Chronodrive: A Time-travel SHMUP(shootemup)!
Play in your browser (HTML5): http://www.ludumdare.com/compo/ludum-dare-27/?action=preview...
80 karma · joined February 28, 2012
Chronodrive: A Time-travel SHMUP(shootemup)!
Play in your browser (HTML5): http://www.ludumdare.com/compo/ludum-dare-27/?action=preview...
yet charge ~10$.
Games can be incredibly complex, you're underestimating
the amount of effort it takes to write one. You're also
assuming that he's selling his game on a mobile app store,
which may not be case (there's Steam, Desura, and other
online portals).
If you decide to make a purchase through one of my links I may receive a commission from Amazon.
There's a clear purpose of the OP, and suggesting healthy snacks isn't it.
In any case, I'm happy that this is happening; prize or no prize :)
I'm honestly a little turned off by the prize though. I'd rather there be no prize at all but instead some internet recognition maybe (like Ludum Dare). Perhaps they'll introduce some alternative prizes later on?
I suspect most browsers have improved a lot in the time since then. I'd like to use Javascript for another game soon; I really like the language, despite its rough edges.
I actually appreciate that modern websites are increasingly being designed for higher standards of internet bandwidth/connectivity. It's not that I think bandwidth isn't precious, but when websites can deliver beautiful content at the cost of an extra 10th of a second of loading time on a modern connection, I think it's worth it.
A four minute download time on your part implies you have some kind of dial-up connection, is there a reason why you haven't upgraded to a faster service?
Working on the last 10% of a game (the polish) is the hardest part of the development process; not only is it a lot of work, but at that point you're much more likely to be burned out from working on said game.
Despite this, I'm currently working on a game with great potential that I hope will end up somewhere :)
The early prototype could not be worn with glasses. If you modify it to stand off far enough from the face to allow glasses, the fov will be reduced a lot. One reason it can be so light is that it has smallish lenses very close to your eyes. With the limited resolution, you don't really need 20/20 effective vision. I hope someone experiments with the kits and builds a variable focus version, but the standard system is fixed focus.
Digg used to be pretty cool when it was used largely by people excited about the start-up/tech enthusiasts. As it became more popular, the user-base seemed to devolve as the content started to cater to the LCD.
Reddit has done a good job combating this, with their implementation of subreddits that focus on specific core user demographics. But most of their largest subreddits have a dubious quality of users.
Hacker News seems to have the best quality of discourse/users at the moment, but I attribute this to its relatively small user-base.
Unfortunately, it seems that genetics is a key factor of causing mental illness, rather than the time you spend on the computer. So even if you're the healthiest person physically, you can still be at risk of a mental disorder...
And yes, these monitors are dual-link dvi only.
I'm a little bit curious though, as to WHY exactly these screen's failure rates are so high, or how they fail. If there's any way to prolong my LCD's life I'd like to be made aware.
Sorry if my previous post came off as dismissive, as a game development enthusiast I was focused only on the application to games rather than the technology itself. The point I was trying to make is that even with this technology, we are unfortunately not closer to being able to create real-time action mmos. For an advancement in this area, we need a leap in network capabilities, rather than server efficiency.
Isn't the only real bottleneck for large-scale real-time MMOs the network bandwidth needed between the server and client? While this tech would improve the efficiency of handling data on the server, it wouldn't be able to solve the inherent problem of network limitations.
Major props for making it open source though, I'll enjoy looking at the code.
From what I've read so far, the PenTile technology is used to achieve a brighter screen at lower power consumption with a minuscule loss of precision.