Apple tries to get Epic to admit there's porn on its store
kotaku.com
kotaku.com
1. Day 1 kids screaming on stream.
2. A ton of confidential third party data leaking.
3. Sony refusing cross platform play because it wouldn't earn them money directly meanwhile they were claiming it was for technical reasons.
4. Tim Sweeney going off on a weird tangent trying to claim Fornite is a "metaverse" and not a game.
5. Judge getting annoyed with all the requests to seal records from a ton of companies.
6. Epic lawyer saying he wants a record sealed because he doesn't want to leak that Paradox is doing a deal with Epic. And Apple lawyer pointing out he just made his request pointless.
7. Epic paid so far 1 billion USD to convince devs to not sell in competitor stores.
8. Epic tried to convince Nintendo to sell on Epic Store (lol)
9. Apple lawyer pointing out that Epic bans rule breakers, and Epic broke rules.
The defense from apple was apparently that roblox and Minecraft to do not in fact constitute games, whereas fortunate does, so the rules are different.
So it's not really entering a credit card number per se; it's more like giving someone else your credit card number so they can give you another number that you type into a different portal to make the digital goods "appear" on the iOS app.
Why are they making children jump through all these hoops just to enjoy an online video game https://en.help.roblox.com/hc/en-us/articles/115005566223
Sorry for being unclear, I was referring to the current mood in Congress. Epic has tailwinds in there being a desire to reign in Big Tech. It has headwinds in being, itself, a tech company. That balance is, on the net, favourable to Epic. But marginally favourable isn’t a great position to be in when it comes to policy in a crowded legislative session.
And Apple is actually trashing them in court because of that.
For example Apple lawyer asked if Epic would have accepted a deal where Apple maintained the current ecosystem but let Epic have an exception... Epic said yes.
At another point Apple asked difference between them, Xbox, Switch, etc..., Epic said that because consoles are sold at loss they having a monopoly is fine... so that is a bad argument if you are trying to prove you are anti-monopoly.
And this goes on and on...
Then there is the fact Epic paid 1 billion USD to developers not sell in other stores, including in some cases to break contracts to do so (for example kickstarted games, that promised Steam delivery, and then told the people that paid them that it would be Epic only and there would be no refunds).
I’m quite sure that’s really his plan though. During the pandemic, my 12 year old son hung out with his friends on fortnite, and I had a feeling that “being together” was more important than the game itself. I think there’s more potential in becoming the Oasis than being just an online shooter and Sweeney sees that, but he needs iOS (and mini transactions without a middleman) to pull that off. That’s why they’re going all in on this.
Not even gonna count the amount of time spent just running around Dalaran in World of Warcraft while on voice with guildmates.
Also, previous metaverses were only popular among specific demographics, like perverts/furries, or suburban teenage boys.
Really funny feeling, the sort of butterfly effect/unintended consequences.
There was something called the "Free Market" where there were no monsters to kill (so you couldn't die.) Guilds claimed different Free Market rooms as their "guild rooms" and people would just go AFK there. You'd always be able to find friends hanging out and talking in these rooms.
You could spend real-life money on their cash shop, which had cosmetics and small things like virtual chairs or couches to sit on.
You could even buy "friendship rings" that would display animations if the two of you were in close together.
The overall art/gameplay style is lovely, there's not really a single-player offlin equivalent to the platformer-JRPG thing that I'm aware of.
I recently went back and tried to play it again almost a decade later with my partner (who had never played it) and it was not quite what I remembered.
Fantastic game back then though, as well as "Conquer Online" around the 2007-2009 era.
;^)
This adult stuff sucks, someone send me back to being 10 and clueless so I can relive this again.
your community is your friends. there's nothing special about the software. if it wasn't a game they wouldn't touch it.
Because, if they're existing friends then yeah... you could all just move to a new place to hang out whenever it's needed. But if you generally met each other through the platform, it's more acting like that Community thing (or at least ways. :)
it was still a game
This didn't happen, Epic specifically said they were NOT in talks with nintendo
Doesn't sound like it's a Nintendo game.
This is kind of a toxic disingenuous spin on store exclusives, no?
[0]:Metro Exodus was supposed to be an EGS exclusive for a year but they released it on Microsoft windows store in less than 6 months. We all KNEW what was this fuss really about.
"Epic Exclusive on PC" does not translate well into "Available anywhere but not Steam".
But what does that have to with all of the other things you said? You're just saying derogatory comments about store exclusives without saying why you think they're bad.
Metro Exodus: Originally slanted to release on steam in Feb 2019 with preorders starting in Aug 2018. Publisher suddenly announced the game will be EGS exclusive only 2 weeks head of this date with the explicit promise "Metro Exodus will return to Steam and on other store fronts after 14 February 2020." This turned out to be a bold faced lie as they quietly made the game available through the Windows Store in Jun 2020.
Anno 1800: Originally planned for release on Steam and Uplay. Switched to EGS "exclusive" very shortly before release without warning. Still not available on steam to this day unless you have preordered before the switch. Best part of this "exclusive" deal was that it has always been available on PC through Uplay, but gettig it back on steam is a no-no.
https://twitter.com/anno_en/status/1311215185114300416?lang=...
I could go on but after seeing how Epic had behaved in this market for the last couple for years I find it very hard to accept any excuse they make in good faith.
So it sounds as though Epic offered exclusive agreements to studios that reneged on other commitments to comply with Epic? Why isn't the anger at those studios? How is Epic at fault for other studios' behavior?
You came into this discussion with a very strong opinion. It's only natural for other commentators to assume you arrived at that conclusion through your own experiences and research. If your claims of ignorance is genuine, on what grounds are you calling me "toxic" and "misrepresenting" earlier? Why are you making indictments instead of asking questions?
>So it sounds as though Epic offered exclusive agreements to studios that reneged on other commitments to comply with Epic? Why isn't the anger at those studios? How is Epic at fault for other studios' behavior?
The other parties have already received their share of backlash but Epic deserves to be singled out as the instigator.
It's one thing to pay indie developers a fat sum to bring their titles as a exclusive - nobody should be too upset about that. However, paying an industry heavyweight like Ubisoft to keep Anno 1800 off Steam is different: The latter has nothing to gain from not publishing their games on Steam, if anything they will miss out on some potential purchases put off by the behavior plus the bad publicity.
In other words, this deal would not have happened without Epic reimbursing Ubisoft for the potential losses and fallout, and this kind of malicious anti-competitive is what bothers me.
Yes, the insanely strong opinion of "recite facts instead of injecting opinion". IE, the original post was a bunch of inflammatory nonsense that wrapped "I don't like store exclusives".
> Why are you making indictments instead of asking questions?
You may be excited to learn my first post was exactly a question.
> In other words, this deal would not have happened without Epic reimbursing Ubisoft for the potential losses and fallout, and this kind of malicious anti-competitive is what bothers me.
The anti competitive behavior of "Have more gamestores than Steam"?
I don't really think we're going to get anywhere with this conversation. I'm sorry you do not like store exclusives. I don't think Epic has done anything wrong (as it's just how business works) in this specific instance. We can disagree.
The top comment was diplomatic and mine was not. I'm sorry if blunt words hurt any feelings.
>Why are you making indictments instead of asking questions?
Instead of refuting the points being raised here you immeidately resorted to calling any critical comment "toxic spin".
>The anti competitive behavior of "Have more gamestores than Steam"?
So lemme get this right. We need to have more game stores......by making games available from fewer game stores. If that how competition works?
>I don't really think we're going to get anywhere with this conversation.
