Meta's Subpoena Dropped – Simula One vs. Quest Pro
simulavr.com
simulavr.com
The Quest Pro is available this week, has pancake lenses, better GPU, is a third to half the cost and has bet on Arm which is on its way to eat productivity PCs. Simula doesn’t even run Windows, which would be a nice consolation for being stuck on x86.
Quest’s integrated business partnerships are rudimentary but are going to be adopted much faster than Simula users can figure out and share their custom workflows.
Quest Pro 2 is probably going to come out before Simula finishes shipping its initial orders next year.
We need a Simula to exist, but I don’t think they are going to be able to iterate nearly fast enough to provide to this market. I hope I’m wrong, because it’s a really cool project and completely above board in respect to future ad revenue and metaverse ambitions.
Their dedication to developing a true VR computer and focusing on specs that really matter for that (PPD and raw processing grunt) are commendable, but seeing them champion the idea of strapping an X86 computer to your face in what is an increasingly arm-powered world is... concerning. "But it can run real Adobe Acrobat through WINE" is not something that gets me excited about a VR platform, but I'm likely not the target audience either.
That being said, having tried out some remote-desktop apps on a Quest 2 earlier this year, the screens are absolutely not acceptable for that purpose in terms of viewable resolution -- so if the Quest Pro really is only slightly better in that regard, I think it'll soil the experience.
If Simula can manage to tune their x86 specs to run well enough under power-limited circumstances, have at least comparable poor battery life to other VR headsets, develop a VR computing environment with usage paradigms that make sense, and do it in a headset that's somehow still comfortable to wear for extended sessions, then they may truly be ahead of the curve in a way that matters. That seems like a big ask for such a small company's first outing, but they also seem the most passionate about this category of use-case despite their scale.
I wish them the best. VR computers like the one they're working on would be a lot cooler than Meta's vision for the category.
Apart from that, x86 is IMO just easier to adopt. I wouldn't buy an ARM laptop right now (except for possibly a Macbook).
In a different tangent, I think the only way to get good ARM performance in a mobile format is to have custom-tailored silicon, like the Apple chips. Commercially available chips just don't compete with a i7-1265U or the Raptor Lake equiv.
In my eyes (uneducated, consumer-level perspective) X86 is a huge question-mark for HMD devices like this, since the heat and power usage are so counter-intuitive for small form factors -- and mitigating those concerns usually actively works against the "higher-performance" nature of the chips. (low-tdp allowances, throttling, etc.)
Like I mentioned above, I really do wish y'all the best of luck with it. I just don't envy having to be reliant on an old and power-hungry architecture just because the newer, better architectures don't lend themselves to this sort of project yet. I hope the Simula One sticks the balance!
I'm sure one could do a more rigorous comparison, but IMO with the recent Intel/AMD chips you get pretty good performance/power.
If I had to buy a backpack laptop from them (And I would kinda love to have a backpack laptop + weird goggles, be kinda like the "Gargoyles" from Snow Crash) to get their display, happy to do so.
I think it's a less elegant solution overall, but it's an option (eg for supine computing or to lessen the head weight).
I'm actually really excited for Lenovo's upcoming T1 wearable display. It's a monitor in glasses form, not VR, but I realized that the appeal of VR desktop environments for me is having a large screen, not the whole VR shtick.
Couple that display with output from my phone running JupyterLab, and I'll have a desktop-like development environment that fits in my pocket. Perfect for travel and long backpacking trips.
Obviously Simula wants to sell themselves and downplay meta for sales purposes, but a lot of their arguments in “ Philosophical Differences” section seemed to just miss the mark. Like, I think they have the wrong philosophy.
For example, simula critiqued the Quest Pro for relying on good wifi, noting you can’t use it at coffee shops. That’s a bad use case. They released a video of someone using simula at a coffee shop and everyone thought it was a joke. Productivity VR isn’t a laptop, it’s a better external monitor. You don’t take a monitor to a coffee shop (or other similar establishments). Maybe, maybe a plane is a good place. Probably hotel rooms, certainly offices and homes. Offices and homes can/will have good wifi.
They also mention window management and the (lack of) it on the Quest. Except no one (outside techies) knows what a windows manager is or has custom workflows. Instead, quest has screen management so you can have a virtual screen, and manager your own windows. I’m no Nostradamus but I doubt the future of technology rests in heavily customized window managers.
Simula also has a few points that are just wrong about the quest, such as the need for a laptop. A laptop helps, but it does have a native browser and Bluetooth keyboard support so you can totally spend your day in Gmail and Google docs and all that browser jazz without a second computer.
I do think an “untethered” future for VR is real though, like simula thinks. Quest is just also positioned to handle it through the real future apps platform (browsers) not a techie dream (Linux desktop).
For what it’s worth I think the real winner of VR productivity in the short term will end up looking a lot closer to NReal instead of either of these two. It’s cheap and comfortable, so it’s a lot easier to start using. It also entirely relies on your host computer so no one has to set up a new computer, IT doesn’t have to extend support of systems (ActiveDirectory etc) to new platforms, etc.
