1,234 karma · joined December 30, 2019
Without any bloat it could show that they also perform reasonably well and it also solves the gaming problem on Mac.
I’ve also updated a few patches but it seems to be a pain to submit these.
Will update once I’ve solved this.
Need to fall back to codex to keep things in sync, but that's a great opportunity to also make sure I can compare how things run - and it catches a lot of issues with Claude Code and is great at fixing small/medium issues.
ChatGPT found it was a great idea and that I can use Claude for planning and gave me instructions on how to best hand off the building part. Claude told me it’s a horrible idea.
Claude also burns much more liberally through tokens, eg reading through entire irrelevant docs.
Openclaw is great for resolving this since I much more control which work goes where and also gives a much better user experience without all the back and forth to understand what context it has (my use case is to build things from my phone while I’m in senseless meetings in my day job).
Fully agree on the alternatives. In the end Claude’s experience is worse, while it still makes bad decisions if you let it. Better to get a good workflow on a less capable model.
This adds to the burden of finding what to ban, which may be different depending on who you ask.
If there’s a massive burden with addicts, you can still impose that the gambling industry pays more to offset.
As in, are there any common libraries or parts of the system that typically slow things down, or was this more targeting a time when hardware was more limited so improving all would have made things feel faster in general.
Even AoE and Settlers (both preferably in the second edition) look soooo much better to me than most of the games I can find, they look just strange, both the remakes from "brand name" studios and a lot of the smaller games like you'd find on Apple Arcade.
It would be quite hard getting sane defaults for all sorts of configs, e.g. multi AP setup as in my case.
Looks like they're not all working that great: [1], [2]
I don't think all assistants are that bad in general, but I'm not sure that taking all capabilities and responsibilities (well that point is a bit of an open question with these systems) away from the driver is the right approach.
If you drive like a decent human being (and as required by law in most places), it can be quite safe already, adding complexity may actually cause issues. That some people don't drive that way shouldn't be the reason to force these systems on to everyone, better to do a good job in teaching driving (driving schools in my country are expensive, but otherwise mostly worthless except for the safety training which strangely enough is done after getting the license), etc.
[0]: https://op.europa.eu/en/publication-detail/-/publication/80f... [1]: https://news.ycombinator.com/item?id=38472167 [2]: https://news.ycombinator.com/item?id=41968551