Valve is making a Switch-like portable gaming PC
arstechnica.com
arstechnica.com
Seven years after launching the Steam machine (2014) initiative, there are no Steam machines available for sale. [1]
Both the Steam Controller (2015-2019) and Steam Link (2015-2018) are discontinued and cannot be purchased, despite consistently positive reviews from users. [2]
As other commenters have noted there are already numerous "Switch-like, but x86" products that exist, and it's unclear to me what innovation Valve can bring to the space.
IMHO if Valve wants to be taken seriously in the hardware market, they need to stop pulling a Google and actually support/iterate/not discontinue their existing hardware products (before someone adds that they did support these through firmware updates, I mean updating the hardware to keep up with the times, Steam Link with apps or 4K, etc).
A 4K Steam Link should have been an obvious iteration, and a controller with actual buttons and sticks (I half-joke about the controller, I know some love its touch nature, I just hated it, could never keep my thumbs in the right spot).
The controller is amazing and enables non controller games to be played with one. This doesn't stop me from using another controller for emulators.
Here, you can see five for sale in 2016. https://web.archive.org/web/20160225105722/https://store.ste...
I don't know that Valve were ever going to make physical devices themselves (other than the 100 they made for beta testers.) From pretty early on, and definitely by Steam Dev Days 2014, it seemed to me like they were trying to make a platform for hardware manufacturers to build linux computers made for gaming, rather than manufacturing their own computers.
As for the Steam Controller, and Steam link, I completely agree. Steam Link was a poor showing, and the Steam Controller, while neat, really could have used a V2 upgrade.
More generally, I don't know that Valve has made a truly successful product or game other than maybe Halflife Alex in well over a decade. And even with Alex, the player base is so limited due to being a VR exclusive.
It's pretty sad.
Dota 2 is atleast barely in a decade from 2013. But ye, it is underwelming.
Alyx. Sounds the same, but this spelling has the right gender.
> And even with [Alyx], the player base is so limited due to being a VR exclusive.
I have played it, and am currently replaying it with developer comments on. There's a reason it's a VR exclusive. There is no way this could transfer over a flat screen.
VR interactions are fundamentally different. Motion sickness severely constrain how many players may move about (it gets better with practice, but Alyx is aimed at beginners). The ability to pick up objects and throw them about is crucial to immersion. The kind of weapons that work in VR are different (1 handed mostly). Pacing is different we move slower in VR than we do in a flat screen FPS, often by a factor of 5. This modify level design and how to manage tension. Even combat must be paced slower, especially at the beginning where players have yet to reload their guns seamlessly (requiring gestures is more immersive, but there's a learning curve, and doing it under duress requires serious training).
A flat screen port of Half Life: Alyx would not be a good game. Most rooms would feel cramped. Some parts of the game would be cumbersome. Others like the Jeff chapter (Jeff is an unkillable monster with very good hearing) would swing between being overly punishing or way too easy. Many puzzles would have to be cut or replaced by something else. Some weapon features like an aiming laser would not even make sense (unless you remove the aiming dot at the centre of the screen, making aiming way too punishing). An inventory of 2 items (plus ammo) would feel limited for no good reason the player can see (one item per wrist is an obvious good reason in VR).
Some games, like vehicle simulators (car, plane, spaceship…) can indeed have good flat screen and VR version. Standing first person games however cannot. The difference between a keyboard/mouse/gamepad and a pair of knuckles/Vive/touch is too great to compensate for, in either direction.
Our female friend Alexandra introduces herself as Alex.
I missed an opportunity to shut up, there.
Every Valve hardware device has had a longer maintenance and support lifecycle than any Google Nexus/Pixel device ever sold. Valve has consistently been better than Google about their hardware + software lifecycles.
It's totally fair to compare the two, but that doesn't necessarily make them equivalent. Valve's track record isn't good, but it's not bad either -- it's not like Google's.
Nintendo has discontinued the GameBoy / DS line. Because they now sell the Switch Lite, which is their new way to solve that problem. You can argue "Nintendo sucks, they discontinued their handhelds, we can't trust them on hardware", and they sort-of have. But they gave that product line 10 years of support, and they haven't abandoned those folks, the Switch Lite exists for them now to bridge over to the new mobile gaming market. Not all "discontinuings" are of equivilant weight as Google's product-killings.
