In Meta's defense, we found their legal team to be cordial and respectful.
2,691 karma · joined October 5, 2015
Twitter: @georgewsinger Email: georges@simulavr.com
In Meta's defense, we found their legal team to be cordial and respectful.
We're also fundamentally a Linux Desktop platform, which ARM is finnicky with. We wanted to give people an experience that was truly comparable to what they would expect out of a comparable premium (Linux) laptop.
Also: originally our post was only going to be about the Quest Pro, but then we found out that Meta dropped their subpoena, and so we just ad hoc attached the news to the beginning of the post as an update to our preorderers.
Our intention is to offer constructive criticism of Meta's product vision, not a sour attitude. Meta is marketing the Quest Pro as a productivity device, but to us it doesn't seem to have much teeth: it can't replace someone's laptop, requires WiFi tethering to a host machine to be used as a VR Desktop machine, caps the # of screens it can emulate to 5, and has poor pixel density.
Are these not fair things to point out?
> A lot of startups worry "what if Google builds something like us?" Actually big companies are not the ones you have to worry about-- not even Google. The people at Google are smart, but no smarter than you; they're not as motivated, because Google is not going to go out of business if this one product fails; and even at Google they have a lot of bureaucracy to slow them down.
We've had many people tell us (often on Hacker News actually) that they're not super interested in VR gaming, but are very interested in VR computing.
(I myself am one of these people BTW; despite working in VR for half a decade now, I have almost no interest in VR gaming, and wouldn't be interested in the field were it not for its enormous potential as a new thinking tool).
What you're not seeing: a standalone VR headset running a VR Desktop OS natively with bleeding edge pixel density (i.e., like the Simula One).
We understand that Meta has some cool tools in its app store which can be used to get a feel for VR computing. But analogously, you could also purchase word processors for early gaming consoles too: https://en.wikipedia.org/wiki/AtariWriter
Our view is that dedicated VR computing devices are what the market actually needs.
[1] https://simulavr.com/blog/why-is-the-simula-one-so-expensive...
Consider that Atari tried to compete with office PCs in the early 80s with their 8-bit family, and failed: https://images.fastcompany.net/image/upload/w_596,c_limit,q_...
It's hard to focus on multiple things at once, and we're skeptical that the bureaucratic forces in play at a large company like Meta will allow them to do a good job at making their gaming platform also one that people actually want to work in.
It makes sense in the abstract: e.g. imagine you're accused of murder, and you know someone saw you somewhere else at the supposed time of the crime, yet they refuse to provide evidence to help you. It would seem reasonable they could compel you under that circumstance to testify.
Since the FTC has initiated a court case against Meta, I assume they are provided a similar legal right to command competitors to provide evidence that they haven't behaved "anti-competitively".
The question becomes whether, in this particular instance, they're abusing that privilege by demanding information they shouldn't be entitled to from unrelated/extraneous parties.
Many other larger companies have fought these subpoenas (Snap, etc) and, as far as we can tell, still had to hand over items.
- If CapsLock is pressed, treat it as a new modifier.
- If CapsLock is released, send "ESCAPE".
If so, that would be swell.Most first-in-kind technology is usually quite expensive[1] (especially during the 80s/90s era), but Apple has frequently been able to release innovative products (relatively) cheaply, as far as I can tell.
I know I've had moments where people have made unnaturally kind gestures towards me, and I still remember years later.
This stings since I really like Alan Kay and have been influenced by his ideas, but am also working on a Linux-based VR headset as a thinking tool[1]. I think Alan would approve of the hardware but not the software, perhaps ultimately saying something like "you can spend your whole life dicking around in Linux, but still not understand anything about computing".
Yet they've survived the crypto crash, and their coin is still pegged to the dollar. I'm curious what people make of this? Have opinions changed?
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SimulaVR was heavily influenced by the early visions for computing devices as "Tools for Thought".[1]
"Computing as an intelligence augmenter" seemed to be a really popular viewpoint through the 70s and 80s (even in corporate advertisements for computing devices). Then it somehow got co-opted by "computing as a medium for passive entertainment and video games", and then eventually as "a medium for social networking". I'm certainly not against these things in all contexts, but to me the exciting thing about VR/AR is that it creates a completely open field to make new advancements in the way human beings interact with machines to get stuff done immersively & with greater creativity.
Despite this, the entire VR ecosystem seems to be focused almost exclusively on gaming/entertainment + social networking (facebook "Metaverse"). I personally find it really exciting to think about how the extra dimension could help us create more interactive tools in line with Alan Kay (& co's) early visions. Before that's possible, we first need to get the basic hardware good enough to replace PCs & Laptops (for everyday 2-dimensional applications). After that, we can these devices as platforms to build better thinking tools on.
1. A chorded keyboard: some people are working on this.
2. A keyboard apron: I've built a prototype of one here: https://www.wolframcloud.com/obj/george.w.singer/business/pn...