Agreed. You could have summed up everything in one sentence "Epic can do nothing wrong" and that would probably sound less apologetic.
disingenuous: not candid or sincere, typically by pretending that one knows less about something than one really does.
this post here is disingenuous in that no one was arguing with the technical correctness of the interpretation. and the above post is disingenuous with describing the situation.
There certainly is a difference between saying "Epic blocks game from being submitted on steam" and "Epic signs contract to sell game on EGS". Pretending these have the same connotations is in fact... disingenous.
What they actually did, was bribe developers to screw people that had already paid for their products, in efforts to damage Steam.
For example Shenmue debacle: It was kickstarter with the promise it would be on Steam, suddenly it went Epic exclusive, the people that backed on Kickstarter asked for their money back, the dev refused until people started to prepare to sue, even then it was a screwy process.
I remember at the time there was 2 or 3 other games the same thing happened, where Epic paid developers of crowdfunded games to literally break their contracts with their backers.
the word "bribe" connotes the motivation to over advantage and plain wrongdoing aspect in financial incentives, as opposed to an ethically clean normal "financial commitment", like dollar for milk.
investors assume risk. including losing the capital because of jerks.
You can't say... But they bribed me. They gave me a deal that was too good so I took it and it wasn't my fault so now I shouldn't have to honor it.
Breaking contracts is a crime, since these contracts are not "that serious", nobody attempted to prosecute devs, but that doesn't make it stop being a crime.
Also I believe in some countries what Epic is doing is called "Tortious Interference with Contract" or something like that. I am not a lawyer though.
But for example, Shenmue devs, if they didn't had backed down from refunds and got sued, they could get convicted of literally stealing money, since they got money and ran away with it.
Then in their defense, they could point out that Epic told them to do it and gave them a lot of money to ensure they would do it.
What you think would have happened in that case?
EDIT: I will be clear, and stop arguing this point because it is being stupid now.
I am not "angry" at epic, or at anyone.
I am only explaining what I meant on my point above about Epic paying people to not sell on other stores, this is a fact, not a negative and toxic spin, Epic DID pay devs to not sell on other stores, they said that themselves on the trial. I am not "angry" at them for it, or with the devs, I am only saying what happened.
I am not a Valve fanboy, not a Epic fanboy, I am not a fanboy, I don't like Apple disallowing sideloading, but I also think Epic approach to this subject could been done differently (not breaking rules, to start).
No, it doesn't sound at all like what you're bringing up. You can read about what you referenced here: https://en.wikipedia.org/wiki/Tortious_interference
> But for example, Shenmue devs, if they didn't had backed down from refunds and got sued, they could get convicted of literally stealing money, since they got money and ran away with it.
Again, why aren't you angry at the Shenmue devs instead?
> Then in their defense, they could point out that Epic told them to do it and gave them a lot of money to ensure they would do it.
Epic's agreement didn't say "Break the law to sell exclusively in our store." Epic's agreement said "Sell exclusively in our store." The decision to (potentially) break the law rests purely on the developer.
If you promise PC exclusivity, that doesn't mean Steam. That means PC. You can promise PC exclusivity and then sign with Epic and maintain your commitment to PC exclusivity. Briefly having a Steam page doesn't change any of that.
In my case, phoenix point is the final straw that made me REALLY hate epic.
Again, how is this Epic's problem?
contracts take two parties to agree to something.
Epic paid developers money to get them to release games exclusively on the Epic store. Consumers have access to these games on the roughly same computers that can access other PC games. In other words, consumer or publisher freedom was not materially impacted. Epic’s deals with game developers are effectively subsidies, which save developers and/or consumers money.
On the other hand, Apple’s App Store policy makes it impossible for developers to access the iOS market without paying Apple’s tax. Every iOS app is an App Store exclusive, and Apple is not paying developers for the privilege. This costs consumers and developers huge amounts of money and limits their freedom.
I recognize the inconvenience of installing the Epic store, but comparing the effects of these two controversial policies reveals how benign Epic’s is.
That said, I really don't think Epic's policy and practice is necessarily benign. Multiple indie developers have reported that Epic is not even going to consider publishing your game unless you agree to some kind of exclusivity first. Has Apple every turned down an app submission because the same software is being offered on Android?
In the past I have bought several consoles to play titles exclusive to that platform and I was not bothered about that. For all I know the game may not even get made without the backing of Sony/Microsoft/Nintendo, not to mention they were marketed as "Console X exclusive" from the get go. Once upon a time when EA pulled their games off Steam there was much less controversy as people understand that EA has the right to make any business decision for their first party games. However things are quite different when Epic decides to waltz in at the last minute and scoop games from other store fronts because they can outspend others.
If Apple did that, it would be so much worse, because it would exclude developers from half of the market (all iOS devices).
If Epic doesn’t allow your game on their store, you can still sell your game on another store, to be purchased by the same consumers on the same devices. There just isn’t as much harm to be done there, because Epic doesn’t have the power to kick developers off the PC platform.
we saw very different reactions back then. Most of it may have been existing unrest over EA, but I wouldn't downplay the reaction back then.
> However things are quite different when Epic decides to waltz in at the last minute and scoop games from other store fronts because they can outspend others.
I don't see the difference outside of it more immediately inconveniencing you with a title you care about more.
And I don't understand when the contractor became the sole fault over an agreement on 2 parties. I doubt epic is holding people agreeing to terms under duress.
> Has Apple every turned down an app submission because the same software is being offered on Android?
- if you made an app targeting IOS using native tools (to extract out the argument of "but X framework can target 10 platforms") and it was rejected, you're SOL on what to do with it unless you want to target the jailbreak homebrew market. - If you made an app targeting Android using native tools and it was rejected, you can still sideload it or use a few other stores out there to publish it. - if you made an app targeting Steam and it was rejected, you have the entire windows ecosystem to deploy your app on. Including hosts like Itch.IO if you don't want to spin up your own server.
I see epic just like Steam. It's their rules on what to accept or not. I care less about the rulings than the ability to have a plan B if they decide to not host the app. Which apple has practically zero option of.
People can reasonably get annoyed if they get forced to use a non-prefered launcher.
I'm sure once Apple had something the PC audience actually cared about, like Hades, that you'd hear the same complaints on Apple.
I understand some of the dislike on EGS, but the "anti-consumer" argument is a very shallow one. I also think it's a bit dishonest for a few others elsewhere to say "they've done nothing the past 2 years", despite having a public roadmap on Trello. Whether it's stuff you personally care about is certainly up for discussion, but they are much more transparent about plans than Valve is.
And 8 is normal business practice with little reprecussion (not unlike how Microsoft attempted to buy Nintendo 20 years ago). I believe they even called the point a "moonshot", so it's not like Epic had high hopes.
> “You may not be aware, then, that the description of that game includes a list of fetishes, which include many words that *are not appropriate for us to speak in federal courts*,”
> “So Epic Games, your store, is on the hook for whatever process itch.io put in place to review these games that are *so offensive we cannot speak about them here*, correct?”
I'm floored that this line of reasoning is allowed in court, it all hinges on the assumed puritanism of the court and the implied ethics of that.
It gives no information whatsoever about the actual content either, it allows the judge and everyone to fill in what they find "offensive" while we know Apples bar for this is low and extremely wonky.
Just for example, Facebook removes images of breastfeeding. You cannot discuss that just mentioning "offensive images" - the content matters for the judgement.
Travel too far right or left and authoritarianism is always the result.
First there are a couple of different issues. Deciding what’s on the App Store is one issue but payment processing is a potential separate issue.
Second 30% May have made sense once when this was a small business. It’s not anymore. Apple is inviting these lawsuits by simply not throwing big publishers a home with reduced rates.
Third, the whole tax on digital purchases is completely arbitrary. There was a time when Apple was working out what to do with Amazon and that’s when this role came about. Not being able to purchase kindle books just highlights the artificial and arbitrary nature of all this.