Steam doesn't sell a Steam Controller, true. Because much of the Steam Controller stuff now supports nearly any controller (Switch Pro / DualShock 4 / Xbox One XINPUT, including the full accessibility controller / etc). Yeah, it's not quite the same as the Steam Controller (no touchpad joysticks), but they didn't abandon that market. And every Steam Controller ever sold is still fully supported in software, even in new games made this year (6 years after launch).
Steam doesn't sell a Steam Link. But they didn't abandon it, they upgraded it. Steam Link now works on Windows, Mac, Linux, Apple iPhone, iPad, Apple TV, Android TV + Android Phones, Samsung Smart TVs, and such. They don't sell you their own box anymore, because that would be super redundant, most of the TV boxes people already own can run Steam Link already, and they continue to support Steam Link on many different clients to this day. Last time I checked, even original v1 Steam Links are still fully supported in all software + service (6+ years after launch).
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In comparison, Google often just hard up kills stuff. Google Reader died, replaced by nothing. Android Things died, replaced by nothing. Google Cloud Print died, replaced by nothing. There's an entire website dedicated to just listing random stuff Google's killed - https://killedbygoogle.com/ . At least half of those products or services have no graceful fallover or upgrade path to anything else.
I get that it's a fair comparison. But I strongly believe it's not an equivalent one. As someone who has bought plenty of Google and Valve hardware over the years, I'd be a lot happier with Google as a company if they put even just half the effort on the support and maintenance lifecycle for their products, that Valve already does for nearly everything they touch.
1st gen Chromecast stopped getting feature updates after 6 years, but as far as I can tell is still in scope for security fixes. 2nd gen Chromecast seems to still be fully supported 5.5 years after release with no EOL announced yet.
These all seem like very reasonable amounts of time. How long do you think support should actually last?
If you want to be petty, don't add new quality of life features to devices past the sell by date, like say no Android apps on older Chromebooks, even if they've got the hardware virtualization support needed. But when you kill the existing printer service, it's kind of rude to not push the replacement local printer daemon, or leave a half-ass version that doesn't really work either.
Steam Link became obsolete, and the controller just didn't sell (despite being excellent IMO!)
This could see a similar fate, or it could be the breakout hit made possible by their learning from past hardware
From my perspective, the controller was never sold. I could not buy it anywhere, I am assuming they were only made in a relatively small batch and sold mostly in mainland US.
I had been looking since it was released for a place to buy it at a reasonable price, but could only find exorbitantly priced resellers that would ship from USA.
[1] I can't link it directly, so look for "Steam Controllers are played with a diverse set of games" https://steamcommunity.com/games/593110/announcements/detail...
[2] https://store.steampowered.com/app/353370/Steam_Controller/
As far as I know, that's correct, but it was region locked. You could not officially buy it where I live.
Valve created Steam Machines as a hedge against the Windows Store becoming like the App Store (walled garden) but neither took off. Whether VR will become a major part of gaming is yet to be seen, although Facebook has invested heavily in their Oculus Quest ecosystem which does not require Steam or Windows.
Everybody stops building things that don't sell well. Very few continue supporting them.
I would not hesitate to buy hardware from Valve.
I'm not surprised Valve has trouble continuing to produce hardware with low sales volumes. That said, they have certainly proven themselves to me with the quality of their devices so this one naturally has my attention. I don't buy products until reviews are out, but this one sounds pretty good on paper. The GPD Win 3, Aya Neo, and One Xplayer have all already proved the concept is viable and I'm excited to see Valve's take on it.
Also, to be fair the whole reason they stopped making Steam Links is because there are many other products out there now which can run the Steam Link software. Their hardware offering simply became redundant. There's no shame in discontinuing a product which no longer makes sense for the overwhelming majority of potential buyers.
After all, Microsoft could pull an iOS and insist on a cut of all sales on Windows - or make the microsoft store the only way to distribute software.
Like a pilot with a parachute, they'll dutifully maintain it - but they hope not to need it.
Valve is still surfing on the inertia of their initial software-based innovations, and is only continuing to cruise along by siphoning off others in their (lightly) curated market.
How much money is sitting in the coffers at Valve Software? What practical force prevents leadership from allocating just 1% of that pile of cash to something like TF3? It almost feels like we are being intentionally suffocated by our entertainment industry these days. It's the exact same story at Blizzard/Activision, EA, etc., but at least in those cases you can blame the publicly-traded aspect of the organizations.
Half-Life Alyx is almost universally hailed as the best VR game and as good if not better than the previous Half-Life games.
