These things existed? I never heart of them. I thought it was 14", 15", 17", and 21".
1,522 karma · joined July 1, 2012
These things existed? I never heart of them. I thought it was 14", 15", 17", and 21".
I think this statement is incorrect. These modes requires support for VESA 2.0 which this IBM does not have.
> Somewhat problematic as it required less than 16MB ram or "15-16MB memory hole" enabled in bios.
Could be the issue. Do you have any documentation about this?
Show me a photo of that beauty.
+1 on Andrew Kensler's awesomeness. After I published these article, he took the time to send me a package with Pixar goodies. Deeply moving gesture.
I don't think it is that hard but likely very time consuming.
In theory it should only be about writing a new build script (not based on `wmake` but on a real `make`). And then workout the tiny flag/preprocessor/C compiler discrepancies.
This is not the case with double buffering. There can be a case, if the CPU renders fast enough, where it just finished rendering to the current target, but the previous target is still being sent to the CRT. In that case the CPU need to block on VBL.
You mean like Ollama + llamacpp ?
I love Sublime Text :) !
- Yvon Chouinard
Their website is pure gold. Also, I love the layout even more today.
Source: https://fabiensanglard.net/stunt_island/#:~:text=I%20always%...
This game is a gem, it deserves a spot in the video-game hall of fame.
Sometimes I want to take it down out of shame but at the same time it is a good reminder of where I am coming from and a motivation to keep on improving.
Although, to be fair, now I speak good.
A few months after the purchase we figured out we got scammed. That was not a 486. That was a 386 with 1KiB cache.
I never managed to forgive Cyrix after that.
And as other have pointed out, Japan and USA both use NTSC.
[1] https://fabiensanglard.net/snes_video/#:~:text=totally%20use...