The Diorama Engine
dioragame.com
dioragame.com
Aesthetics really hit a lot of Monument Valley notes and would pair well with the systems crank to rotate the world.
After reading the devlog and rest of the site I'm not entirely sure what the gameplay is, but looking forward to seeing more.
As far as I can tell, what this project has going for it is just slick marketing. But for me the marketing video is over-produced, form-over-substance, and I can't stand the voiceover or overall tone. It's saccharine.
I see some Cortex-M7 SBCs on AliExpress for $5. Add the rest of it and it's probably like $20 worth of hardware/enclosure and $5 for assembly labor.
They are selling it for $200. So it's like a 700% markup.
* The screen is crisp and clear and especially playable in bright light
* The crank is nifty and enables a lot of player interactions that you don't see anywhere else
* The device itself is a design delight. It doesn't feel premium, so much as just the right amount of quality and playfullness. It's cute and fun.
* Panic created an IDE that makes developing games for the Playdate super easy and fun. I've built a few (terrible) games and it was a blast
* Panic is throwing a lot of weight behind game development for this. You get a ton of great games for free with the device, plus access to a storefront that's filled with so many other games of all genres
* I think games are being priced sustainably. They aren't expensive, but they also aren't so cheap that the designers need to rely on ads or donations. I don't know if it'll last, but they're certainly heading in a good direction.Most reviews I see do not like the displays because they are not clear due to their not being a back light or even a front light. The screen holds the device back needlessly.
I also like the "new games every Monday for 12 weeks" experience, which is a great way to keep the console feeling fresh. I have been trying to make games for it while waiting for new games to arrive, and that has been a rewarding experience as well.
The build quality is also better than the random junk that you’ll find on eBay, ali express,or Amazon. Plenty of people have cracked cheap screens on their ambernic portables
Wow I just watched it and it's hilariously outdated. I feel like it would be a satirical one in the TV show Silicon Valley or something. Very early 2010s
Personally, I love his style. It's fun.
Which explains the fairly steep price, Teenage Engineering is also famous for being quite expensive.
I'm pretty thumbsdown on the playdate as a disposable good, though.
- the device doesn't require any network connection or service and works great offline
- games are generally offline only
- games are easily sideloaded via USB
- intentionally anachronistic aesthetic and tech is a sort of guard against obsoletion (it's ... already obsolete?)
So even if Panic stops selling and supporting Playdates tomorrow, people can continue to build fun things for them for some time to come, and if you find a 10 year old Playdate in a draw and power it on, you should still be good for a few rounds of Whitewater Wipeout!
> Then it just re-sorts them all when an object moves (which would be very cheap)
Given player input and moving enemies this is every frame anyway, and your solution sorts four angles instead of one.
Wait, do you mean "insertion sort the moved object from its original position"? I guess that would be cheap if it's just a handful.
EDIT: if he is using an adaptive sort it shouldn't really matter should it? Although using one sorted list per axis seems smart (you don't need four, symmetry means one sorted list is the other in reverse)
And you don't need to run the full bubble sort on all blocks, just on the 2 blocks adjacent to the player (in the sorted list), and repeat until stabilized.
Edit: I'm not sure about the symmetry thing though. You're sorting into a cone, so maybe there are cases where you're not symmetrical at all.
So I think it's partly the battery life thing, and partly an intentional aesthetic choice -- this little thing is meant to evoke nostalgia for the days where the compute and display limitations defined a genre of games (see early Game Boy).
Would definitely suggest looking at videos showing the display at various angles before purchasing one. In the right light it is incredibly bright, crisp, and readable, and like any reflective tech it gets better, not worse, in sunlight. However, it really needs light coming from overhead to do its best -- if you are in dim or diffuse indoor light, the screen can be nigh unreadable, especially since it's so tiny!
I think they're (finally) catching up on orders, but I wouldn't take their word for it on ship dates