Apple's headset is really cool, but is being built over iOS for 2D apps, so isn't realistically going to replace someone's laptop as their primary computing device.[1]
2,691 karma · joined October 5, 2015
Twitter: @georgewsinger Email: georges@simulavr.com
Apple's headset is really cool, but is being built over iOS for 2D apps, so isn't realistically going to replace someone's laptop as their primary computing device.[1]
> Japan followed a similar path as the West before World War II, but afterwards diverged. As in the West, railroading started out very laissez-faire in the 19th century, but came under state control in the beginning of the 20th. But after World War II, while nearly all railways and intracity buses in Europe and North America were nationalized, Japan stayed its pre-war course, with the railway industry retaining its sizable minority of private firms.
They became further privatized in the 80s, and now there are multiple competing rail companies in Japan. It's my understanding that their business model is to build rails, run near breakeven on the actual trains, and then capitalize on the businesses that spring up around the lines (by purchasing nearby real estate and opening up shopping centers & restaurants).
The problem with the Varjo Aero is that's it's a cord-tethered headset which needs to be attached to a powerful GPU. It doesn't run Linux Desktop natively (nor even when attached to a host) since it doesn't have Linux support. So in our opinion it doesn't actually replace a laptop, which we're taking as the "holy grail" of VR computing.
We hope & expect consumers to love the Apple headset(!), because it seems better/more focused on productivity use cases than the gaming headsets currently on the market. But in order for it to "actually replace a laptop", bringing iPad/iPhone apps into VR isn't quite enough, in our opinion.
We're looking for venture backing because getting a consumer hardware startup off the ground is really expensive!
There's also been discussion of their government using ChatGPT to reduce red tape: https://www.bloomberg.com/news/articles/2023-04-18/japan-gov...
It's cool to see Japan and Japanese culture taking techno-optimist stances on AI.
Good test for the Efficient Markets Hypothesis: how does this make any sense?
Also, the headset is ultimately customizable, so you can use whichever distro you'd like (though will probably want to use our window manager :).
Can you explain to me why this follows? I don't usually associate "hot air exaggeration" with Japanese culture.
[1] In full disclosure, I'm affiliated with this project. :]
Here are some things on the horizon for us to finish before we release test units to YouTubers:
- Add an IPD adjustment mechanism[2]. Currently, our prototype's IPD is locked in place until we add this functionality, which makes it really poor for testing since there's lots of variation in IPD.
- Incorporate our front-facing cameras for our AR Mode. On this front, we recently shipped our Camera Boards to PCB fab[3]. Note that our cameras support 2448x2048 per eye resolution, and are placed more directly over the eyes than the Quest Pro (avoiding the issues discussed in the parent post). For a fuller comparison against the Quest Pro see[4].
- Replace our FPGA eval board with our own custom FPGA. (Just started on this; will likely discuss it during our next blog update).
- Integrate our detachable compute pack to the back of the headset (right now our compute pack is just dangling).
So all in all, while much of the core functionality is there, our headset is still too unpolished to send to YouTubers.
Also: I understand your skepticism RE preordering. We try to keep a consistent stream of blog updates to at least let people know what's going on engineering wise.
[1] https://simulavr.com/blog/first-glimpse-of-review-units/
[2] https://simulavr.com/blog/simula-one-auto-ipd-adjustment/
- Hacker News discussion[1]
- More detailed spec overview [2]
[1] https://hn.algolia.com/?q=simulavr.com
[2] https://simulavr.com/blog/why-is-the-simula-one-so-expensive...- Valve Index: 11.07 PPD
- Quest II: 20.58 PPD
- Quest Pro: 22.6 PPD
(In full disclaimer I'm affiliated with SimulaVR, and we're working on a headset with 35.5 PPD.)
For comparison: it offers 22.69 PPD. The human eye can distinguish up to 60 PPD.
RE resolution being low on the Valve Index: we absolutely agree :] The Simula One offers ~3x higher pixel density than the Valve Index, and 50% higher density than the Quest Pro. This dramatically impacts the extent to which you have to turn your head to look at things.
(Disclaimer: I'm affiliated with Simula).
This is our first foray into hardware, but we already developed a stable Linux VR Desktop (https://github.com/SimulaVR/Simula) from 2017-2021.
We try to provide frequent updates on our hardware engineering progress. For example, here's a recent post showing some videos of our review units: https://simulavr.com/blog/first-glimpse-of-review-units/ If you're interested in community discussion, you might also check out https://hn.algolia.com/?q=simulavr.com.
If you don't have one of those headsets, there are some videos of people (whom we have no affiliation with) on YouTube testing it out: https://youtu.be/8gVLF8SnK84?t=424 Here's also (a pretty old) video of me hacking on Simula, in Simula: https://youtu.be/FWLuwG91HnI.
It's also true that we're more focused on hardware right now. We plan on reverting more towards software development in 2023. For more details: https://github.com/SimulaVR/Simula/issues/180#issuecomment-1...
Some things we have planned to implement include VR window tiling and some other UI stuff.
For more discussion, here's a list of HN threads on the Simula One: https://hn.algolia.com/?q=simulavr.com. The most recent one discusses a comparison between the Simula One and the Quest Pro (https://news.ycombinator.com/item?id=33318956).
Pros of the Simula One: it offers native VR computing (i.e. you put on the headset, turn it on, and get see an uncapped number of your Linux Desktop apps running in front of you). Compare this to the Questo Pro, which for VR Desktop provides WiFi streamed screens from your laptop (placing latency and bandwidth constraints on what you can do, and capping the number of screens you can use to 5).
Cons of the Simula One: it's still in preorder phase, and has a target ship date of ~Q2 2023. Our small scale makes the cost of the headset pretty high (though to be fair we're putting very premium specs into it).
TLDR: That post is from 2021, and we basically said that Meta's product vision is to start with a social network/gaming platform first, and then backwards engineer productivity into it as a third use case; whereas we want to start with productive VR computing as our first and only focus, and engineer everything we do around that.
The original table was copied over from an old post (when we were still using 11th Gen Intel), and I somehow missed updating it.