2,793 karma · joined May 4, 2019
As an aside, for anyone interested in WebAssembly and the future of gaming in the browser - my team and I at Wonder Interactive are bringing the full power of native gaming to the web. We're building out a platform and suite of tools that allows developers to publish, host, share, and monetize their games directly to their players online, without any middlemen.
The current focus is on the Unreal Engine (4.24, 4.27) and UE5 support which is coming later this year. Other engines will follow such as Unity, Godot, Open 3D Engine, and custom engines we can provide porting for on our paid plans. We're building out a WebGPU backend for UE5, to really enable high end desktop and console quality games in HTML5. The goal is to free developers from storefronts that charge a 30% tax on distribution.
Further reading, with demos attached:
When games are a single click away, no dedicated client or launcher download required.... anyone can be a gamer.
The current focus is on the Unreal Engine (4.24, 4.27) and UE5 support which is coming later this year. Other engines will follow such as Unity, Godot, Open 3D Engine, and custom engines we can provide porting for on our paid plans. We're building out a WebGPU backend for UE5, to really enable high end desktop and console quality games in HTML5.
Further reading, with demos attached:
My personal belief is that the browser as we know it today will evolve to be more based around 3D, leveraging emerging technologies such as WebAssembly and WebGPU. As headsets become more widely adopted, WebXR is what will extend the web into VR.
There won't be a metaverse based around an app store model. It has to be open to everyone, built with standards and protocols in mind from the very start, and most importantly: no 30% fees from walled gardens.
Our asset streaming system bypasses the need for users to load an entire game upfront. Only what is needed is fetched, everything else is streamed in at runtime in the background. We’ve also implemented basis texture compression, which reduces file sizes and reduces load times further.
And UE5 does not have support for it out of the box at all.
Web will be huge for increasing accessibility, especially for casuals who have never downloaded Steam before. Imagine the Cambrian explosion that will take places when playing becomes as simple as clicking a link?
Couple this with the fact that developers won't have to pay a 30% fee for distribution on the web, and you have the recipe for the next big games platform that's hardware agnostic by default. Very disruptive stuff.
Developers are getting more and more fed up that they have to go through walled gardens in order to distribute games and apps to reach their users, while forfeiting 30% of their revenue. A powerful, easy to use content creation tool with a discovery portal on the web represents a large opportunity to disrupt all of the walled gardens.
Unity and Unreal haven't historically had great developer tooling and exporting support for the web, but mark my words that this will rapidly change moving into 2023.
As a sort of litmus test, who here would use an editor that itself is web based, for authoring interactive 3D content for the web that could itself be published HTML5 via WASM and WebGPU? Think "Figma or Canva for real-time 3D". It would have strong UI/UX, and open up the market to more than just creators and software developers. East to use drag and drop tools, with scripting and plugins available for the technical community.
Upvote this post or leave a comment if this is something that you would use.
On another note, WebGPU support for Godot will be very interesting once that arrives.
https://sriramk.com/memos/zuck-unity.pdf
https://techcrunch.com/2019/02/13/facebook-mulled-multi-bill...
It will likely happen at some point, if not by Meta than it'll be another tech giant like Amazon, Google, Microsoft, or even Apple.
My team has built out WASM/WebGPU support for Unreal Engine 4 and is in progress for Unreal Engine 5 (and other engines) with a suite of optimization tools like asset streaming (so you don't have to download a whole game at once) and advanced texture compression (necessary for low powered devices like mobile/Chromebooks).
More info on us in this Venturebeat article we were featured in:
https://venturebeat.com/2022/05/12/wonder-interactives-the-i...