This game is a gem, it deserves a spot in the video-game hall of fame.
This game is a gem, it deserves a spot in the video-game hall of fame.
Having just watched it, I like that the engine has specific support for points, lines and filled circles, because it predates efficient texture-mapping and high polygon counts, so they use dots for stars on the US flag, a series of line segments to write text in 3D, and green spheres to represent tree leaves. These days it's all triangles (...very well lit and textured triangles with more computation expended per pixel than the 1992 computer had in its entirety)
This was why people were willing to use things like the VESA Local Bus, basically an extension of the 486 bus usually used to drive a graphics card and starting at a heady 100MB/sec. Terrible idea (it got faster as your CPU bus got faster, and if your card couldn't deal with that you'd have to underclock your CPU), but until graphics hardware started offering operations that matches what game developers wanted, the number of pixels you could push over that bus per second was genuinely a limiting factor.
Source: https://fabiensanglard.net/stunt_island/#:~:text=I%20always%...