Fourth, at the risk of offending HN folks who self-servingly believe everyone wants or needs side-loading apps, most people benefit from the filtering of apps. Side-loading and unrestricted third party payments would simply be another attack vector.
Lastly, a bunch of different app stores is a terrible user experience. Just look at the friction of finding which streaming service has a particular movie or TV show.
I honestly think Apple could make most of these objections and potential problems go away by simply having a tiered percentage that rewards high volume publishers. It could scale down to 10% at which point the business case for an expensive legal challenge mostly disappears.
This is all the same issue -- whether there should be other stores. If there are other stores then the other stores could filter apps differently and use other payment methods.
> Second 30% May have made sense once when this was a small business. It’s not anymore. Apple is inviting these lawsuits by simply not throwing big publishers a home with reduced rates.
> Third, the whole tax on digital purchases is completely arbitrary. There was a time when Apple was working out what to do with Amazon and that’s when this role came about. Not being able to purchase kindle books just highlights the artificial and arbitrary nature of all this.
Other stores could also charge lower fees and not charge any fee for digital purchases, and provide competitive pressure for Apple to do so. This is probably the largest reason they don't want to.
> Fourth, at the risk of offending HN folks who self-servingly believe everyone wants or needs side-loading apps, most people benefit from the filtering of apps. Side-loading and unrestricted third party payments would simply be another attack vector.
Nothing about third party stores prevents filtering. It only provides a choice of who does the filtering separate from your choice of hardware and operating system.
But naturally if anyone can operate a store then you can operate your own and do your own filtering. Maybe most people don't want to do that; that's fine. They don't have to. Anyone could still choose to leave it to Apple or Debian.
> Lastly, a bunch of different app stores is a terrible user experience. Just look at the friction of finding which streaming service has a particular movie or TV show.
The problem there was never finding which service has it. There are several interfaces that allow you to search through all of them. The problem there is that you have to pay for each subscription and nobody wants to pay a monthly fee to a thousand separate subscription services.
But there is no monthly fee for an app store app. It's not a subscription service.
So I have to download an app to search through store fronts, which I have to download, to download my app?
The obvious answer that satifies everyone would be to a) allow alternate payment processors if the developers choose to forgoe the 30% or b) give the big companies than can roll these processors a lower cut to incenivize them to make one.
But if the answer was that obvious, this case would not have started.
You can use a web browser to search (for exclusives and lower prices) through groceries web sites, which you have to go to or order from, to buy your desired groceries.
Competition is good.
An app that costs 100$ and sells 1,000 copies has much lower transaction fees than an app that costs 1$ and sells 100,000 copies.
Yes, but those people can still stick with the App Store. That's not a good reason to take that freedom away from others.
Maybe others think differently, but the friction to purchase a new phone and adapt to a new ecosystem is more onerous than downloading yet another app.
That neuters almost all App Store related complaints-- about fees, about curation mistakes, about impermissible content types, about the cost of admission for a hobbyist publishing a free app. "Just tell users to side load" is enough to make the affected developers whole.
They must be dead terrified of sideloading that it doesn't even seem to be in the discussion. I'm curious whether it's actually a fear that major revenue streams will bypass the 30% cut (doesn't seem to be too much of a problem for Google Play), or if they're afraid of losing control over their curated ecosystem and it ending up looking more like the MacOS level of flexibility?
[1] https://www.theverge.com/2020/8/13/21368395/fortnite-epic-ga...
We already know what the alternative is, in fact that was what we had for a long time: App Store + freedom to install/execute third party apps. Just like how all three desktop OSes always did, just like how Apple's own MacOS does it, and it's doing just fine.
Nobody cares about what Microsoft Store does or how Steam curates, because there are options. If Apple would unlock these pocket computers that we still call "phones" out of habit, this category of issues would largely go away.
> Lastly, a bunch of different app stores is a terrible user experience. Just look at the friction of finding which streaming service has a particular movie or TV show.
I can't follow this argument. Would you rather have SamsungTV to come pre-installed and be the only option for your TV? or LG to carefully curate what you can and can't watch on your own TV, and take a major cut of sales so your subscription is now %30 more expensive?
As a consumer I'm happy with competition and options.
I think the fact that Microsoft didn't do this with Windows and therefore allowed the entire computer revolution to go forward is lost on many people.
There are so many ideas that are killed in their crib because 30% is too much to give away when you're a startup.
On Android I basically stopped using many official play store apps and instead went open source. Ungoogled chromium for example allows desktop extensions and I'm currently typing this comment with ublock origin on mobile working perfectly just like on desktop.
I don't understand how a self proclaimed techie can cede control to that level and not be able to install programs without big brother Apple's blessing.
You'll need to manually install an extension to allow installing from the official chrome extension website.
Also today on HN: https://arstechnica.com/gadgets/2021/05/apple-brass-discusse...
>XcodeGhost billed itself as faster to download in China, compared with Xcode available from Apple. For developers to have run the counterfeit version, they would have had to click through a warning delivered by Gatekeeper, the macOS security feature that requires apps to be digitally signed by a known developer.
Developers (should be) in the top half of user sophistication and they download a counterfeit version of XCode and ignore warnings about an unsigned app and install it anyway causing a breach affecting 128 million iOS users. Imagine what Aunt Ethel will be able to accomplish with CuteKittyAppStore.kp
Locking people out of choices to protect some supposed interest is paternalistic, especially considering Apple already has a horse in the race (its fat %30 cut) and has almost no incentive to consider what is right for the consumer. If you don't want the government have a say on content you consume (like, Apple and porn/erotica), decisions you make and products you buy, why would you let Apple do those things?
Either way, simple act of allowing users to unlock their devices does not immediately mean Aunt Ethel would care to do that. In another topic here it was recently discussed that a large potion of users likely don't even open Settings app, and even the most enthusiastic aunts will likely be happy with a few trustworthy stores like, say Steam and Kindle, and that'd be all.
btw,
> ignore warnings about an unsigned app and install it anyway
that sounds like a policy/enforcement failure to me.
IMO one of the biggest stories about tech in 2021 is how easy it was to uncover multimillion dollar scams on the Apple App Store:
https://www.theverge.com/2021/4/21/22385859/apple-app-store-...
https://www.theverge.com/2021/2/8/22272849/apple-app-store-s...
There are reportedly ~4.4 million apps on the Apple App Store[0]; if 0.01% of those are scams, that’s still ~440. How many do you expect to find? And how many false reports do you expect Apple to receive from scammers, trying to take down the legitimate apps they compete with?
Yes, there does seem to be something wrong with the rating system they use, based on what is said in that article. Yes, Apple should take down an entire developer account for scanning not just an app.
The counterpoint is, successfully taking them down requires more than just that, because just that is an arms race between the scanners and those hunting the scammers.
[0] https://www.statista.com/statistics/268251/number-of-apps-in...
Am I the only one that finds this backwards? I've always though it should be a "progressive tax" (for lack of a better term)...
game companies that make under, say, $1mil a year shouldn't pay 30% and watch larger companies making 100m+ a year pay 10% (or whatever sweetheart deal).
My other problem is FORCING the use of payment systems... if Apple provides a system? fine... but not letting companies use alternatives is assinine and my large honest complaint. No reason Netflix, Epic or other companies should be forced to pay Apple when they can host their own infrastructure. (same for google/steam/etc)
I'm picking on Netflix but the point stands - many companies are able to stand up payment processes. It's not a hard problem and it's not uncommon for companies to have them.
"because apple" isn't a reason to tax a company 30% for things like Netflix that are only tangentally iPhone or when a company can provide a standard level of payment processing.