That being said, you're right about them neglecting a lot of their IP. Specifically a TF3 might be really cool to see, along with more love for Counter-Strike.
Half-Life 2 and associated technologies put Valve in the position they are today.
MS Flight Simulator 2020 and Hellblade: Senua's Sacrifice might be other "best VR game" contenders.
How so? I wasn't able to play past the intro when they literally letterboxed me in a cutscene.
Might have been infantile on my part, I'll give it a chance again once I repair my rig.
Though I think some of that may be because of the game controller I use. It's an Astro C40, which due to driver issues, can't decide to tell Windows if it's an XBox 360 controller or an actual Astro C40. If it identifies as a C40, then games don't know what it is and don't have any default bindings and I have to configure it all, and with a game like MSFS 2020, there's a lot to bind. But also, lately, I've been having an issue with it deciding that the controller only has two buttons and nothing else, not even analog sticks.
But I digress...
I think MSFS in VR would be a LOT better if it gets support for controller-free hand tracking, like the Leap Motion. I'd still use a game controller for the main inputs (Flight stick, brakes, rudder, probably throttle as well), but I'd love to be able to just reach and flip light switches, turn dials, etc.
Yet weirdly, Valve refuses to sell their Index VR system to people in Australia.
As I discovered recently, when looking to get one, here in Australia. :/
There are people selling some international version via Amazon, however apparently if any kind of warranty issue happens then you're screwed. So, "no" to that.
https://www.accc.gov.au/media-release/high-court-dismisses-v...
Hardware devices have an even higher cost burden for warranty handling then software products, So given they're not really wanting to do proper warranty on software I don't see hardware being better.
I bought a game a while back that turned out not to work on my system (very clearly), and Value rejected the (several) refund requests I created for it.
So it became a matter of "do I want to do a chargeback on this (and lose my entire Steam account), or not?". Decided to just put up with it, as it wasn't much money.
That being said, I rarely buy via Steam any more, and never full price.
So, not even close to the threshold. Still, they just kept rejecting it with some form-letter-like excuse (eg no actual conversation), and that's the end of the matter each time. No appeal, etc.
Definite agree on the watchability, CS is the only e-sport I really watch the big tournaments for, they just nailed the aspect of it being easy to understand and creating a lot of high-adrenaline moments.
I hate this new idea that every failed game is just "bad marketing"
But, to your point-- everyone got out of the AAA game development business. We've had one Elder Scrolls and one GTA for ten years now. All of those insane articles dramatizing Bioshock: Infinite as the last AAA title were true. It's like the Waterworld of games, the last big effects movie before everything became cheap CGI.
Games are lootboxes, middling cartoony style, addiction mechanics with some social stuff lightly sprinkled on top now.
Sidenote: Making TF3 would be especially weird because Valve basically popularized all of those trends.
That's just the format now. Even CDPR and other companies clinging to the old formula are just coasting on past momentum, with the cracks starting to show.
> That's just the format now.
It simply doesn't need to be this way. It would take 1 executive decision to change all of this.
The Last of Us pt. II is an incredible, highly detailed, long single player game with no microtransactions of any kind. Most modern Sony titles are like that.
Dota 2 and CS:GO are both AAA games that are still under development. Valve never stopped developing.
The more accurate question would be why did Valve get out of the single-player AAA game development business? The answer is risk and profit. The same reason why Disney keeps making Marvel and Star Wars content. Established properties are good earners with very low risk - and there's no lack of rabid fans who love the companies for it.
Basically win their hearts and trust early, so they can become loyal throughout their life.
So these devices had to check some boxes, one of the main factors being the price.
These devices had to be cheaper then regular consoles (among other things) - though they shared the same kind of price strategy between each other: sell almost as cost (or at loss in case of the PS3), to make up later with game sales.
Nintendo blurred that line into one device with the Switch, but they still check the box of the device being affordable.
With that said, there were already some approaches to Nintendo Switch like hardware for the PC market, some with waaaay better performance then the switch (with both intel or AMD socs), yet they are failing in what I believe is crucial for these devices: price.
They are expensive.
I'm not saying they aren't wonderful pieces of engineering, but clearly they aren't meant to even compete on the same level. They can't sell at cost/loss, because they can't make it up with licensing or their own IP, so they have to make money on the hardware itself.
