W4 plans to monetize the Godot engine using Red Hat’s open-source playbook
techcrunch.com
techcrunch.com
On another note, WebGPU support for Godot will be very interesting once that arrives.
(not to say that that's a bad thing! it's just different)
Idk if I would say "always," people thought that VFX studios would always stick with Maya/3DS Max and other commercial software, but now Blender is eating up marketshare in that field like crazy.
Unity I don't understand how it got so popular outside of marketing, since I have found it to be actively painful to use.
I've tried using gdnative, and even though it's going to be phased out in favor of gdextension, using gdnative is fastidious, it has many undocumented pitfalls which will make your code crash or just do nothing silently. You cannot create objects yourself, everything goes through godot allocators.
But it still feels immensely better than using unity. A long time went by since ogre3d, and there is finally an open source engine that is worth using.
> Godot can’t provide support for consoles because it wouldn’t be allowed to publish the code required to interact with the proprietary hardware
None of the OSS frameworks do anything better than what Godot does. A core dev sitting on a special fork they share with devs who have signed NDAs is not scalable.
Source: https://godotengine.org/article/godot-consoles-all-you-need-...
W4's monetization plan would make them having their own well-maintained "special" fork a viable option in the first place, as Unity and Unreal already do.
https://news.ycombinator.com/item?id=32398963 - W4 Games formed to strengthen Godot ecosystem
https://www.reddit.com/r/godot/comments/wk5ji6/hello_world_w...