Apples payment processing isnt THAT good. Definitely not 30% good.
It is not ok to block any other option or even mentions of external options when you are also the gatekeeper of the only marketplace.
The monopoly Apple has in this case is on distribution of software to iOS devices. They are leveraging this monopoly power to maintain a monopoly on payments.
Antitrust laws say this leveraging should not be allowed.
Even large companies abuse this, quit spreading misinformation.
If Apple Store is so fucking good people will use it.
In reality it suppresses web apps from gaining capabilities of native apps, like notifications.
It emulates x86. The only thing I have tried with it is downloading the x86 version of the aws cli.
You can actually run GUI apps on it.
For 99.99% of people the browser is not the renderer, it is the skin and all that comes with it (synced history, bookmarks, adblocking etc etc).
Similarly if my Chevy has the exact same engine as a model of Dodge I would never say I’m driving a Dodge.
I don't see how this means that Firefox without Gecko isn't a browser. I can see how you might take issue with calling it Firefox, but it's clearly a browser that's in the app store.
I could see both sides, but ultimately I use Firefox as an attempt to try and keep chromium's monopoly as a web renderer at bay, even if for seconds longer. Firefox on IOS being forced to basically be built on top of a chromium engine defeats that purpose.
It's for similar reasons that I don't recognize "Visual Studio for Mac" as VS, but a rebranded Xamarin. It lacks several core features of VS that devs hearing the name would expect (let alone hundreds of more specialized features).
(Disclosure: I work for Google, speaking only for myself)
If you put a Dodge engine in a Chevy, you don't call it a Dodge, you call it a Frankenstein's monster which isn't either one and both Dodge and Chevy fans (but especially Chevy fans) will think less of you for it.
If anything this seems to me like an argument why Firefox with a Safari rendering engine is indeed a browser on the app store.
If a Telsa with a Honda engine is a car, why isn't Firefox with WebKit (which is what Safari uses) as it's rendering engine a browser?
You could argue it's not "real" Firefox, and I might see where your coming from, but my comment was specifically addressing the claim it's not a browser.
In that case, the phone did in fact come preloaded with porn.
AFAIK explicit content is allowed in AppStore as long as you're clearly separate it from non-explicit with a setting.
Example: Telegram blocks channels known for containing porn. You can disable the block, but only through a setting in Telegram Web (and no mention of that is allowed inside the app).
I think that’s stupid, inconsistent, benefits nobody and only makes for a bad UX, but I guess the argument, as always, is “think of the children”.
I assume this is related to the case. Discord is sort of like a browser for people under 20 now.
Tumblr's porn ban was popularly thought to be an app store thing, but it was more likely about sex trafficking laws.
https://support.discord.com/hc/en-us/articles/1500005389362-...
> Additionally, a subset of NSFW servers that are specifically focused on explicit pornographic content will be blocked entirely on iOS. iOS users aged 18+ will only be able to join and access these dedicated pornography servers on the desktop and web versions of Discord.
I don't think anything like this would be part a MS merger which is apparently now off the table.
If companies like Google weren't forced to be tied to garbage like Safari, you might have a point...
I know I saw a story recently that talked about how all "alternative" browsers on the iPhone are tied to webkit and how webkit doesn't support basic internet parts and lags in support for stuff like bluetooth, game controllers, etc.
Why remove the browser when Apple purposely hamstrings it to block the benefits you tout?
"fingerprinting" is one interesting counterpoint to the fact that the browser was highlighted as an alternative to the app store. but that browser is still laughably restricted.
And "because chrome" doesn't change the fact that restricting competition doesn't remove the restrictions put into place largely to force people into an overpriced app store.
lack of competition is a big thing... blocking people from better browsers and not fixing the bad browser in iOS isn't an acceptable answer when the tax for doing so is 30% and a subpar environment.
The difference being that Chrome is based on an open source project, Chromium, which can and is actively forked ( Edge and Brave to name two popular ones). And all the APIs it adds are wither standards, betas for standards hidden behind flags, or proposals for standards hidden behind flags.
So nothing like IE6?
Nothing in your 'Google Bad' diatribe challenges the fact that Safari is substandard, limited and - to your diatribe - safari in no way shape or form "makes ideas" and brings new things to the table... or "makes it easier to enter the market" (opposites of your complaint that google makes it harder).
Google is "Evil"? Okay? What does that have to do with a substandard experience and browser/app-store lock-in from Apple? It's not like Apple is "good" to counter apples "evil"...
To your IE6 point... Safari is the IE6 of Apple - stagnant, tied to the OS and blocks innovation because of company decisions. Its even worse because alternatives aren't allowed on iOS.
There are plenty of VR 3D Porn games (not video). They could potentially run on iOS but since there is no way to install them and no alternative store they aren't allowed.
Note: Apple themselves argued code = speech in their FBI trial. Given that, disallowing certain apps is disallowing certain speech. Apple might not sell porn videos, or porn books (though they probably actually do), or porn music (though the probably actually do) but, all of those things can be installed on your iOS device in other ways. But, porn apps can not and there are plenty of types of porn apps that can't be done via web apps, and certainly not via iOS Safari with it's lack of APIs.
If Apple blocked users from watching/reading/listening to porn on their iOS device people would be likely find it unacceptable. The same should be true for porn apps by Apple's own logic.
I do feel that super-massive companies need similar restrictions on what they can do as governments, and for similar reasons, but that’s for the future not for the present.
For example, was Apple in the right to threaten Telegram with expulsion from the App Store for user-generated chatrooms protesting the election in Belarus when such events are the function of chatroom services?
Would Apple have done the same with iMessage, Discord, Facebook Messenger, IRC clients, etc for similar discussions Apple deemed inappropriate the previous example?
We can all agree Apple has a 1st amendement right to freedom of association. But how far does it justify hypocrisy, unwritten rules, retroactive changes to their EULA, and interference in commerce at point of sale or after the fact? At some point a contract must be a contract and not a list of suggestions or commands subject to whimsical application. Not on Apple's or Epic's.
On another note, I'm surprised Apple hasn't interfered with Tinder or dating apps as a whole considering that user-generated content on those is almost certainly pornographic.
Apple's decision points have no consistency if such consistency is predicated on Mr.Cook's claim that all developers are treated equally (however he happens to define it). Why Telegram and not Tinder or iMessage as a medium of distrribution? With respect to your point about private messages, do those private messages become public when more than two people are involved? Would that mean that conferencing apps like Skype, Zoom, Teams, or Slack fall under the aegis of Apple's benevolent dictatorship so long as they wish to keep a cubby in App Store? Or is there something more going on. (My money is on the latter but who knows?)
To cut to the chase, Apple's positions are similar to a tyrannical parent justifying it's trigger-happy hot-and-cold approach in a roundabout pseudological fashion that ,once untangled, spells out "ipse dixit". The company affirms the conclusions of its arguments by merely citing their name, whereas similar actions from Microsoft or Amazon would warrant shaming or at least suspicion even where the latter two would a plausible justification. While I don't recommend anti-trust provisions (as that doesn't solve the underlying problem with how Apple or an Apple rump company engages in business) an investigation by the FTC into Apple's actual business conduct cross-examined with Apple's/Cook's lofty if shallow claims is more than appropriate to assess whether Apple has perpetrated a fraud against developers and consumers.
1.physical presence
2.access to private infrastructure for the common person
In both cases, protesting from a company-town owned (and therefore private) sidewalk or within a mall (only in California) is allowed due to the fact a person had to be there to enjoy the right to free expression and the access to private infrastructure granted to the average person under normal circumstances must be granted to a common protester. Neither the web nor the App Store would qualify as a public square any more than privately owned networks on cable TV. There is no physical presence (self-explanatory) and access to private infrastructure for the common person is the same for the common protestor (Apple's way or the highway in both cases).