Therefore I always assume these devices are for a very particular small set of gaming enthusiasts who are found of the idea of playing PC games on the go (even with limited battery life), and are willing to pay more then a full fledged console for this experience.
I'm curious to see how Valve will tackle this, or if they are fine with that (which they seemed to be in other hardware releases).
Edit: not to mention anti-cheat, which is a whole other kettle of fish when you have to integrate into a entirely other kernel with different plumbing. Valve's anti-cheat doesn't rely on kernel modules or a ton of client side software at all, so they have a cross-platform advantage there too.
What would make people choose this platform over Windows, PlayStation, Xbox, or Nintendo?
This is where IP comes to play, and why Valve shouldn't have dropped the ball with their game development investments, and they would have exclusive games to get the ball rolling.
I think you could hit a really attractive price point for a a device like that, and it seems like a compelling device for Steam's existing user base. At least for me, I think it'd mean tossing the Switch into the junk drawer.
Targeting it for playing games locally just makes no sense. It's either going to be too expensive to have any real market, or too slow to run the stuff modern PC gamers want to run. Either way, it'll be a niche device that Valve shouldn't waste their time with (PC manufacturers will do it anyway). But nobody is making a dedicated portable streaming device as far as I know, and it seems like something that'd fit really well with a streaming service.
>But nobody is making a dedicated portable streaming device as far as I know, and it seems like something that'd fit really well with a streaming service.
NVIDIA kind of did it with the NVIDIA Shield some years ago, and I think they're still supporting it.
People get blown away by the amount of data used by NVIDIA solution, Google Stadia is pretty much dead...
It's hard to say if streaming would be the win condition.
Shield no longer receives updates. GeForce NOW still runs on it, though. https://www.youtube.com/watch?v=pSWCJxS0-HA
Shield TV, the Android TV-powered settop box that most people nowadays call "Nvidia Shield", is still supported going back to the first version in 2015.
How could this hypothetical device possibly be better than an iPhone 12 Pro Max, Note, Galaxy S, etc?
https://smile.amazon.co.uk/dp/B08BRX3RT3/
the Steam Link android app lets you stream any of your games to your phone like this already. With a little more setup you can stream Wii games to your phone through Moonlight from CEMU and run them at 1440p60, while the Switch can barely do 720p30.
On the local streaming front, I've struggled to do in-home streaming in a comfortable way with anything but a hardwired network between the PCs streaming. Maybe this will be different if they optimize it for wireless streaming, but on laptop wifi -> desktop ethernet I found it to be fairly high latency and lossy.
I live in a 450 square foot loft. I don’t have space for a tv here, so consoles were out of the question until the Switch came along. There is no room in my life — literally — for a gaming PC, but if they can cram that into another Switch? Sign me up.
It’ll be a big draw for university students in dorms as well.
Noise is never an issue when you dont use stock coolers. Undervolting current gen gpus reduces a lot of noise and heat. A ps5 takes up more space than a PC.
No need for 2.5/3.5" drives gives you a lot of room to get rid of ;)
IMO Before coming to price, none of the Switch-likes are good products for the broader market. They lack the UX, polish, brand, games, and pretty much everything that makes Nintendo consoles such a big success.
I wouldn't compare the experience of playing Super Mario Odyssey on Switch and some old game on a janky emulator or some AA game on 20fps and broken UI.
Even if they had the same price tag, I wouldn't expect something like Aya Neo to eat into Nintendo's market share. Only a fully developed platform can do that.
Everyone has to start somewhere, and history has shown that pricing was a major factor for the success of consoles (besides ofc IP, distribution, branding).
You have great examples, like Gameboy VS Gamegear or Playstation VS Sega Saturn.
Game consoles are like vinyl record players. Despite the huge nostalgia market in a demographic with lots of disposable income and lots of potential free time due to a looming retirement, to "kids these days" it's already a legacy format that's dead from any practical perspective.
If this launches on RDNA2 as rumored, it could be very interesting to see it maybe having a 1080p screen and just upscaling a 720p rendered image to that native resolution to save on computing power.
[1]https://www.techradar.com/news/amd-patents-gaming-super-reso...
[0] https://www.ayaneo.com/aya-neo
[1] https://www.indiegogo.com/projects/onexplayer-best-performin...
SteamOS, Steam Machines and their controller all got abandoned even though they all seemed like pretty good ideas.
Every time Valve makes a hardware product, Steam gets some new killer feature.
