the time with scale: if a 100 person company can have 100 million customers, they will happily do so and gladly take their money, but never scale up enough people to deal with this extreme staff:customer ratio. Google, FB, etc., we know they all have terrible customer service and that this is the reason. Seems with Valve it's the same.
Might also see if I can just wipe Linux entirely and go only Windows.
Not in performance of course. But the form factor and the experience.
I mean, 1.6TFlops is still far from an RTX 2080 (10.1 TFlops), by a factor of 10, but still…
That's smart.
Any recommendations?
That’s listed separate from the track pads. The sticks have capacitive touch?
I can see these being stacked like bricks to make a house when valve has to stop supporting them because it's too expensive. There's a reason an iphone or switch has a sizeable profit margin - you pay that back in RMA, returns, and general support.
But could something like this run Cyberpunk 2077 decently?
Also i hope it is very modular, and components can individually be upgraded rather than having to buy a new one every X years
A real shame it's not available in Australia at lunch.
in a similar vein, i just finished installing ubuntu on my Switch. It's a lot of fun so i can imagine this will be even better with fancier hardware!
Battery life doesn't seem too good.
Edit: I mean, a linux you could control, ssh into it, install stuff etc...
Edit 2: Wow! Apparently, you can do all of this out of the box.
ARM for desktop and server x86 for handheld
i love it
The Nintendo Switch it the largest console market > 50% and mobile is the biggest market in gaming. So going with that model but with gaming selection of Steam is a smart timed move.
The size of gaming markets are mobile first as the biggest, then PC, then console in terms of gamers with revenues about split in thirds equally across mobile, PC and console -- including handheld the biggest part[1]. Mobile has a bit more than the others and when handheld it not included in console then it is the top. Mobile has 2.2 billion gamers, PC has 750 million, console has just a bit less than PC around 700 million [1]. Though each stationary console has had less than the last in total players, most players are still growing on mobile and even PC [1]. There are also more game developer on PC by 2 to 1 over other platforms, mobile second then console. Developing for console is costly and time consuming.
Consoles that go handheld are smart, even better if they are more open and allow game studios of all sizes to launch on it, games will be better at the high end, even if there are more bad games.
Since consoles like Microsoft Xbox, Sony Playstation and Nintendo are so locked down and hard to enter for indies/small/medium players, PC going handheld/mobile is going to be great for indies/small/medium game developers extending the PC player base. Mobile opened up stores for everyone in 2008-2012, Steam opened up 2012+ and game markets should be more open, especially console as you want to sell hardware and the more games the better.
The first iteration of the handheld hardware may or may not hit, even the WiiU failed initially, but the beauty of Steam is there are no games you can or can't play on specific consoles. They don't need launch titles. Steam Deck gen 1, 2, 3 will all have the same games. Steam has a competitive advantage here on selection due to their openness.
Consoles and PCs are stationary and that is why mobile does so well, you can play anywhere. Handheld does well as well because you can take it with you and can game at a desk or on the couch or at work. Game streaming changes this a bit allowing you to game on your devices on the go, but having a beefier device that can play all types of games is surely going to have at least some market. Lots of times I am working on my PC and shutting all down to game seems too tasking but you could play Steam games on the Deck while keeping work open or allow gaming to fit in your day more when you aren't at your PC.
Very, very excited for the larger potential market for PC games on a handheld console! This massively helps indie/small/medium players get more gamers and handheld is a unique new market for PC games.
nice
Brought to you by the maniacs at Valve who lost their minds somewhere around Portal 2.
Just listen to that mobile AMD64 go hnnnnnngggggg
Edit: LR 4 and 5? what monster was this designed for?
I’m glad to see Valve attempting to be creative again. But this is an idea we all drew in our 8th grade composition notebooks.
Now valve, for the love of god, PUSH NATIVE LINUX GAMING, proton only as a way to supplement the library..
Reduce your steam tax for the companies that provide a native linux build
I will not buy this if your main selling point is "proton"
As for the price, 419€.. very bad marketing, 399€ would have been perfect... you got greedy for 20€, that'll hurt sales
I _assume_ it's linux, but that must limit the games to protondb and linux compatible games which, speaking from a lot of experience, misses quite a few.
What? So they ditched Debian?
>1280 x 800px (16:10 aspect ratio)
Yeah... that's like 2000s.
Seriously who what this? For those who can spend fortune for the PC games, they have better options. Those who can't spend that much, Nintendo switch is probably better for the gaming.
What an uninspiring name! (with unfortunate mispronunciations). Looks very interesting though, price point (starting at £349) seems very competitive.
It doesn't appear to be set up to work without logging in to Steam first. That really reduces the portability.
Now that Nintendo depends on a single portable console, is there a risk that they'll go the way of Sega?