In other words, it doesn't change Apple's position. In fact there would be plenty of Supreme court issues against such a decision. One such argument is that, given code=speech, Apple carrying an application against its will would be compelled speech. As I've previously said, I don't agree with the idea that Apple or the App Store must be subject to anti-trust provisions (e.g public square, common carrier, etc).Apple shouldn't have to bear a fiduciary relationship with developers or consumers. Apple should just follow a consistent contract and not reinterpret it willy nilly.
In this respect, with the conglomeration of the internet into a few dozen big news hubs you can argue that the defense of "don't do this on Twitter, protest on your own blog" is becoming increasingly similar to "don't protest in the mall, do it at your own home". spinning up a competitor to twitter to get the reach needed to effectively protest is about as feasible as buying a lot of land in a public area to protest on (heck, nowadays, change that to any land at all).
The metaphor isn't perfect, but that's because the digital space is a very different area , and I sort of hate the constant comparisons of the internet to physical land in terms of ruling. If we had access to instant, worldwide teleportation technology in the 1700's, I'm sure we'd need entirely new rulesets and ethics to take this into account. That's basically what the digital space is.
That might have been the idea of the California Superior Court. However, the Federal Supreme Court's role in that decision (Pruneyard) was relegated to determining the technical merits of whether the protesters' positive right to free speech guaranteed under the California State Constitution conflicts with the negative right to freedom of speech (that is freedom from government-compelled or government-limited speech)under the Federal Constitution [1]. The finding was that, in the case of shopping malls, California's interpretation is, with in its own borders, acceptable so long as protesters are given no special rights dissimilar to those of the conventional shopper. The protesters would have those rights so long as a) a protester has physical presence and b) a protestors access to infrastructure (i.e. areas to walk around) is the same as that of the common shopper. These requirements don't work for protesting at Costco[2], much less protesting on Twitter or the App Store.
If comparisons between not being able to protest on websites and "don't protest in the mall, do it at your own home" are being made, then these comparisons are superficial at best. A mall is different from a home in use and limitations. That's obvious from their respective designs. However, all websites have the same starting requirements (i.e. buy a domain name, rent/build/collocate, add HTML) and the same opportunities to be designed to the full needs of their owners. That's what one is purchasing when he or she owns a website. The right to a canvas. Not the right to a Twitter and the attention and investment that follows it. And spinning up a financially successful alt-Twitter was never a guaranteed right to begin with, anymore than spinning up an alt-Apple or alt-Microsoft would be. There is no secret money-making lever jealously guarded from the public by the mega-corporations to prevent fledging websites from becoming behemoths in their own right. The Internet is a medium. It doesn't solely or consistently function as a pulpit, product, or a content factory. It has no defined, concrete purpose in the way the Pruneyard Shopping Center did.
>The metaphor isn't perfect, but that's because the digital space is a very different area , and I sort of hate the constant comparisons of the internet to physical land in terms of ruling. If we had access to instant, worldwide teleportation technology in the 1700's, I'm sure we'd need entirely new rulesets and ethics to take this into account. That's basically what the digital space is.
I'm not requiring that the metaphor be perfect. But a metaphor or, more appropriately, an analogy, must be "like for like" even if such an analogy is not 1:1. To go back to protesting in a mall, competition in the digital space isn't banked on "land" or "territory". Facebook and its success isn't predicated on IPV4 address ownership or domain names in the same way that a manorial lord is with respect to his fiefdom. There isn't a neat division between hobby forums or commercial websites as there would be between a house and a mall. Apps are not based on "physical value" (nearly zero) or "physical size" (none). Thus comparisons to land or common areas are irrelevant. While what constitutes a "digital space" is hard to enumerate, it's clear that land or malls are not an appropriate framework with which to make such a comparison.
A better comparison for app stores, or websites in general, would be cable/satellite television. In television's case, value is determined by consumer response to content (as measured by Nielsen ratings and resulting ad dollars), not how many televisions are in every American household, how many satellites Ted Turner owns, or how many homes have cable wiring installed. The infrastructure behind it, past a certain threshold of saturation, is not the point. This is compatible with how competition for attention works on the Internet and is, certain limitations notwithstanding, a more appropriate comparison.
[1]https://www.thefire.org/first-amendment-library/decision/pru...
[2]https://law.justia.com/cases/california/court-of-appeal/4th/...
After I pay Apple $1000 for their product, is it really their turf any more?
It’s certainly not the case when buying a house from someone.
Or basically anything but an iPhone or Tesla.
You're using the wrong terms. This is an anti-trust case, not a free speech case.
You kind of end up in the same place though. Apple provides various services and doesn't allow porn. That's fine, someone else can provide a competing service that does allow porn and people can choose what they want. Until Apple prohibits the competitor from operating, an anti-competitive act.
It's disheartening to see how many people have no clue what 'free speech' means when they use this argument online.
Legal Definition of freedom of speech:
: the right to express information, ideas, and opinions *free of government restrictions* based on content and subject only to reasonable limitations (as the power of the government to avoid a clear and present danger) especially as guaranteed by the First and Fourteenth Amendments to the U.S. Constitution
There are also things that are NOT considered protected speech. For example, you cannot shout "Fire" in a movie theater and claim it's a free speech right. This falls under the "harm principle" exception. Fighting words is another example.
Two things people need to remember when it comes to free speech:
1) It's not absolute, you still suffer the consequences of the things you say, and
2) It doesn't apply to privately owned locations, services or media.
So, no, being banned from Twitter is not a violation of your free speech.
No, Apple banning or blocking porn from within apps is not a violation of free speech.
No, being arrested for threatening to kill someone is not a violation of your free speech.
Your house + invitation and expectation of behaving = Private company + service they allow you to sign up for under agreement with the TOS
No company is under any obligation to continue to allow you to use their service once the invitation to their party has been revoked for you.
Regardless of your feelings on the matter, corporations are not a government entity. Period.
There is no legal precedent that requires a company to be bound by the same rules as the government when it comes to free speech. They invite you to their party and they can disinvite you for any reason whatsoever.
If a corporation says they don't want guns on their property, are you going to say it's your moral right under the 2nd Amendment?
When you use an arbitrary term like "moral" (what is moral to you may not be moral to me, as it's personally defined), you can redefine the circumstances to mean virtually anything.
To continue to demand 'free speech' to mean that anything private, individual resident or company service, must continue to allow you to say what you want to say within somebody else's space is morally offensive to me. I have a right to say "No." So do the owners of Hacker News. Are you going to say every account flagged as [dead] is being deprived of their free speech?
Obviously.
> If a corporation says they don't want guns on their property, are you going to say it's your moral right under the 2nd Amendment?
No, because I'm aware that what's moral and what's currently legal are entirely different things.
> When you use an arbitrary term like "moral" (what is moral to you may not be moral to me, as it's personally defined), you can redefine the circumstances to mean virtually anything.
So what you're saying is the only arguments you accept are appeals to authority – which is what legal arguments are.
> To continue to demand 'free speech' to mean that anything private, individual resident or company service, must continue to allow you to say what you want to say within somebody else's space is morally offensive to me.
Not somebody – something. Apple is not a person (except legally).
> I have a right to say "No."
Absolutely.
> So do the owners of Hacker News.
I think so. It's no real danger to free speech.
We're talking about Apple though.
Imagine that.
Drawing a line at size of a company before you feel you can impose your morals upon them is still a hypocritical position.
> Imagine that.
Good for you?
> Drawing a line at size of a company before you feel you can impose your morals upon them is still a hypocritical position.