A big part of differentiating a console from a PC is building an operating system that prioritizes the game process uber alles. It's not just a fancy window manager slapped onto a commodity PC. Even the original Xbox had a lot of custom OS work done to it, stuff that would eventually serve as the test bed for developments in DirectX.
Does Valve even have any operating system developers? I thought their core dev body was mainly focused on screwing modders and getting kids addicted to slot machines.
I don't believe that's the case anymore. Newer console generations have moved on from exotic ISAs and the like towards using a lot of off-the-shelf parts for smartphones or PCs. The Switch, for instance, has been sold at a profit from day one [1].
[1] https://web.archive.org/web/20170131084504/https://www.bloom...
You cant just play games on this device out of the box (some games yes) you need some game devs to adopt it and have releases on this yet another platform.
Valve would have to have a dedicated support team and long term strategy for it to become a switch rival.
And with Valve track record it will be an abandonware from the get go.
I dont have switch but if i were to buy a console it would be switch, not steam console. I can play my games on PC, if i get console I'd rather have games made specifically for that form factor, plus Nintendo has amazing catalogue of exclusives.
If you judge Valves actins in response to Epic agresively taking their already entrenched market - basically nothing. What chance do they have to compete with Nintendo, or mobiles?
I might come across negative, but Valve doesn't make it easier.
If you look at the metacritic list of best games for Switch:
https://www.metacritic.com/browse/games/score/metascore/all/...
Most games are just ported PC games, which would be playable on a Steam portable console (assuming they're available on linux).
Anyhow, you can play on your screen with docked switch. You can play on your couch with steam link, or pc hooked up to tv.
I am just not seeing a competitive edge for this device.
Except in the actual case I mentioned with the list, where almost all of the cross-platform ones are made for PC first, from Divinity to Hades to Undertale to Inside, Steamworld, Shovel Knight, Hollow Knight, Ori, Bastion, Dead Cells, Into the Breach, Fez, etc etc etc.
Seeing how basically all games that aren't first party or specific exclusives are lighter (hardware wise) PC games actually speaks to a huge market for those games on a portable device.
> Anyhow, you can play on your screen with docked switch. You can play on your couch with steam link, or pc hooked up to tv.
Playing on the couch would be competing with Xbox and Playstation, not Switch, which as you said is already a solved problem.
This would be for anywhere you play your Switch undocked, and you don't want a Switch for whatever reason (likely more indies, emulators, "apps").
And now we came the full circle. Back to the original point. I don't believe Valve is capable of competition at this point.
I would require serious people and money effort to create this 'whatever reason'. Because I gave you a big one for Switch and I don't see one for Valve (obscure small indie games that don't get ported to Switch is hardly a selling point).
And even the ones that are, would be available here as well, along with potential other features that Switch doesn't have (over the air streaming games), etc.
Personally, if I were to buy a Switch, I would have to buy all the games I wanted to play on their for, I assume, $50 each. With something like this I own half of the games on the Switch top 100 games already, on Steam. If it could access Humble Bundle games etc too, would be a plus.
But the price point will probably play a big part.
Might as well pick up reasonable device for some mobile use. It probably supports bluetooth stuff and steam controller, so shouldn't be too horrible experience.
They don't have any assurance in hardware. Steam, while successful, isn't the only contender on PC gaming. It's not 2007 anymore, there's Epic Games, Origin, and I'm sure a bunch of other platforms all hosting a small set of popular titles.
They're out of touch, which is sort of ironic given the company was founded by ex-Microsoft employees in the 90's. They went from a Game Development Studio into one of many Game distributors. They're better off sticking with that, or at the most, pushing their platform onto the Switch. Get with the times.
But knowing Valve, they will keep the same old exorbitant 30% commission which makes it uneconomical to actually launch great titles targeted at this device, same as for the Index VR device.
By the way, on Switch the effective commission is 25%, given that customers are rebated 5% of their eshop spend. Nintendo also bothers to apply curation and quality control to their store, which Steam does not.
This is only technically true, and no layperson would be able to tell. 99% of the eshop is ports of shovelware android ‘games’ that consist of little more than cover art.
Because of the lack of curation and quality control, I make a lot more revenue for the same product on Switch than on Steam.
So if valve could someone get ahold of some cutting edge arm processors in the next few years then this could be very viable(though I doubt they will get it out before the next version of the nintendo switch).
Not sure why people are downvoting me....
Not sure why people are downvoting you either though.