For me, using GPT felt very slow, but for a junior it might actually be faster than trial/error and Googling. Also, ChatGPT is only going to get better and better, so we can expect it to become quicker and easier to do such things.
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For me, using GPT felt very slow, but for a junior it might actually be faster than trial/error and Googling. Also, ChatGPT is only going to get better and better, so we can expect it to become quicker and easier to do such things.
It's definitely not something someone with zero coding experience could easily do, and I feel even a junior developer would struggle with anything even as complex as this. You have to have the concept and structure in your head, it's just writing the code for it.
I suspect it was slower than just writing the code/referencing the docs, and would be much slower than someone could do if they were experienced with the two frameworks. I had to be very specific and write a few long and detailed prompts for the more complex parts of a the application. It took around 5 hours to make the application, with a lot of that time spent sitting waiting for the (sometimes painfully slow) ChatGPT output. In a framework I'm more familiar with I think I could have easily got it done in under 2 hours
It was definitely useful for making sure I was doing it the correct way, kind of like have an expert on call for any questions. It was also very useful for generating perfectly formatted boilerplate code (some frameworks have CRUD generation built in, but this one did not).
It was a fun experiment, and I found it useful as a learning/guiding/generation tool, but I won't be using it for general day to day development any more than I currently do. For most instances it's quicker to just learn the framework well and write the code yourself.
Which explains the fairly steep price, Teenage Engineering is also famous for being quite expensive.
That's like saying that because a company is profitable there is no room for improvement. There is a big difference between making $1 a year and making $1 billion a year, and same that there is a big difference between losing $1 a year and losing $1 billion a year.
But where I live (Czech Republic) we don't wear shoes inside at all so I will inevitably lose some "street cred". But for at home during winter I might give them a try
Luckily the first month was free so I could simply cancel my subscription, but I still don't understand how Apple allows such expensive subscriptions for such silly things. You can buy a real life guitar tuner for less than $15
And the salary I receive every month...
Which would be fine if it was just me as it could be solved with a hoodie, but I was worried about moisture damaging electronics and causing mould, as well as the comfort of my dog.
I haven't calculated it but I would estimate that I at least halved my usage from previous years.
At least with legalisation it can be regulated and taxed. I would expect any social impact could be mitigated with education. Also legalisation would prevent people from having to interact with illegal dealers who may or may not be selling other more dangerous drugs.
Very dumb take. It implies that all the engineers at twitter work on the exact same feature at the exact same time, which obviously they don't, which invalidates the rest of this guys argument
I don't see how text to code would be faster than typing. And even if it is, typing speed is not really a limiting factor in the speed at which I can produce code.
Twitter and reddit share essentially the same purpose (content discovery) but reddit has much less noise and a better experience.
Instagram is where I follow my friends and the odd famous person.
Twitter has nothing to offer for me
I absolutely hate useless opinion posts like this. They're incredibly vain. There is zero substance to the authors argument beyond "sprints are inconvenient".
I can only assume the person who wrote this lacks much real world development experience, because anyone who has worked at multiple companies will tell you there is no one size fits all way of doing development. Post like this are pure Dunning-Kruger effect.
I am amazed at the number of high quality games on there for a relatively small monthly fee. Buying one new game at full price is the equivalent of around 6 months of game pass. So for the same price I can either have 2 new games a year, or have access to hundreds of games.
Subscription services like that make piracy completely redundant. Game pass is spotify for games, and I haven't bought or pirated music since I started using spotify