Not, size, power. No company should be permitted to restrict free speech. But most aren't able to anyway.
Treating people and companies differently is not hypocritical, they are fundamentally different kinds of entities.
How? What definition of hypocritical applies here?
And the goal isn't to impose morals, the goal is to treat it more and more like a public space.
That is a useful legal fiction only because saying otherwise infringes on the rights of the people within those corporations. It is not useful for dictating public policy for billions of people.
> To continue to demand 'free speech' to mean that anything private, individual resident or company service, must continue to allow you to say what you want to say within somebody else's space is morally offensive to me.
This assumes that freedom of speech is a positive right. It's not. It's a negative right. We are not asking Apple or Google to speak, we are asking them not to censor. There is a difference.
My house is not one of only two party places on planet earth
Corporations are not people, they don't have human rights, they don't have feeling and they don't go to jail when they kill people.
They are legal fiction that exists only to enable economic growth, and they cause economic harm instead, they must be shut down.
Apple is not the only company of its kind on Planet Earth.
Whether it's Twitter, Hacker News, Reddit, Slashdot or your 10 user niche hobby forum, none of the people who own the private servers that each of those venues reside on are required to host your words.
That is the part that you're missing when you misinterpret the private party metaphor.
Apple is one of two companies, that can single-handedly shut down any business, globally, that requires mobile software to function, at any time for no reason. When our national governments required contact tracing software to deal with the pandemic, it was Apple and Google that could block democratic government from protecting it's people.
This has massive implications for liberty, economy and national security. The private party metaphor is simply delusional.
Relevant (to my example) portion still applies and was not overturned. May seem like a nitpick but I do think it's an important distinction to make.
Don't be pedantic about the wrong term.
Fussing about porn is usually an excuse for controlling something else.
The article even mentions porn in one sentence with hate:
A little further down, you say
no porn and no hate,” Apple’s
lawyer continued. “Do you see that?"
Hate and porn? Really? How are hate and porn related?It's not uncommon to have two different products for adults and for children.
I don't think they are saying itch missed something (itch certainly doesn't think so)
Understatement of the millenium there.
Epic's lawyers just need to bring up the reddit app to counter this whole line of attack. Lowest hanging fruit ever.
https://apps.apple.com/us/app/leisure-suit-larry-reloaded/id...
Cynically grasping pearls to try to damage a business competitor.
It's not difficult to make the porn opt-in, so you wouldn't even see it if you didn't want to.
In reality over 3 years, those lines became more like a mine field. Up to and including non-sexual Visual Novels that happen to be set in school (something even pre-2018 Steam allowed). It's to a point where it feels like the one who wrote that blog doesn't even work at the company anymore and the new moderators would rather just ban it all over again. Really sucks for devs, but I imagine Valve isn't having a good time either.
I think this is ultimately reflective of America's attitudes towards nudity as a whole and their ability to communicate around it. But ultimately, I don't expect some app stores to go up to bat to challenge that stereotype, so I can't blame them for just saying "no, leave that all out". Not unlike political topics on a casual forum.
> "You might care more about porn when you have kids. It’s not about freedom, it’s about Apple trying to do the right thing for its users."
—Steve Jobs
That he said that is historical fact, which was my only point. I don't actually agree with his position on the matter at all.
https://www.inverse.com/article/42982-tim-cook-porn-on-iphon...
> The Apple CEO said in an interview with Kara Swisher on Wednesday that people who want to use their smartphone to look at porn are free to use the web browser, but they shouldn’t expect Apple to start offering apps.
‘Yes’ and ‘So what’?
Are they really trying to dance around the fact that some, if not most, people like sexual content?
Yes, please. Maybe Apple-fanboy here will finally understand Apple's evilness.
As for the answer to that; Itch developers for IOS tend to just link to the IOS store for their app, so the interest isn't there (and Apple's control is).
> https://fymm-game.itch.io/dead-dating-demo
> https://apps.apple.com/app/dead-dating-pd/id1554938911
well blaming others about their qa, while it's so easy to put a porn game into iOS.
just search for iOS porn and there is so many stuff, which would clearly cross her argument line."If you don't want the AT&T handset just build your own phone network" obviously isn't a reasonable alternative.
If you don’t like Apple, there’s Google, Samsung, etc.
"You can just use Google" is the equivalent of saying "you can just use British Telecom." True only in some kind of theoretical sense. You can fly to Britain and subscribe to telephone service there. It's not realistic.
Saying that you have a choice for the $1 app and all you have to do is replace your $400 phone and all your other apps and convince all your friends to switch away from iMessage is at the same level of practicality. Worse, because there are multiple different apps. What do I do if I need both iMessage and a BitTorrent client?
I'm not following. You can literally just go to a Best Buy and gaze at lots of different phone models to see for yourself. It's very realistic.
> Saying that you have a choice for the $1 app and all you have to do is replace your $400 phone and all your other apps and convince all your friends to switch away from iMessage is at the same level of practicality. Worse, because there are multiple different apps. What happens if I need both iMessage and a BitTorrent client?
A couple of things: first, you ideally should be doing research before buying a product. Second, if you need to replace a $400 phone for a $1 app, you're effectively buying that app for $401 - it must be really worth that amount for you to switch phones. If it's not, then it's just not. I think that's a personal choice and doesn't have much to do with anything other than making economic decisions for yourself. For example, I really like video games (but hardly play). There are games that I want to play that aren't available on the Mac. My choices are buy a Windows machine, or buy a Mac, or buy both (or neither). I chose to forgo a game I want to play in favor of having a Mac and to make that trade off. It's a trade off. I'm hopeful that game could come to the Mac but there's no good reason I can tell to force someone to make the game because I want to have my cake and eat it too.
Products have features and trade-offs. On the iPhone you have iMessage which might be very important to you so you can go with an iPhone. Or maybe you need a BitTorrent client and it's not available on the iPhone so you buy something else.
This is just how the world works.
You can just fly to Britain and rent a flat there. It's not physically impossible. It is an unreasonable thing to have to do in order to switch carriers.
> Second, if you need to replace a $400 phone for a $1 app, you're effectively buying that app for $401 - it must be really worth that amount for you to switch phones.
That's the point. The $400 is a switching barrier which acts as a wall segmenting the app markets by platform, with the result that Apple has a monopoly on the iOS side of the wall. Excluding competing stores is then monopoly abuse.
> Products have features and trade-offs. On the iPhone you have iMessage which might be very important to you so you can go with an iPhone. Or maybe you need a BitTorrent client and it's not available on the iPhone so you buy something else.
The point is that this trade off is artificial and only exists as a result of anti-competitive practices. Otherwise you could get iMessage on your iPhone from the Apple App Store and get a BitTorrent client from some other app store still on your iPhone.
It's one thing for something not to exist because there is no demand for it. If anybody can develop a Mac game and then not everybody does because there aren't enough Mac gamers to justify it, c'est la vie. It's caused by lack of demand, not anti-competitive behavior. If you want to develop a game for Mac, nobody is stopping you.
Whereas if the reason the Mac gaming market was small was that Apple had their own game studio and prohibited games from competing studios, that's anti-competitive behavior.
It's specifically problematic because the market can't fix it -- even if there is demand for alternatives, alternatives are prohibited, which is different than just not enough people wanting them for anybody to become a provider.
I agree with you here - this is a bad comparison, it's incredibly easy to just go buy something that isn't iOS-based - but that doesn't actually help much, at least from Epic's perspective. In fact, Epic is suing Google over how they treat Android as well:
* Google Play has similar restrictions to the iOS App Store, therefore neither Fortnite (assuming they want their own payment processing) nor EGS can exist on it.