I think we're at least a decade or two of battery, processor, and screen development away from making that happen though. IMHO, I'd much rather have a lighter and better headset with a cord than what these two are like.
The Quest Pro looks pretty comfortable but it’s battery is like an hour so it’s not a stand-alone device that can exist untethered to a power cord.
On the other hand, what I'm really looking for there is, my laptop in a virtual screen - and that's all I need. A wired/wireless headset as a peripheral for my laptop is what I need and these exist.
On the contrary. Using virtual screens is a paradigm that chains you to obsolete technology. Nice to interface with traditional computers but in a true VR computing interface free-floating application windows make a lot more sense than virtual screens with Windows inside them. It's just as much a stupid idea as the old Windows 32 Multiple Document Interface that office used to use (having windows within windows and causing frustration with multiple scrollbars etc)
They do this because it's something users know and because computer OSes are made with real displays in mind. But it doesn't take full advantage of what the technology has to offer. Once VR/AR productivity becomes a real thing, we will have to rethink this paradigm. Whether we call it a "Window Manager" or something more snazzy, the research has to happen and I'm really interested to see where Simula are taking this. Because they're the only ones really thinking outside the box so far.
It makes so much more sense to take a pdf document and put it somewhere in my workspace so I can glance at it, instead of having to take a whole virtual display there with perhaps other things in it or blank desktop space wasting my field of view. In a world where your entire environment (either virtual with VR or real with AR) can be overlayed with content, the concept of a "screen" is obsolete and only an artificial constraint and bother. In fact even the concept of a "Window" isn't a great fit. Why restrict yourself to 2D views in a 3D world? UI elements could actually stick out so you can reach out and touch them or the whole app could even take the shape of a 3D object. Of course apps will need to be rewritten but the same was necessary with smartphones. There's a ton of UI stuff like that to figure out.
Another comparison I can make is Windows CE. It was basically a desktop interface crammed into a smartphone. It was super awkward. Smartphones never really took off until a real UI rethink happened with the iPhone and Android. We need that here even more. So yes I think there'll be a lot of work done in this arena.
That said, while I do think the "screen" isn't the unit of graphics we'll end up with, I do think that we'll end up disappointed by how much of VR is still "boxes" of 2D content like computers and tablets and phones before it. Sure there'll be changes, but I suspect that we'll mostly see things like phone app widgets make their way out into the "virtual world". I suspect beyond UI elements, we'll (mostly) end up stuck with floating web-view pages that are still rectangular. I'd love to see a 3D world where I can flip through slack channels like a filing cabinet, but I doubt it'd be mainstream.
> In fact even the concept of a "Window" isn't a great fit. Why restrict yourself to 2D views in a 3D world? UI elements could actually stick out so you can reach out and touch them or the whole app could even take the shape of a 3D object. Of course apps will need to be rewritten but the same was necessary with smartphones. There's a ton of UI stuff like that to figure out.
I said it earlier, but this is where I think the disappointment will come. You mentioned smartphones... a huge chunk of the apps I use are basically web views, or could be (even settings apps are a half step away from a crud web app). Things were rewritten, but largely the only thing that experience wise changed was replacing a mouse with a finger and moving things to portrait.
I will also add that a truly immersive 3D "{content display/window} manager" could easily just create an overwhelming mess of info/text everywhere that wouldn't be very appealing. I think there's a real risk of "content overstimulation" that would need to be managed. The idea of PDFs here and documentation pages there and a browser yet somewhere else could be a mess of swinging your head around looking for content [1]. Today, most of the screens I consume (even at work) are with apps in "fullscreen mode" and the OS just lines it all up (or just browser tabs occupying a vill browser window). I can just tab between them and the OS handles it... and I do it looking straight ahead the whole time. Why would I want to look around a floating orb of windows to find my reference material?
Anyways, I hope I'm wrong, and I hope simula succeeds. I really do - I almost pre-ordered one, but its a little too expensive for me to buy without knowing I'll use the product. It is a full (high spec) computer after all. I really like VR and I really think there's a great future for VR Productivity, and I think it'll make work (and WFH) better. But I see photos like this [1] and I think "thats not it".
[1] https://twitter.com/SimulaVR/status/1557832672998789127/phot...
PS. I think my view on Simula is filled by that tweet. Someone said "i don't know if I want 1 window or a hundred (through VR)" and simula replied with a picture of a hundred and said "why not both". I want simula to show me an experience that looks like both.
I think the only issue with getting it to run Windows would be Windows lack of support for stereoscopic displays (for its OS GUI). If someone in the community really wants it and can figure that out, maybe Windows can still run in the unit.
This is assuming that there's support for installing whatever Linux distro one wants. If that's true, installing Windows should also be doable, I would think.
Were Simula so desperate to shit on Meta that they needed to post this article the precise moment it ceased to be a legal risk to do so?
In Meta's defense, we found their legal team to be cordial and respectful.
The section about what is adequate for long term use seems to be just an opinion. Have they even tried one yet?
Or you can install an app launcher which is also stuck in "unknown sources". So you have to find your app launcher and launch that first - which rather cancels out any advantage an app launcher would bring.
It's a huge disadvantage and and makes running sideloaded apps you use regularly a real pain.
Pretty sure my ARM Macbook with 24GB RAM is a “premium laptop”
We're also fundamentally a Linux Desktop platform, which ARM is finnicky with. We wanted to give people an experience that was truly comparable to what they would expect out of a comparable premium (Linux) laptop.
Pretty sure the M1 isn't just a generic ARM processor but rather something Apple specifically designed for their use case.
I challenge you to point to just one more vendor delivering a premium laptop experience based on ARM. Even better, please point to a chipset vendor that will license that technology to a third party to use as a platform for their hardware.
Also: originally our post was only going to be about the Quest Pro, but then we found out that Meta dropped their subpoena, and so we just ad hoc attached the news to the beginning of the post as an update to our preorderers.
Trick Your adversary into a particular defense which you are prepared to demolish.
I'd be impressed by it if a single meta lawyer's salary wasn't more then the entire simulaVR budget.
as such it looks more like a giant evil corporation having it's way with a small defenseless individual just trying to manifest their own vision for VR.
As others have said, I love what youre doing with Simula, and the subpoena was out of place from Meta, but you've got to work on your communication.
TLDR: That post is from 2021, and we basically said that Meta's product vision is to start with a social network/gaming platform first, and then backwards engineer productivity into it as a third use case; whereas we want to start with productive VR computing as our first and only focus, and engineer everything we do around that.
My main concern with the future is Ergonomics. We are practically talking about a cybernetic-interface here. It isn't cheap or easy to solve. Above all else I feel like people really just hate having a thing strapped to their face.
Our intention is to offer constructive criticism of Meta's product vision, not a sour attitude. Meta is marketing the Quest Pro as a productivity device, but to us it doesn't seem to have much teeth: it can't replace someone's laptop, requires WiFi tethering to a host machine to be used as a VR Desktop machine, caps the # of screens it can emulate to 5, and has poor pixel density.
Are these not fair things to point out?
You can't install Linux on it sadly but like... can it run any Android app? Can it connect to a PC Linux software in any way a power user would want? Can it run any program that can practically be built for it? I feel like it can but I obviously want more and something better.
Imo the most damning part of this article for SimulaVR is this annotation:
>[6] There are lots of tradeoffs involved in battery life vs. headset weight that we still need to decide on.
The Quest Pro has already made these trade-offs, and exists as a real device with specs that are available, while Simula is still trying to figure out the balance of your device?
It's unfair to compare a released product to something that might be available to consumers sometime in the next year.
How much closer to Q4 do we have to be for it to qualify as "real soon" in your book? I'm asking as it is Oct 24 with Q4 starting Nov 1. Unless, I'm not business savvy and have my fiscal confused with physical again?
"We expect units to ship no earlier than Q4 2022, with priority given to Founders Editions."
Given that, as you've said, we're in Q4 and there's no updated information available on their purchase page, I doubt it's going to be any time in the next few weeks.
You can either run apps on the device itself or on another machine if you need more compute. The are plenty of web apps and sideloadable android apps that can already be used even on Quest 2.
>The quest Pro isn't reliably portable. On top of this, if your WiFi connection is spotty or simply unavailable, you don't even get to use the device's VR Desktop
When using apps on the device itself this isn't a concern. When good wifi isn't available Meta sells a wifi dongle you can plug into your laptop.
>The Quest Pro offers no true window management. The Quest Pro is only able to emulate (a limited number of) monitors on a host machine. It has no awareness of the individual apps, and doesn't allow you to separate or combine them into your own unique views or workspaces.
There is a window manager, but it isn't that flexible. In the future it could change though. Meta's headsets gain a lot of new functionality with the frequent updates they receive. All of the cons for the Quest Pro except for the PPD can be fixed in a future update down the line and are not hard limitations of the product.
The store[1] and these older posts[2][3] say it has Wi-Fi 6E.
The CPU also seems downgraded in this post from i7-1265U to i7-1165U.
[1] https://shop.simulavr.com/
i7-1265U and Wi-Fi 6E is correct.
The original table was copied over from an old post (when we were still using 11th Gen Intel), and I somehow missed updating it.
That being said I think VR is amazing for games and similar environments but I find the idea of using VR goggles to view "screens" for work totally dumb. There is no way I am ever going to be doing that.
I think it's going to depend on the person, their work, and their alternative work environments. The main point of value may be to offer a way to better isolate yourself and your work from your physical environment.
I mean, if it's simply skepticism, you can just wait to see what happens, but you comment like you're trying to call them out on something.
To me, their comments are a mix of sales-talk to raise funds for the units and diplomatic play to get Meta to leave them alone.