* Sideloading is possible (and was/is (?) used for Fortnite) so that at least is fine, however...
* Sideloaded apps lose out on some important features - namely that they can't auto-update. Technically, this isn't a sideloading restriction but a restriction on non-system apps but the result is the same. System apps cannot be installed except via an OS flash (with a custom ROM)/root which is not something you can expect the average consumer to do.
* Additionally, Epic cannot make deals with manufacturers to get EGS installed as a system app due to Google blocking them from making those deals.
I have mixed feelings overall on whether we should be giving more opportunities for manufacturers to install possible bloatware on phones (something that plagued the early days of Android and still does to some degree) and whether it's a good idea to open up sideloading system apps. But even so, you have to admit that you can't "just" buy another phone to be able to do what Epic wants. Whether that's worthy of antitrust action... I really don't know.
Sure but why would we expect that this should be the case or be desirable?
Epic has restrictions on its own Epic store, for example.
On iOS it's outright impossible to have a native app that isn't distributed through the app store (testflight/enterprise apps aside). With Google Play it's technically possible but you're at a massive disadvantage not just due to Google Play's reach (which is fine) but due to technical and contractual limitations imposed by Google themselves (which is arguably not fine).
Not to mention video game exclusives. Why do I have to download Fortnite through the Epic Game Store and have an Epic account? Shouldn’t I be able to sign in with another provider? I should be able to download, install, and play Fortnite with my Steam account and buy and sell in game content via Steam or other providers. It seems like they are limiting competition by forcing me to use their login system and micro transaction platform.
I just don’t find the anger at the Apple App Store compelling. The only reason we are talking about it is because it’s a popular platform.
You're right - and Epic isn't arguing that they have to be let on to the App Store, except in the case where there's no alternative. Ignoring the fact that Fortnite isn't actually a platform that allows you to submit skins to Epic (and as such isn't really comparable), you absolutely can make your own skins and 3d models and content and sell them somewhere else, you just can't in Fortnite.
And before you say "oh but they can just go to Android" - no, they can't, because Google Play has similar restrictions and while making a separate store is possible it isn't practical due to technical restrictions Google imposes on the OS.
> I also can’t sell any game I want on their platform. I have to follow their rules, get approval? Etc.
I've already addressed this. On iOS it is impossible to sell an app outside of the app store. If you're denied from EGS you can just go to Steam, itch.io, GOG, or host a website yourself.
> Not to mention video game exclusives.
This is a completely unrelated issue. The court case is about the rights of a developer and their relationship to the app store. This argument is about the rights of a consumer and I do not see it as even remotely relevant.
> The only reason we are talking about it is because it’s a popular platform.
You're right - the platform being popular is what gives Epic's argument merit. It makes Epic less able to ignore the app store if they want to go after the mobile market. Obviously if the platform wasn't popular then no one would care and this case never would have happened.
Which I think strikes right at the point here. This is practiced throughout the world and throughout industries, but for some reason we think it should be different for mobile phones. I don't see why it should be, especially given that in the overall market, Epic can publish their game across multiple competing platforms: Android, Windows, macOS, Linux, Xbox, PlayStation, Switch, etc. and iOS until recently.
In fact, as you mentioned, if you don't like the Apple Store you can go to: Steam, itch.io, GOG, or host a website yourself. If I can't create an arbitrary game and have access to Epic's user base, I don't see how it's different. Can I use Epic accounts on my own indy game?
I think you are narrowly defining the marketplace as being only iOS, when in fact it's much larger, and you're not taking into account that this is all about access to users. In both of these areas, it's hard to find compelling activity for Epic. They can and do publish Fortnite on multiple platforms, and they also arbitrarily restrict access to their own user-base.
Epic just wants to have their cake and eat it too and I have yet to see compelling evidence to the contrary, myself.
The one segment you've mentioned that actually works similarly is consoles - Xbox/PlayStation/Switch. These operate much the same way as the App Store and are the reason I myself am torn on whether I agree with Epic. Their argument for why consoles do _not_ apply here is that they are not intended as "general purpose" devices the way a PC or phone is. I don't know if I believe that argument to be convincing, but I absolutely see where they are coming from with everything else.
> I think you are narrowly defining the marketplace as being only iOS, when in fact it's much larger
For the record, a big part of the court case has been (and likely will continue to be) about this point - does it make sense to segment the market in this way?
If Facebook, Adobe, Twitter, and Discord care about hosting their apps on PSN, then there can be a case that this is a general purpose usage that should be allowed. In reality, I imagine they don't and even if Sony/Microsoft were forced to open up that their competing stores would be as thriving as those Custom Firmware homebrew stores.
Point #2: ephemerality. There's a 99.999% chance that the PS5 and XSX will be succeeded in a decade by the PS6 and the Xbox Whatever. Would Adobe want to spend all that development time releasing photoshop for PS5, only to need to re-develop it for PS6 6 years later? For what is likely to be an entierly new OS?
in contrast, there's good odds that an app made in 2010 would still work just fine today, barring some outdated Api calls that Google/Apple made great strides to ease the migration on. So that security on not needing to change OS's every generation would incentivize development.
The problem with this line of reasoning is that said companies might not have even thought about trying to do something with those platforms because it was assumed impossible, and they didn't want to go through the effort of a court case to make it so. It's hard to say what would happen if consoles opened up without it actually happening.
> Point #2: ephemerality.
With how much mobile OSs change I'm not sure it's relevant. Apps that aren't kept up to date (esp. when it comes to changes in how the system manages privacy settings) tend to be delisted, and the rate at which those changes happen is much faster than the 7-10 year console cycles where backwards compatibility is a requirement even when major parts of the OS change (see: Win8 -> Win10 kernel transition in the early days of the X1). Admittedly, keeping up with mobile OS changes doesn't usually require a full rewrite of the app, but neither did anything moving from X1/PS4 to XSX/PS5.
We know now that Epic (obviously) wanted to open negotiaions with Nintendo on EGS deals, even if they haven't started yet and are considered a shot to the moon. I'd be surprised if other companies never put even a bit of thought into the alternate platforms. That is partially was why the court subpeona'd the entire industry for questions and arguments.
>With how much mobile OSs change I'm not sure it's relevant.
I say it's relevant because part of the marketing of app versions is how (relatively) easy it is to migrate, often including automated tools for the job. I highly dought Nintendo and Sony offer similar things (maybe Microsoft). As such they want to encourage that longevity as long as the dev in intersted in maintaining. So it again comes from "do they care"? Google and Apple do.
consoles make no such guarantee. Some years after the next gen becomes current gen, they will leave no option to submit previous generation titles. Both in a physical (stop accepting submissions) and marketing sense (less updates to older consoles, usually just security patches).
It should also be noted that consoles are 1-2 systems specs, and some games highly, highly optimize for that spec. So mimgration is naturally harder because consoles generally give devs almost a full memory block to work with, compared to, say, Window's non-guarantee of memory layout.
No, but the maintained lifetime of a game is usually shorter than a full console cycle (within which you absolutely do have that guarantee) so this doesn't affect those games. It's also worth noting that games that came out in 2013 for the X1/PS4 should still run on their newer counterparts with no changes (though this degree of back compat is at least somewhat unusual, so I'll give you that). On the other hand, the mobile space sees many apps get entirely redesigned multiple times in a decade.
> It should also be noted that consoles are 1-2 systems specs, and some games highly, highly optimize for that spec.
First of all, games tend to be optimized for specific hardware features, with "notches" to turn on additional features in the game for each main target spec. Most games these days ship on multiple platforms including PC so the idea that they're optimized for a specific platform isn't really true anymore. Second of all, the previous and current generations added new specs (X1X and PS4 Pro, PS4 -> PS5 and X1 -> XS back compat, XSS/XSX hardware differences) without breaking any compatibility by keeping general architectures the same with some extra support in the OS to smooth over the places that it differs.
> So mimgration [sic] is naturally harder because consoles generally give devs almost a full memory block to work with
This only complicates migrating to platforms that don't use a unified memory architecture and dedicated system resources, it has nothing to do with updating for new console generations.
Full disclosure - I work for Microsoft/Xbox.
uhh, no? Antitrust arises out of the core factor that "this platform is popular and people care". If people didn't care about Windows it wouldn't have gotten an antitrust in the 1990's. If people didn't care about Steel then the Rockerfellers wouldn't have gotten antitrust in 19th century.
Is very much is not different for phones. The only difference is that data doesn't take up physical space. But I hope we've progressed past the web 1.0 arguments on how data isn't powerful.
>n fact, as you mentioned, if you don't like the Apple Store you can go to: Steam, itch.io, GOG, or host a website yourself. If I can't create an arbitrary game and have access to Epic's user base, I don't see how it's different. Can I use Epic accounts on my own indy game?
Itch.io, Steam, Gog are not hosted on IOS. IOS has a marketplace of 10 billion and offers to host general applications, much like a PC (which has been hit by a case like this). Comparing this to selling fortnite skins is very dishonest and telling of your faith in this conversation.
>I have yet to see compelling evidence to the contrary, myself.
Lead a horse to water...
This is why I'm glad that this cases isn't being run by people who are just frustrated at not playing Hades a year earlier on steam.
Apple has separated me from my mother because I don't agree with them.
I don’t have or use Facebook or Instagram, or Snapchat, or TikTok because I don’t agree with them and miss out on lots of things - I don’t get invited to some events or form relationships that others do.
So what?
I guess these companies are separating me from my friends and family. How dare they!
I don't have a problem with apps doing proprietary things. I do have a problem with the default app pushing you and everyone you know to buy an iPhone so you don't have to deal with the screwed up SMS integration. They're abusing their prevalence in the marketplace by making their messaging incompatible with others.
What if Facebook made a phone OS and made the default messaging app WhatsAppPlus, which can only be accessed from a Facebook phone, would that not be an issue?
But I also think that families definitely have the right to choose which app they use for the group chat, even if it's only available on one platform.
You separated yourself from your mother, because you don't agree with Apple. Put like that, maybe you can pick yourself up a cheap iPod Touch and say hi?
It's Mother's Day tomorrow, I'm sure she'd like it.
You can't have it both ways.
I do have an OSX VM (these are always a major bitch to set up) which let me stay in the group chat for a while but Apple changed something in my account and now it doesn't work. I suspect an iPod touch would work the same way.
Violating antitrust laws isn't the same thing as running a monopoly (though that certainly makes an easier case). An alternative option being possible is not always enough on its own. Especially as Apple's user share and restrictions grow with time.
Reddit for example is probably mostly not used for porn.
Pornhub the app has one purpose - porn.
I don’t think it’s difficult to see here why one is allowed and another isn’t. Same with web browsers.
I don’t really care about porn on the App Store too much myself either way. I actually think it would be nice to see creators have new revenue models (similar to podcasters and the like and yes I know OnlyFans exists) but I think it’s also a bit murky for Apple to get involved in for little benefit. I can already see the headlines: “Apple allows app that promotes and monetizes sex trafficked women!” and then we’ll have the same asinine discussions here we always do about App Store policy and how someone thinks Apple doesn’t do a good job. Why bother?
Because they're working practically as I described. It's very clear how they operate on this front.
It's like Twitter saying they treat everyone fairly. Sure Jack Dorsey says that on interviews and cross-examination but as a practice Twitter certainly doesn't [1].
[1] Maybe they do, but my point isn't about Twitter specifically but how these large organizations act.
It's asinine to sell something to someone and then tell them that they can't do certain things with it.
> So there we go: That’s all cleared up now! Apple’s advertiser-sanitized, sex work- and LGBTQ-unfriendly utopia is saved from scary indie games like “Horny Chronicles.” Thank goodness.
I for one don’t want to see all that crap in app stores when I’m browsing for something, and I don’t want my kids seeing that stuff... it has nothing to do with being “LGBTQ utopia”. It’s simple called good taste.
Same reason when I turn on the TV I don’t want to be assaulted with this stuff.
We’ve all decided long ago that the way forward with free speech is to categorize, and rate content... movie, tv ratings, preview ratings, etc. By having proper channels and places for certain content free speech is actually extend.
I’m thankful Apple tries hard to make the App Store a place of quality. So let’s not throw the baby out with the bath water by forcing stores to be completely open un moderated spaces in the name of more competition.
Edit: People are missing the point here. The issue is about intent. Browsers and Amazon apps are not app stores. So having those available doesn’t point to intent to allow specific types of content on an app platform.
WHy do people still think this is about Fortnite being on the app store? it was already on the app store.
Epic doesn't want to change the app store's content submission system (Epic has their own and it disallows adult apps). They want to host their own store for fortnite players and the other 12 people to download.
If the worry is about a kid installing external apps, Android already solves this. You need to explicitly opt into the choice to download 3rd party apps. Which can be hidden behind a password (like every other permission).
If your kid can crack that password, they probably already did it for Safari and have access to content you don't want them to see. At that point, it's a personal problem. Not Epic's, not Apple's.
The great thing about the internet, is that we all don’t have to consume the same feeds anymore. We can all find our own level of filtering that makes us confortable. However, there is no reason to push that onto other people. The only rules that really should apply are the rule of the law, where “We” HAVE decided that certain things are illegal.
Like others said: Let me choose what i want or don’t want to see. That should be a few checkboxes when i setup my profile and that’s it. Why should apple tell me what i should and should not see?
And I think swear words should be banned from general TV where kids can see it. You may not have a problem with it but I do and so do the majority at the moment. I have an issue with it because to me it’s about respect for other people. Children soak up everything, they’re sponges. I want a world where they see other people respecting each other.
And “we” get to decide that. If you want different then vote and campaign. Pretending you don’t have a voice when you do is just laziness.
There's quite a bit of opposition to how we do it and how those ratings were designed. For example the issue of "a city full of people evaporated but no blood is visible - good for all ages; wait, stop! there's a nipple visible for a moment - 18+"
And one reason I think people miss for harsh rating on sexual imagery over violent, is it’s used by sexual predators in grooming.
I don’t think people have yet come to grips with the depth of the problem. Jeffrey Epstein is not an outlier... it’s the tip of the iceberg.
Increased sexual imagery in media is part of the process of normalizing behavior that predators use, and they typical start with introducing kids to material...
So yes, they could get rid of ratings, but then they also couldn’t publish certain content.
They will, and they will fuck/get fucked too. This is called life.
There are age appropriateness for these things and ages when they’re introduced. If you don’t think that’s an issue, then you don’t understand how the world of sexual predation works in which kids are groomed.
I take my responsibility to protect my kids seriously. And I want media that makes that possible.
Go have your crap elsewhere, because it’s a matter of safety, not prudishness.
Sex for most people is about love, not dominance. And the porn you’ve been consuming since childhood objectifies women, and makes them seem like sex toys. If you think those women like that kind of stuff, and aren’t just doing it for a paycheck, then you haven’t been around many women.
And just to be clear, this is not a “Puritan” thing. I have no issue with consenting adults watching and enjoying sexual imagery.
The problem again is those who groom children. Unfortunately the reality is that many men do use sex as a power and control over those with less power. If you think about the me too movement, and how much sexual predation has been occurring to adult women behind closed doors... now imagine what happens with children who really have no voice.